For some reason this mod crashes my game upon startup. not sure whats causing it, not at my esp/esl limit, disabling and then launch is fine but as soon as this esl is enabled it crashes
not as far as i can tell, although i currently have 900+ mods so I wouldn't doubt that there is some kind of conflict. I've run this mod before with no problem which is unfortunate. I suppose ill just use AFT to make her a follower, less immersive that way tho D;
I like Maud, but I have a problem with Darla, she doesn't want to go to the settlement that she was assigned, she walks around the room in a motel. is it possible to assign her to another settlement somehow ??? and it does not appear if it is teleported to the player by the command *969da.moveto player*.
You may have a mod that overwrites her NPC record that contains settler data. If you click on her in the console, do you see the script "WorkshopNPCScript"? And do you see a variable named "bAllowMove"? If so, the variable should be set to "True".
so here's my issue: i have completed "unlike valentine" and waited waaay more than enough time for darla to show up in goodneighbor... but she never did. when i try to "969da.moveto player", the command succeeds but she just don't show up at all. here's the catch: i have the subway runner mod installed, and when i try to "player.moveto 969da" i pop up in the tunnels entrance connected to the park street station, but darla is also not there. so my guess here is that when darla went running way (i intimidated her into it), instead of following the normal path, she entered the abandoned subway and something happened to her before the quest completed..
i can't really think of any sollutions that have already been mentioned here in the comments, any ideas?
After the quest Unlikely Valentine, she gets disabled so you need to call the console command "Enable" on her to make her visible. You can also try the commands "CQF RecruitDarla TryToFillDarlaAlias" and "SetStage RecruitDarla 5".
Before uninstalling the plugin, you need to remove her from the settlement first (to avoid breaking settlement data). Use the console command "CQF WorkshopParent RemoveActorFromWorkshopPUBLIC 969DA". Then you can "Disable" her. Note that mod removal is officially not supported.
I have use her as settler for some time but somehow I just did not like her, compare to the others (have them all) so I try to just get rid of her by deactivating mod, did not work but I will try that command, thank you dude and I know it is not safe to unistall mods but I really did not like her, I just want to shoot her in the face
I wasnt planning to recruit her in my most recent playthrough, emphasized by the fact she died with her compatriots. (I found an exlosive automatic handmade, of course she did)
yet she appeared in the alley anyway to my surprise.
Works perfect, nice addition. I chose the Date option, sent her to Sanctuary and assigned her as a surgeon, again works great,. But I'm afraid to say I was a "Bad Boy!" Great job, Cheers
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so my guess here is that when darla went running way (i intimidated her into it), instead of following the normal path, she entered the abandoned subway and something happened to her before the quest completed..
i can't really think of any sollutions that have already been mentioned here in the comments, any ideas?
(I found an exlosive automatic handmade, of course she did)
yet she appeared in the alley anyway to my surprise.
Great job, Cheers