File information

Last updated

Original upload

Created by

Tenhats

Uploaded by

tenhats

Virus scan

Safe to use

348 comments

  1. tenhats
    tenhats
    • premium
    • 533 kudos
    Locked
    Sticky
    2.00 is backwards compatible.

    2.02 will likely contain a few more wild planters, I've taught myself how to use blender so that'll be much easier to do now. Also some small bug fixes and code optimization.
  2. tenhats
    tenhats
    • premium
    • 533 kudos
    Locked
    Sticky
    I created a modder's resource for anyone who would like to bring this functionality to their mods or patch existing mods.
  3. TrekkieJonny
    TrekkieJonny
    • member
    • 0 kudos
    Thank you for this mod.
  4. fishflop
    fishflop
    • member
    • 0 kudos
    it would be cool if the larger crops like the double hubflower bush give extra, i tried bountifull harvests but that made the regular and double both  give 3 flowers and felt cheaty
    1. tenhats
      tenhats
      • premium
      • 533 kudos
      Some of them do, I don't recall if I did it for hubflowers, but anything that costs more than 1 provides a proportional amount. IE, the larger tarberry which costs 3 tarberries provides x3 more tarberries to the passive harvest rate vs the small tarberries.
    2. fishflop
      fishflop
      • member
      • 0 kudos
      oh it affects the passive harvest. i dident know that :P will be nice with the settlement surplus uncapped mod i have. i was referring to manually harvesting the plant though. like getting 3 bloodleaf from using a grown bloodleaf cluster
      thank you for this mod btw, the menus are nice and orginized and it works well. even swapping between bountifull harvest and normal simply caused the plants to not be harvestable untill they grow back rather than break which i was worried about.
  5. NoobAmateur
    NoobAmateur
    • member
    • 1 kudos
    Hubflower planter cannot be harvested even the flower had regrown like they are just 'non-functional texture'. No harvest option pop-up.
    1. tenhats
      tenhats
      • premium
      • 533 kudos
      I’ll check on it.
  6. ArcanicVoid
    ArcanicVoid
    • premium
    • 78 kudos
    The basic plugin contains two COBJs that have errors due to removed formids (two planters). 
    workshop_co_PlanterFern (FE0008CA), workshop_co_PlanterBloodLeaf (FE0008D0)
    1. tenhats
      tenhats
      • premium
      • 533 kudos
      Oh whoops, thanks for letting me know I'll go ahead and fix that.
  7. NinjaMode
    NinjaMode
    • member
    • 0 kudos
    Always a must have mod for my playthroughs. it always makes farms way more satisfying and realistic. thanks for the hard work you put into making this!
  8. bkrugby
    bkrugby
    • member
    • 2 kudos
    This is such a great little mod in addition to the other mods that were suggested.  I absolutely love your mods!
  9. F3rcho93
    F3rcho93
    • supporter
    • 2 kudos
    i love this mod! excellent work!
  10. carbuncle11
    carbuncle11
    • supporter
    • 0 kudos
    Great mod! I downloaded the basic version but im wondering where the "Mega Melons" are. I'm at Warwick but their melon can't be interacted with.
    1. tenhats
      tenhats
      • premium
      • 533 kudos
      Ah yeah that's a vanilla bug. If I recall correctly it should eventually generate some for the workshop inventory after some time, but I'll make a note to apply a fix to the vanilla warwick melon too. The ones planted by this mod work fine though.
  11. 2Keen4DreamZ
    2Keen4DreamZ
    • member
    • 2 kudos
    Hello Tenhats does the larger of the two non-wild razer grains plants only produce .5 food and cost 1 razer grain to make?
    It is the producing .05 in my new playthrough, and it is the first mod I have running right now.

    I'm using complete edition with the alt names and bountiful harvests option.

    Cheers
    1. tenhats
      tenhats
      • premium
      • 533 kudos
      I didn't touch the non-wild razor grain. I'll double check to make sure nothing accidentally snuck in. Are you 100% certain you have no other mods active?
    2. 2Keen4DreamZ
      2Keen4DreamZ
      • member
      • 2 kudos
      Hi Tenhats I did a full uninstall of fallout 4 then deleted all old folders files left over.
      I then reinstalled fallout 4 and this the first mod  installed today. All due to other PC issues..

      Oh I see! I thought before in my old playthrough the larger of the two non wild razer grain gave 1 food instead of .05 food and cost 2 to plant. 
      I am assuming the lager razer grain plant did not then?
    3. tenhats
      tenhats
      • premium
      • 533 kudos
      In vanilla all crops costs 1 to plant and produce .5 food, except for mutfruit which produces 1 food.

      Nothing should produce .05
    4. 2Keen4DreamZ
      2Keen4DreamZ
      • member
      • 2 kudos
      Right, I just read your reply today and my comments realized I made mistake of typing .05 few times instead of .5 like did at first.
      Apologies for my mistake and making confusion.

      In my old play through prior to uninstall/reinstall the larger razorgrain was providing 1 food
      But now I understand after reading what you have told me that it is meant to give me .5 food and not 1 food.  
      Since informed me you never altered it.

      This means something else prior was interfering with your mod on my end involving the large razorgrain.

      Again, I am sorry for the typo mistake and poor explanation on my part.



  12. Raff876
    Raff876
    • member
    • 2 kudos
    Love the mod and the idea behind it, exactly the thing I was looking for. 

    Only a minor issue however, I don't know if this is just me but I find it weird that settlers are using the normal ground harvesting animation for the planter table. It is possible to use other animation for it, say for example the ones with the note taking clipboard?
    1. tenhats
      tenhats
      • premium
      • 533 kudos
      Ah yeah it should be possible to swap out animations. I'd have to find a good one. Perhaps a standing one where they're doing something with their hands. I'll consider that for the next update, whenever I do that.