I came to ask the same thing. Wheel Menu stopped working, however, I knew I was using your config. Will you be providing a patch? TBH I prefer your update and I can always go back to old favs. Your UI stuff is top notch!
Ok so the solution to keep the wheel is to keep the old FIS install active (+ this mod, obviously). Only problem now is that many things don't show up in the wheel, like drugs. Maybe m8r98a4f2 can share some pointers on how to solve that...?
Edit: disregard everything I wrote. I visited the discord :'D
How'd you guys get into the discord? I clicked on the link in the description and it always says "messages failed to load" with another link at the top but it says I don't have access to the link
Fallout 4 Wheel Menu works perfectly with FIS when using the FallUI Wheel extension: Wheel Menu - FallUIified You don't need this mod when using the Falluiified Wheel Menu with the new FIS.
Using FallUI Icon Library and Complex Item Sorter and I can't get any icons to show other than the main menu icons, nothing with the menus. Is there anyway to fix this?
Quick question: Is there anyway to get the look of Tooun's Wheel Menu Remaster to work here? Can I do:
Wheel Menu --> Wheel Menu Remaster --> Wheel Menu config for FallUI Item Sorter (FIS)
It seems this only overwrites one file in the Wheel Menu Remaster called conf.xml in the WHEEL_MENU folder. --------
Short answer: No, it doesn't work out as well as one might like.
But...you can edit the conf.xml file under the interface folder to look like this, which will keep Tooun's Remaster look but consolidate and apply Wheel Menu config for FIS:
<?xml version="1.0"?> <!-- Each <menu> entry defines the section in wheel menu. Menus appear in order which they were defined, from top to bottom type="left" or type="right" defines left/right sections of wheel to use. They're independent from each other "icon" is the icon name to use from DEF_UI iconlibs2.swf WITHOUT first "m_" prefix . Name should be unique for each menu entry closeOnUse="true" (or "false") - True will close menu after using the item, false won't. Default to true if not specified Each menu tag should contain one or more <pattern> tags which defines what items will go to this menu. Possible definitions: 1) <pattern kind="tag" value="Aid" /> - Match by sorting tag (produced by sorting mods), without any brackets, i.e. will match [Aid] or (Aid) or {Aid} or |Aid| 2) <pattern kind="regex" value="Some val" /> - Match by custom regex 3) <pattern kind="category" value="RangedWeapons" onTaggedOnly="true" /> - Match by item category, use it if you don't use any sorting mod noTaggedOnly="true" (or "false") -> "true" instructs to include only non tagged items (i.e. without sorting keyword), "false" tells to include all items from this category Possible categories: RangedWeapons - All ranged weapons MeleeWeapons - All melee weapons Explosives - All grenades/mines/etc Food -> All food (ObjectTypeFood keyword) Alcohol -> All alcohol (ObjectTypeAlchohol) Drink -> All drinks (ObjectTypeDrink) but not alchohol Chems -> All chems (ObjectTypeChem) Ingestible -> All ingestibles what don't fall into previous categories (i.e. without proper keyword) --> <wheelmenu innerRadius="60" outerRadius="100"> <menu icon="tooun_chems" name="Chems" type="left"> <pattern kind="tag" value="Aid" /> <pattern kind="tag" value="Stimpak" /> <pattern kind="tag" value="Device" /> <pattern kind="tag" value="Camping" /> <pattern kind="tag" value="StealthBoy" /> <pattern kind="tag" value="Chem" /> <pattern kind="tag" value="Syringer" /> </menu> <menu icon="tooun_food" name="Food" type="left" closeOnUse="false"> <pattern kind="tag" value="Food" /> <pattern kind="tag" value="RadFood" /> </menu> <menu icon="tooun_drinks" name="Drinks" type="left" closeOnUse="false"> <pattern kind="tag" value="Drink" /> <pattern kind="tag" value="Liquor" /> <pattern kind="tag" value="Beer" /> </menu> <menu icon="tooun_explosives" name="Explosives" type="right"> <pattern kind="tag" value="Grenade" /> <pattern kind="category" value="Explosives" noTaggedOnly="true" /> <pattern kind="tag" value="Mine" /> </menu> <menu icon="tooun_weap" name="Ranged" type="right"> <pattern kind="category" value="RangedWeapons" noTaggedOnly="false" /> </menu> <menu icon="tooun_melee" name="Melee" type="right"> <pattern kind="category" value="MeleeWeapons" noTaggedOnly="false" /> </menu>
Yes, as you have figured out, the remastered wheel menu is designed for six categories. As long as you reorder the tags in the conf.xml file under six categories, you'll be fine. You can also use any icon from the iconlibs 2 library (minus the "m_" prefix), including the ones in this mod. I found this list for those who are curious: https://www.nexusmods.com/fallout4/mods/38692 .
Hi! Is there a way to fix the weapon naming bug, it's really bugging me. I'm using the wheel menu with your Fallui + complex sorter, haven't installed this mod yet, definitely gonna try it when I get home. If there's not a solution yet, would you mind explaining a little to me what caused this naming issue? Thanks so much!
I was really excited about this mod, unfortunately the joy lasted only until the game starts, this mod does not work, I have installed everything it needs for this mod, I do not use vis g, I use your item sorter mod, I use the vanilla version it shows me the weapons, the grenades as the only correct, the meds only radaway rad x and the blood pack, nothing more, no mines, no melee weapons, no food no drink . after the second try with the vis g version it shows me only one kind of grenades that was all , what am i doing wrong ? should i use vis g and your item sorter mod together ? help would be great
Do you use the default nexus version of FallUI Item Sorter, or maybe do you use a special version, like VISG/FallUI-Hybrid or the unrealeased FIS2 beta from discord? You can check the real used tag for the missing items with a mod like Rename Anything. For Food it must be either [Food] or [RadFood]. If not, you probably aren't using the default version of FIS or have conflicts.
38 comments
Edit: disregard everything I wrote. I visited the discord :'D
Wheel Menu - FallUIified
You don't need this mod when using the Falluiified Wheel Menu with the new FIS.
THANK YOU!!!
Quick question: Is there anyway to get the look of Tooun's Wheel Menu Remaster to work here? Can I do:
Wheel Menu --> Wheel Menu Remaster --> Wheel Menu config for FallUI Item Sorter (FIS)
It seems this only overwrites one file in the Wheel Menu Remaster called conf.xml in the WHEEL_MENU folder.
--------
Short answer: No, it doesn't work out as well as one might like.
But...you can edit the conf.xml file under the interface folder to look like this, which will keep Tooun's Remaster look but consolidate and apply Wheel Menu config for FIS:
<?xml version="1.0"?>
<!--
Each <menu> entry defines the section in wheel menu. Menus appear in order which they were defined, from top to bottom
type="left" or type="right" defines left/right sections of wheel to use. They're independent from each other
"icon" is the icon name to use from DEF_UI iconlibs2.swf WITHOUT first "m_" prefix . Name should be unique for each menu entry
closeOnUse="true" (or "false") - True will close menu after using the item, false won't. Default to true if not specified
Each menu tag should contain one or more <pattern> tags which defines what items will go to this menu. Possible definitions:
1) <pattern kind="tag" value="Aid" /> - Match by sorting tag (produced by sorting mods), without any brackets, i.e. will match [Aid] or (Aid) or {Aid} or |Aid|
2) <pattern kind="regex" value="Some val" /> - Match by custom regex
3) <pattern kind="category" value="RangedWeapons" onTaggedOnly="true" /> - Match by item category, use it if you don't use any sorting mod
noTaggedOnly="true" (or "false") -> "true" instructs to include only non tagged items (i.e. without sorting keyword), "false" tells to include all items from this category
Possible categories:
RangedWeapons - All ranged weapons
MeleeWeapons - All melee weapons
Explosives - All grenades/mines/etc
Food -> All food (ObjectTypeFood keyword)
Alcohol -> All alcohol (ObjectTypeAlchohol)
Drink -> All drinks (ObjectTypeDrink) but not alchohol
Chems -> All chems (ObjectTypeChem)
Ingestible -> All ingestibles what don't fall into previous categories (i.e. without proper keyword)
-->
<wheelmenu innerRadius="60" outerRadius="100">
<menu icon="tooun_chems" name="Chems" type="left">
<pattern kind="tag" value="Aid" />
<pattern kind="tag" value="Stimpak" />
<pattern kind="tag" value="Device" />
<pattern kind="tag" value="Camping" />
<pattern kind="tag" value="StealthBoy" />
<pattern kind="tag" value="Chem" />
<pattern kind="tag" value="Syringer" />
</menu>
<menu icon="tooun_food" name="Food" type="left" closeOnUse="false">
<pattern kind="tag" value="Food" />
<pattern kind="tag" value="RadFood" />
</menu>
<menu icon="tooun_drinks" name="Drinks" type="left" closeOnUse="false">
<pattern kind="tag" value="Drink" />
<pattern kind="tag" value="Liquor" />
<pattern kind="tag" value="Beer" />
</menu>
<menu icon="tooun_explosives" name="Explosives" type="right">
<pattern kind="tag" value="Grenade" />
<pattern kind="category" value="Explosives" noTaggedOnly="true" />
<pattern kind="tag" value="Mine" />
</menu>
<menu icon="tooun_weap" name="Ranged" type="right">
<pattern kind="category" value="RangedWeapons" noTaggedOnly="false" />
</menu>
<menu icon="tooun_melee" name="Melee" type="right">
<pattern kind="category" value="MeleeWeapons" noTaggedOnly="false" />
</menu>
</wheelmenu>
You can check the real used tag for the missing items with a mod like Rename Anything. For Food it must be either [Food] or [RadFood]. If not, you probably aren't using the default version of FIS or have conflicts.