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m8r98a4f2

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m8r98a4f2

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38 comments

  1. John007qwe
    John007qwe
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    Will this be updated to work with the new Icon library and new FIS?
    1. deleted101671553
      deleted101671553
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      I came to ask the same thing. Wheel Menu stopped working, however, I knew I was using your config. Will you be providing a patch? TBH I prefer your update and I can always go back to old favs. Your UI stuff is top notch!
    2. drevviken
      drevviken
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      Same here. Hoping for an update
    3. mhawaro
      mhawaro
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      1+ I love newest FIS and i hope we will get update soon.
    4. drevviken
      drevviken
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      Ok so the solution to keep the wheel is to keep the old FIS install active (+ this mod, obviously). Only problem now is that many things don't show up in the wheel, like drugs. Maybe m8r98a4f2 can share some pointers on how to solve that...? 

      Edit: disregard everything I wrote. I visited the discord :'D
    5. deleted101671553
      deleted101671553
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      Thank you Szandor81 and m8r98a4f2 for the discord and post the fix there!
    6. lparmand
      lparmand
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      How'd you guys get into the discord? I clicked on the link in the description and it always says "messages failed to load" with another link at the top but it says I don't have access to the link
    7. matteowithadraco
      matteowithadraco
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      same
    8. GameFlowBE
      GameFlowBE
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      How did you end up fixing this for the New FallUI Item Sorter? I can't find the solution
    9. m8r98a4f2
      m8r98a4f2
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      Fallout 4 Wheel Menu works perfectly with FIS when using the FallUI Wheel extension:
      Wheel Menu - FallUIified
      You don't need this mod when using the Falluiified Wheel Menu with the new FIS.
  2. Llyarc
    Llyarc
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    I added some tags like GrenadePulse, Nuka. but they are missing icons, where should I modify them so they use DEF_UI Iconlibs
    1. m8r98a4f2
      m8r98a4f2
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      You need to provide them in the old style tag configuration (DEF_INV_TAGS.xml)
    2. Llyarc
      Llyarc
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      The one in FallUI Item Sorter - Tag Configuration ?
  3. bluevast
    bluevast
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    Using FallUI Icon Library and  Complex Item Sorter and I can't get any icons to show other than the main menu icons, nothing with the menus.  Is there anyway to fix this?
    1. m8r98a4f2
      m8r98a4f2
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      Fallout 4 Wheel menu only uses the old icon library files. So you need to provide an old item sorter for that mod.
    2. bluevast
      bluevast
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      damn, alright thanks for the info
  4. mdsgeistt
    mdsgeistt
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    THANK YOU!!!

    Quick question: Is there anyway to get the look of Tooun's Wheel Menu Remaster to work here? Can I do: 

    Wheel Menu --> Wheel Menu Remaster --> Wheel Menu config for FallUI Item Sorter (FIS)

    It seems this only overwrites one file in the Wheel Menu Remaster called conf.xml in the WHEEL_MENU folder.
    --------

    Short answer: No, it doesn't work out as well as one might like.

    But...you can edit the conf.xml file under the interface folder to look like this, which will keep Tooun's Remaster look but consolidate and apply Wheel Menu config for FIS:

    <?xml version="1.0"?>
    <!--
    Each <menu> entry defines the section in wheel menu. Menus appear in order which they were defined, from top to bottom
    type="left" or type="right" defines left/right sections of wheel to use. They're independent from each other
    "icon" is the icon name to use from DEF_UI iconlibs2.swf WITHOUT first "m_" prefix . Name should be unique for each menu entry
    closeOnUse="true" (or "false") - True will close menu after using the item, false won't. Default to true if not specified
    Each menu tag should contain one or more <pattern> tags which defines what items will go to this menu. Possible definitions:
    1) <pattern kind="tag" value="Aid" /> - Match by sorting tag (produced by sorting mods), without any brackets, i.e. will match [Aid] or (Aid) or {Aid} or |Aid|
    2) <pattern kind="regex" value="Some val" /> - Match by custom regex
    3) <pattern kind="category" value="RangedWeapons" onTaggedOnly="true" /> - Match by item category, use it if you don't use any sorting mod
    noTaggedOnly="true" (or "false") -> "true" instructs to include only non tagged items (i.e. without sorting keyword), "false" tells to include all items from this category
    Possible categories:
    RangedWeapons - All ranged weapons
    MeleeWeapons - All melee weapons
    Explosives - All grenades/mines/etc
    Food -> All food (ObjectTypeFood keyword)
    Alcohol -> All alcohol (ObjectTypeAlchohol)
    Drink -> All drinks (ObjectTypeDrink) but not alchohol
    Chems -> All chems (ObjectTypeChem)
    Ingestible -> All ingestibles what don't fall into previous categories (i.e. without proper keyword)
    -->
    <wheelmenu innerRadius="60" outerRadius="100">
    <menu icon="tooun_chems" name="Chems" type="left">
      <pattern kind="tag" value="Aid" />
      <pattern kind="tag" value="Stimpak" />
      <pattern kind="tag" value="Device" />
    <pattern kind="tag" value="Camping" />
      <pattern kind="tag" value="StealthBoy" />
    <pattern kind="tag" value="Chem" />
      <pattern kind="tag" value="Syringer" />
    </menu>
    <menu icon="tooun_food" name="Food" type="left" closeOnUse="false">
      <pattern kind="tag" value="Food" />
      <pattern kind="tag" value="RadFood" />
    </menu>
    <menu icon="tooun_drinks" name="Drinks" type="left" closeOnUse="false">
      <pattern kind="tag" value="Drink" />
      <pattern kind="tag" value="Liquor" />
      <pattern kind="tag" value="Beer" />
    </menu>
    <menu icon="tooun_explosives" name="Explosives" type="right">
      <pattern kind="tag" value="Grenade" />
      <pattern kind="category" value="Explosives" noTaggedOnly="true" />
    <pattern kind="tag" value="Mine" />
    </menu>
    <menu icon="tooun_weap" name="Ranged" type="right">
      <pattern kind="category" value="RangedWeapons" noTaggedOnly="false" />
    </menu>
    <menu icon="tooun_melee" name="Melee" type="right">
      <pattern kind="category" value="MeleeWeapons" noTaggedOnly="false" />
    </menu>
     
    </wheelmenu>
    1. GuardianMF
      GuardianMF
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      Yes, as you have figured out, the remastered wheel menu is designed for six categories. As long as you reorder the tags in the conf.xml file under six categories, you'll be fine. You can also use any icon from the iconlibs 2 library (minus the "m_" prefix), including the ones in this mod. I found this list for those who are curious: https://www.nexusmods.com/fallout4/mods/38692 .
    2. buttaholic
      buttaholic
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      Which conf.xml do i need to edit? One from toounx? And what order in MO2 do i need for it work?
  5. pescarese10000
    pescarese10000
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    please consider to make a port of this mod to xbox, i could test it. good things.
  6. Veekz
    Veekz
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    How to use this with the optional "the other way" file from VIS-G and FallUI Item Sorter Hybrid which uses FallUI sorting with VIS-G icons
    1. m8r98a4f2
      m8r98a4f2
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      This file can't be used for the hybrid edition. But you can adjust the file, by adding all visg tags to the xml config as well
    2. Veekz
      Veekz
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      How?
      Spoiler:  
      Show
       

  7. MrMadcap
    MrMadcap
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    Seems to work great. I am having one issue with meds and healing items showing up in the menu lists. Does anyone know of a fix for this?
  8. dasangbing
    dasangbing
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    Hi! Is there a way to fix the weapon naming bug, it's really bugging me. I'm using the wheel menu with your Fallui + complex sorter, haven't installed this mod yet, definitely gonna try it when I get home. If there's not a solution yet, would you mind explaining a little to me what caused this naming issue? Thanks so much!
    1. m8r98a4f2
      m8r98a4f2
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      I don't know of any fix for that bug. For the cause you have to ask the Wheel Menu mod author.
    2. dasangbing
      dasangbing
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      ok, thx
  9. lucidMassacre
    lucidMassacre
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    would this work if you just have FallUI - Inventory or do you need the standalone sorter?
    1. m8r98a4f2
      m8r98a4f2
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      Will work for any FallUI Item Sorter, so also for the one included in the FallUI Inventory install.
  10. BreqVendaai
    BreqVendaai
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    I was really excited about this mod, unfortunately the joy lasted only until the game starts, this mod does not work, I have installed everything it needs for this mod, I do not use vis g, I use your item sorter mod, I use the vanilla version it shows me the weapons, the grenades as the only correct, the meds only radaway rad x and the blood pack, nothing more, no mines, no melee weapons, no food no drink . after the second try with the vis g version it shows me only one kind of grenades that was all , what am i doing wrong ? should i use vis g and your item sorter mod together ? help would be great 
    1. m8r98a4f2
      m8r98a4f2
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      Do you use the default nexus version of FallUI Item Sorter, or maybe do you use a special version, like VISG/FallUI-Hybrid or the unrealeased FIS2 beta from discord?
      You can check the real used tag for the missing items with a mod like Rename Anything. For Food it must be either [Food] or [RadFood]. If not, you probably aren't using the default version of FIS or have conflicts.
    2. BreqVendaai
      BreqVendaai
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      i use the fallout 4 vanilla includes all dlc weightless version