Bugs and pending tweaks: Known - DustStorm could use some rads. Didn't manage to though. Reported - Radiation damage when in an "inside" location. Unknown - If NPCs are affected by radiation.
This mod, this half-rad version, is perfectly balance for my playthrough. Everything worked fine at the begining but now, I'm taking radiation even inside (interior area, like the vault (!?)). I have to use console command, or disable/enable the mod, to work arround (and not die of radiation), and i'm considering continuing without that mod, which is the shame, because I like it.
Please, I'm begging you - made a file which removes radstorm completelty (if possible) and make inlucde Only SANDSTORM! (So maybe once very other day there will occur a Sand/Dust-storm! Please, really like this but I'm so sick of radstorms...
Wow, this is a bit harcore besides being immersive ^_^ My newly emerged vault-dweller rested 8 hours at the 1st Red Rocket station, then travelled for Concord at night... Then it got a bit misty which was atmospheric along with encounters and stronger pipboy-light, then a (what seemed like a breeze) sandstorm hitting me with 5 Rads/sec., the only protection I had was a cowl over my head! By the time I reached the door for a (truly) interior area (and had to battle Raiders), I was near dead and heart pounding constantly filled with radiation! ...had I've been any weaker I would never have made it there, or back, or perhaps even fast-travel back to the vault (-storm got worse-).
A bit hardcore indeed unless you have a high Phys., power-armor, dual-layered led-lined clothing and a truckload of Rad-X's/-Away's! Can hardly build a (none-protecting against this) settlement without having to jump inside an un-powered power-armor. Have to disable the mod a while for that character so I can discover more indoors-areas, build protection for settlements and get armor-smith1 or something! Still, I like it, alot... *endorsed*
glad you like it, the way weathers are picked (if not random) is decided by the game (no idea how, unless random) except for the probability of each weather showing up, and I've seen some interesting weather sequences. Duststorm is supposed to be rare (1/100), but there should be (twice?) more rad-weather than in vanilla.
Interesting that the duststorm took rads on you, since it hasn't done so on my system XD (though yes it should), odd
ah, did it give your rads inside the interior area? I haven't tested the mod extensively, so it could be interesting to know.
My mods are intended to be implemented in a larger overhaul, where for example the player will begin with roughly twice the health (http://www.nexusmods.com/fallout4/mods/6473/?), so it might be less unbalanced as such. There's another way of balancing it which might work better which I'll probably use, though it'll have to wait.
I can certainly make a toned down version. I'll upload a half-rads version under optional files. Yeah, I like more hardcore survival, though I like it to be realistic, and not difficult just because. The idea is indeed to take cover if rads hit. There is a small basement in the east side of Sanctuary, you'll find some nice stuff in there along with cover
Mostly I wanted something that added more variation in weather, with all those god-rays, re-shaders, light-replacers and stuff, it simply looks nice and more varied... The radiation is just a (bit too) realistic bonus for immersion! For a new, non-other than visually improved character, it does feel very much unbalanced, which I guess is my point as I can't play a new character with this mod on as it nearly killed me over a few hours of game-play ...and she's tough and strong though lvl.3!
Since, like I've seen in other weather-mod's for this and other Bethesda-games, the wind blows indoors as well, and some rain falls through sometimes, but the atmosphere inside a locked hut is just as toxic as being outside! ...it wasn't untill I reached the Museum of Freedom that I could catch my breath, and what medical supplies I had was not enough... This area was safe, I believe like Trinity Tower wouldn't have been safe as it's "out in the worldspace" or something ^_^ But no, a personal Rad-shelter won't work I think, I didn't have time to test as much as heavy radiation is very deterioating... Activating this mod for my lvl.20+ character should work though as he's better prepared... Yeah, I think the rads went from like 5/sec. when I travelled on foot, took cover inside the museum, went outside again and it was like 16 (-!-)/sec.! Yes, that would actually be preferable!! A version with all the nice mists and dusts, and only 25%-50% murder-effect... Feels I would be safer inside a radioactive lake >;p
EDiT; Had I known about the Mole Rat Den beneath the Red Rocket station, I could have fast-travelled back, and perhaps taken shelter there...
Okay... Dig this; I downloaded the new "light"-version and played with the same character (now lvl.4), did a few hours of building at Red Rocket, forgot I had this mod re-installed, went to sleep before heading of to adventure, set the timer to 8 hours.... 4 hours in, *boom*, I "wake up" dead ^_^ ...could hear the sound of thunder as I watched my glowing lifeless character on the ground (unlimited deathcam)... ...and by this time I had gotten myself the perk Rad-resistance lvl.1, just for this mod!
yeah, sleeping under rads does unfortunately result in death you can try using godmode when sleeping ("TGM") I may at a later date try to make a workaround for this kind of issue
Nah, don't want to have to go more console than beyond getting Rad-X's and Rad-aways for any mod. I'm building resistances and protective gears with focus on radioactivity... This just adds to the immersion ^_^ I love the airy, spooky and beautiful mood this mod sets with it's basic weather-effects as-is! A bit sad that Beth messed up somehow by seemingly placing many "interiors" outdoors, as when struggling with this RAD-Weather, trying to find temporary shelter is pretty immersive too... Perhaps some mod will adress that in the future
ah! of course, then ppl don't have to rename it or the plugins.txt, didn't think about it since for me it can be useful to have more than one version on the data folder for editing... will remember that I use the Z50 to sort my own different ESPs I'm working on, but I'll just leave it there since if I release more stuff it might not be useless.
Agreed! Can't your computer handle better details at the cost of frames per second? No need for frames when making screenshots I guess. Or lower resolution but at least "some" anti aliasing...
hmm, I can certainly "pump up" the graphics for mod screenshots... didn't think of that yet lol
my Gt650m does a "good" job spitting out at least an average of 30+ fps, after some heavy ini tweaking and optimized textures. At least it runs the game at minimum fps, which is at least what I had expected from it
In a worst "but good" case scenario, I'll invest on a Gtx 1070 / 1080 in some 3 years time ^_^ If things go really well I might invest on a 960-70 build maybe 6 months / 1 year from now
The same as with vanilla weathers. The mod is only an ESP, so no new textures or such are included. Some vanilla weathers eat up more fps than others, and this mod is equivalent in that. But no, you shouldn't really get less fps than with vanilla weathers.
do you mean an interior area, such as INSIDE the Corvega plant? or do you mean a place such as the Red Rocket near Sanctuary?
if it's the 1st then it's not supposed, I'll have to investigate properly. If it's the later then it's a vanilla issue I don't know how to solve a this time. Vanilla isn't much of a problem since only the radstorm lightning goes "through", but with the mod it may indeed be an annoyance, unfortunately.
Interior areas, i'm inside the publick occurences office, and still getting hammered by the rad damage! btw does the npc heals itself during this "bad" weather? cos i think we are going to lose a few...kkk
hmmm thanks for the feedback I think I may know what the issue is, since I based things off of the glowing sea weather. This complicates things. I'm focusing on other parts of the game right now, so it may take some time 'til i fix it.
In relation to NPCs, as far as I know they don't get affected by the lightning radiation, though I can't tell about the background radiation which I had assumed wouldn't affect them.
I will have to check these things properly when I come back to it.
25 comments
Btw, it's my first mod ever uploaded
=======
Update date yet TBA.
Bugs and pending tweaks:
Known
- DustStorm could use some rads. Didn't manage to though.
Reported
- Radiation damage when in an "inside" location.
Unknown
- If NPCs are affected by radiation.
Simple, but changes everything!
My newly emerged vault-dweller rested 8 hours at the 1st Red Rocket station, then travelled for Concord at night...
Then it got a bit misty which was atmospheric along with encounters and stronger pipboy-light, then a (what seemed like a breeze)
sandstorm hitting me with 5 Rads/sec., the only protection I had was a cowl over my head! By the time I reached the door for a
(truly) interior area (and had to battle Raiders), I was near dead and heart pounding constantly filled with radiation!
...had I've been any weaker I would never have made it there, or back, or perhaps even fast-travel back to the vault (-storm got worse-).
A bit hardcore indeed unless you have a high Phys., power-armor, dual-layered led-lined clothing and a truckload of Rad-X's/-Away's!
Can hardly build a (none-protecting against this) settlement without having to jump inside an un-powered power-armor.
Have to disable the mod a while for that character so I can discover more indoors-areas, build protection for settlements and get armor-smith1 or something! Still, I like it, alot... *endorsed*
the way weathers are picked (if not random) is decided by the game (no idea how, unless random) except for the probability of each weather showing up, and I've seen some interesting weather sequences. Duststorm is supposed to be rare (1/100), but there should be (twice?) more rad-weather than in vanilla.
Interesting that the duststorm took rads on you, since it hasn't done so on my system XD (though yes it should), odd
ah, did it give your rads inside the interior area? I haven't tested the mod extensively, so it could be interesting to know.
My mods are intended to be implemented in a larger overhaul, where for example the player will begin with roughly twice the health (http://www.nexusmods.com/fallout4/mods/6473/?), so it might be less unbalanced as such. There's another way of balancing it which might work better which I'll probably use, though it'll have to wait.
I can certainly make a toned down version. I'll upload a half-rads version under optional files. Yeah, I like more hardcore survival, though I like it to be realistic, and not difficult just because. The idea is indeed to take cover if rads hit. There is a small basement in the east side of Sanctuary, you'll find some nice stuff in there along with cover
Mostly I wanted something that added more variation in weather, with all those god-rays, re-shaders, light-replacers and stuff, it simply looks nice and more varied... The radiation is just a (bit too) realistic bonus for immersion!
For a new, non-other than visually improved character, it does feel very much unbalanced, which I guess is my point as I can't play a new character with this mod on as it nearly killed me over a few hours of game-play
Since, like I've seen in other weather-mod's for this and other Bethesda-games, the wind blows indoors as well, and some rain falls through sometimes, but the atmosphere inside a locked hut is just as toxic as being outside! ...it wasn't untill I reached the Museum of Freedom that I could catch my breath, and what medical supplies I had was not enough... This area was safe, I believe like Trinity Tower wouldn't have been safe as it's "out in the worldspace" or something ^_^ But no, a personal Rad-shelter won't work I think, I didn't have time to test as much as heavy radiation is very deterioating... Activating this mod for my lvl.20+ character should work though as he's better prepared...
Yeah, I think the rads went from like 5/sec. when I travelled on foot, took cover inside the museum, went outside again and it was like 16 (-!-)/sec.! Yes, that would actually be preferable!!
EDiT; Had I known about the Mole Rat Den beneath the Red Rocket station, I could have fast-travelled back, and perhaps taken shelter there...
...could hear the sound of thunder as I watched my glowing lifeless character on the ground (unlimited deathcam)...
...and by this time I had gotten myself the perk Rad-resistance lvl.1, just for this mod!
you can try using godmode when sleeping ("TGM")
I may at a later date try to make a workaround for this kind of issue
I'm building resistances and protective gears with focus on radioactivity... This just adds to the immersion ^_^
I love the airy, spooky and beautiful mood this mod sets with it's basic weather-effects as-is!
A bit sad that Beth messed up somehow by seemingly placing many "interiors" outdoors, as when struggling with this RAD-Weather, trying to find temporary shelter is pretty immersive too... Perhaps some mod will adress that in the future
A very good practice is to name your plugin file without version number like so: Z50_MDroid_Weather.esp
Pick a name and stick with it for the whole live of your mod. Put the version and any other variable info in the Description field.
ah! of course, then ppl don't have to rename it or the plugins.txt, didn't think about it since for me it can be useful to have more than one version on the data folder for editing... will remember that
I use the Z50 to sort my own different ESPs I'm working on, but I'll just leave it there since if I release more stuff it might not be useless.
they look so much better than what my specs can do o.0
hmm, I can certainly "pump up" the graphics for mod screenshots... didn't think of that yet lol
my Gt650m does a "good" job spitting out at least an average of 30+ fps, after some heavy ini tweaking and optimized textures. At least it runs the game at minimum fps, which is at least what I had expected from it
In a worst "but good" case scenario, I'll invest on a Gtx 1070 / 1080 in some 3 years time ^_^
If things go really well I might invest on a 960-70 build maybe 6 months / 1 year from now
Some vanilla weathers eat up more fps than others, and this mod is equivalent in that. But no, you shouldn't really get less fps than with vanilla weathers.
do you mean an interior area, such as INSIDE the Corvega plant?
or do you mean a place such as the Red Rocket near Sanctuary?
if it's the 1st then it's not supposed, I'll have to investigate properly.
If it's the later then it's a vanilla issue I don't know how to solve a this time. Vanilla isn't much of a problem since only the radstorm lightning goes "through", but with the mod it may indeed be an annoyance, unfortunately.
I think I may know what the issue is, since I based things off of the glowing sea weather. This complicates things.
I'm focusing on other parts of the game right now, so it may take some time 'til i fix it.
In relation to NPCs, as far as I know they don't get affected by the lightning radiation, though I can't tell about the background radiation which I had assumed wouldn't affect them.
I will have to check these things properly when I come back to it.