Fallout 4
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Gilibran

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Gilibran

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About this mod

Replaces the Vertibird Flight sounds to that of a UH-1H Huey

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It's here :-) Fortunate son not included but if you can follow some instructions and want to learn you can add it yourself or any other music from House to Strauss



Compatabillity:

This is/should be compatible with vanilla and any vertibird mod
(except those that also change the sounds)   I myself use Pchela and tested it with Pchela. This mod only replaces soundfiles and edits nothing else related to vertibirds.




There are a few things you need to know, the whole vertibird travel / flight mode is a string of animations glued together and as soon as you close the pipboy after selecting destination the game takes over completely and there is no way to change this, thanks PJMail > Personal Flyable vertibird mod author, for providing this information.

So unfortunately I have not been able to edit those animations for what I really wanted to do but I got close enough for release. I'm still looking into editing those Vertibird animation files but since the Vertibirds are already tricky enough vanilla i cant make any promises if it ever gets done without breaking Vertibirds and other mods potentially:

> Delay the takeoff and make the rotors spinup slower to add UH-1H engine and rotor spoolup sound before takeoff (select destination > 20-30 second for engines to start and rotors to spin up and then takeoff)
> Lengthen the rotor spin duration and speed to match the engines powering down after landing.

This cannot be scripted and sofar as I have been able to research has to be done by directly editing the animations and as far as i know no one has tried that for the Vertibird animation files (sucesfully!?) I will keep looking and trying but in the meantime this is good enough for release and all you want really :-) 


Sounds replaced:

Vertibird flyover
Vertibird flight interior sound
Vertibird flight exterior sound
Vertibird landing engine turnoff sound (with still rotors, which as stated cant be helped at this point)

All edited vertibird sounds set to keep playing when you open any menu! so it does not pause when you open the map to change destination or whatever other menu.

The landing sound I made alot longer then original and as good as merges with the Vertibird soundbug i guess everyone gets at some point where the engine sound keeps playing long after disembarking. What the replacement file does is mix the turn off sound playing with the loud rotor noise before you hear the engines start to rev down and eventually come to a full stop, so it's alot more immersive and basically fixes that bug in a dirty way.

Need to know:

Flight exterior sound (zoomed out 3th person) has a hardcoded dB limit so is less loud then the interior 1st person volume. Which does make sense in a way since you are siting in the Vertibird right under the engines and rotors in 1st person.

The music is not loud, you hear it well but remembre you also sit a few feet away fromt he roaring engines and rotorblades.

Vertibird flyover sound however is louder then the flight exterior sound so you hear it very well (louder then in 3th person flying) when a vertibird circles overhead or approaches your location.





If you want music to start playing as soon as you takeoff like in the video you will need to make a backup of the "Vertibird_Flight_Interior_ADD_MUSIC_TO_THIS_FILE_ONLY" soundfile that comes with this mod (Sound/FX/OBJ/Vertibird).

Open it in your audio editor of choice (i suggest using Audacity) add your music in WAV format and then mix and merge it into a new audiofile and save it in the Sound/FX/OBJ/Vertibird folder under the exact same name > Vertibird_Flight_Interior_ADD_MUSIC_TO_THIS_FILE_ONLY.



This flight loop sound file is about 7,5 minutes long so with a bit of editing you can add about 3 songs that will run in a constant loop as long as you are flying around. Offcourse it will always start with the 1st song again each time you board the vertibird for a new flight.


There are enough free WAV converters around, even some here on the Nexus, choose your own.

I personally use Itunes which has a easy build in 1 click convert to WAV function.

> Select/highlight the song in your library then choose File > Convert > make WAV.

You will hear a ping and a copy of the song will appear under -the original. Right click to open in explorer and copy it somewhere



Disclaimer:

-If you land and take off again immediately the landing sound will keep playing untill it ends together with the flight sound and any song you added. This cannot be fixed, it's hardcoded for sound X to play on event X and Bethesda did not bother to build some interupt and restart/blend/takeover. This is probably the reason why the original sounds are so short, ie. takeoff and flying, landing and engines turned off sound all within a few seconds.

-You will only hear the music in 1st person, the simple reason for this is if you add it to any of the other files every vertibird in game will play the music when they fly overhead. The only other faction using Vertibirds are the BOS and they are not cool enough, or will ever be cool enough to fly around with music blasting from the speakers.

-This is also due to limitations since all Vertibirds use the same soundfiles and the only way to add "personal" music is to mix it in with the interior flight sound files. And offcourse you dont want the BOS to fly around overhead with your music playing if you chose to go against them.

-Due to soundboxes, invisible walls, echo's, the fact each engine on the vertibird has it's own soundfiles playing at the same time and me not being an Audio editing specialist in any way

> Under certain angles the sound can sound a bit off. An example of this effect you can hear at the start of the video where the sound is just off sounding hollow, echoing, metallic even. This is because as long as you are inside the corridor you are still in a interior "soundbox" but as soon as you move through the door you hear the undistorted sound. These soundboxes make footsteps and gunfire for instance sound differently in a bunker, a house or outside.





For obvious copyright reasons i cannot release the soundfile I use in the video so dont ask me also because it's really not that hard to add it yourself and is a nice learning experience.