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Diacute

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Diakyuto

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  1. aaron872006
    aaron872006
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    • 3 kudos
    So I've never made a BCR patch before, but I saw that your mod included one .ini file with the following lines:

    [Weapons]
    weaponFormId_1894=800
    weaponFormId_1876=814
    weaponFormId_AVE=811
    weaponFormId_Onyx=850

    Is that really all that you need to do to make a BCR patch or are there script/animation edits needed?

    I've wanted to make a patch for a few weapons, including a few semi auto shotguns but couldn't find any tutorials.

    I noticed that my Winchester Pack weapons already were using BCR because of one of the patches that I already had installed. I have the lever action version, the regular version, the hunting shotgun, and the Enfield version. Perhaps one of them fixed it, idk.

    The one issue that I have in my load order, without your mod since I haven't installed it yet, is that the rifles stop reloading at 5 shots and cock the lever if there were five or more rounds needed to be reloaded. For example, if an 8 shot rifle fires 7 shots, with one remaining, and I hit reload, it will reload up to 6 then cock the rifle. To reload the rest I just hit reload one more time and it will load the remaining two rounds without cocking it again. I don't have this issue with the hunting shotgun mod.

    Does your mod fix this issue?

    Thank you for finally making a patch for this mod, I will try it out soon!
    1. Diakyuto
      Diakyuto
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      • 358 kudos
      The patch should fix your issue as it’ll basically yell at BCR “HEY ASSHOLE I EXIST YOU KNOW” 

      As for making a patch, I was lucky that this mod in particular uses Vanilla Anims (or in this case, Hitman’s anims) so the animation dirty work is done for me already. However there is an article on how to do a more thorough patch for anims that haven’t been patched. Ironically it’s kinda like doing xEdit work unlike something like Tac Reload. https://www.nexusmods.com/fallout4/articles/2038