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Krazyman999

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Krazyman999

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4 comments

  1. DrSeptimus
    DrSeptimus
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    adding Collar Enchants

    So how many color was add into it? 
    1. Krazyman999
      Krazyman999
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      I just checked in F4Edit...

      - All colours are mod colours, made by the original author.
      - 3 Colour changes in the 8 Tweaked stats Collars.
      - 4 new Legendary Collar with colour changes.
  2. BlazeStryker
    BlazeStryker
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    This may seem silly but I'm curious; why does this (rather nice) tweaking mod not write into the plugin for People Collars instead of taking up an added plugin slot?
    1. Krazyman999
      Krazyman999
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      It's an Add-On, they are always .esp or .esl

      I can't write directly into the original mod, only the original mod author can do that. So I use a .esp, that tweaks and overwrites the original mod, adding features, tweaking stats, adding new collars, as well as tweaked vanilla creatures to fight.


      .esp  for any sized mod
      .esl only for smaller mods, but don't get classed as a plugin
      .esl flagged, they are .esp that are fake .esp. That take up no plugin slots

      I'm not a fan of .esl or flagged .esl. I never have my game that full of mods, that I need to use them.
      Plus they like re-arranging themselves automatically in Mod Organizer 2, which I use, which is a pain when modding.


      My mod adds a lot of content and tweaks to the game, I had been using it since the People Collars mod was first released. I eventually thought, that it should be shared, as I always have the mod running on every play-through I do of Fallout 4.

      I added a lot more content to my mod, and released it as an Add-On.