Fallout 4
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LarannKiar

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LarannKiar

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27 comments

  1. DariusDarkBum
    DariusDarkBum
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    For some reason, the Amnesiac Gunner will always revert back to her Gunner Shirt and Army Helmet, even if you force her to wear other clothes. Could that be fixed? :)
    1. LarannKiar
      LarannKiar
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      I'm not sure but that seems to be a mod issue. I've never seen her to get reset and the vanilla game shouldn't do that either. For testing, try the mod in vanilla environment (i.e. with no other mods enabled) and see if she still gets reset.
  2. oscarvonbj
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    Hi, door is opened and she been killed and I just Resurrect her and she keep shoot at me, and Stopcombat command just working for about half second and she just turns red again and shoot at me again, so any idea ?
    1. oscarvonbj
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      Oh man I got it now, after the Resurrect she back on life as a gunner so I gave the Removefromallfactions command and dialogue appears and she's on her way to settlement now.

      Solved and thank you for the great work.
  3. vladp6
    vladp6
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    Unfortunately, I couldn't recruit her. She is standing far away from the window, and when I try to unlock the door, she becomes hostile. When I moved to the room using the "tlc" code, I was able to initiate the dialogue with her per normal. However, after convincing her to open the door or get out of there, the dialogue hangs. Nothing else works. Yes, I have about 200 mods, but none of them touches the Hallucinogen areas.
    1. LarannKiar
      LarannKiar
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      This mod makes her friendly to the player and removes her completely from the gunner faction so that she won't be hostile so it's probably caused by a conflicting mod.

      You can open your mods in FO4Edit or use the Settler Debugger I released earlier to see if her NPC record has been overriden by another mod. That record holds her settler data. Alternatively, you can try recruiting her with these commands:
      CQF RecruitAmnesiac StartupSecondEncounter
      CQF RecruitAmnesiac OpenWorkshopAssignmentMenuPUBLIC
      SetStage RecruitAmnesiac 60
  4. greystorme
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    Great mod...  he'll fit in perfectly with the rest of my settlers, as they can't seem to remember what they are suppose to be doing half the time...
  5. bogzdipp
    bogzdipp
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    Anyone know how to change her to nana race? I tried changing it on console but it turns her skin dark
  6. rbc1989
    rbc1989
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    Can do a big compilation single file mod of all your recruitable settler mods?
    1. KoRuTaKu
      KoRuTaKu
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      i second this
    2. DaveClaw
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      Good idea!  It would be nice to add one tested mod that lets us recruit people like this we run into wandering and during the quests.

      As long as it doesn't require F4SE or other EXE mods it will also work for people playing the Game Pass / Xbox store version of F04.
    3. Daelda1
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      Agreed - would love a compilation of all newly recruitable characters.
  7. mmainsly2
    mmainsly2
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    Could you please make one of these for Henry Cooke after the drug bust ive tried on my own but wouldn't work ?
  8. Babaloo321
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    Could you make a mod to recruit the dog from the wounded dog random encounter? The only other one on Nexus is gone.

    I'm loving your mods btw! Keep up the good work!
  9. blackboy2
    blackboy2
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    Think you could make the two captured settlers within Saugus Ironworks recruitable?
    1. CodeNamed1
      CodeNamed1
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      THIS^^^^^^^^
    2. TJDrake
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      I would *love* this.
  10. icyblue20341
    icyblue20341
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    First of all, loving all these recruitment mods. Adding an extra bit of life to the game. Also I would love to have the babbling gunner to be recruitable. And honestly I'd love for him to keep babbling rather than getting actual dialogue. It would be fun to send him off with the amnesia gunner somewhere away from everything to recover together. Her not remembering and him...well, gone totally mad. Maybe a special dialogue or two just for them, if that's at all possible.

    Now to our friendly amnesiac gunner. Just finished recruiting her. Had a fair amount of trouble though because she was already dead. Attempting to resurrect her and keep her from killing me either resulted in immediate CTD or she bugged out. Dialogue would show on screen with no voice and then she'd teleport. Eventually she teleported outside the building but when I went outside she was back inside. In case anyone runs into this issue, here's what I did:

    1: Obtain her ID which should have [EP] after it. Had to scroll through to find it.
    2: Once you have her ID set in the console, leave the building entirely.
    3: Use the console commands a) "resurrect", b) "stopcombat", c) "resetai", d) "setav 2bc 0" (all without quotes).
    4: Return to speak with her. She shouldn't be hostile. Tell her to leave and wait for her to exit the building. Then use the option to send her to a settlement and she should go.

    This is all based on her being hostile when resurrected. If she's not, you can skip commands "b," "c," and "d" in the console command step. I recommend leaving the building entirely for the commands only because when I attempted to enter them inside the building it was a CTD every time. I'm not sure what exactly the problem is, or if it's just an issue with her being dead when the mod was installed. Regardless, these steps worked for me.