Added previously missing Institute Laser weapons. Fixed a bug in "Wide" versions. Added another weapon/armor behavior file. It delevels weapon variants (not weapons,just variants) and upscales armor size in the way that at highter levels enemies will no longer have Light-sized armors and at some point Medium-sized armor(levels are different for every Tier,so for standart version every roll of leather armor on enemy with lvl 20 will result in Heavy-sized leather, while combat roll for this enemy will only result in Light-sized).
Would i need to make a new game with this mod uninstalled. Then hop to my main game save so the mod is completely gone? Or do i have to make a new game entirely?
If "updated" means include DLC items in list then i could say that i`m working on it. BUT, its a compilation of mods for myself, and there also would be legendary helmets, power armor pieces(rare) and maybe common outfits in the list too. So if it will work in the first place and if I figure out how to do install customization (select chances or turn off PA/outfits), i`ll upload it.
The Mod is nice and i use it now for years.But after reading some Comment that not all Legendary drop's from newer Mods i make a Test and play the first time without this Mod.And what to say its true.Without this Mod tons of new Legendary s drop.All Mods that was make after this one and have Legendary option don't drop with this Mod installed.Even some of the DLC Weapons as even them was make later or change later.The Mod is to old and real need an update.The option and change this mod make are good but the price is to high if you loose all stuff that was make after this Mod and we speaking about 6 Years of Mods so a lot of stuff you will miss.
I've been using this mod for a while and I do get drops with the legendary effects added in far harbor (deadye, frigid, etc.), I'm not sure what other people are talking about. Great mod, 10/10.
Stick to using console commands. It's safer that way, and you're hardly cheating when for some reason the game decides to permanently spawn high level Legendary mobs that drop the shittiest low-grade Legendary items imaginable, because there's nothing more exciting than getting a standard metal leg with the Safecracker effect from a level seventy Legendary Assaultron Dominator.
I think this mod has a chance to screw with the legendary "unique" weapons. I've been using the mod for quite some time, before Nuka World was released, but in my new playthrough I've noticed how some legendary weapons sold by merchants are bugged or broken. The Last Minute, Spray 'n Pray, sold by merchants don't even have a legendary modifier on them. The Party Starter was switched from a regular Missile Launcher to a different one from another mod (the RPG7, not a huge deal, but still). And lastly the Ashmaker wasn't even a minigun in this playthrough, it was a missile launcher that used missiles as ammunition and dealt 22 damage. So there's definitely something going on. Legendaries from enemies as random encounters seem to be working just fine, but the legendaries sold by merchants and the reward items, seem to be completely screwed.
I don't have any other mod that modifies legendaries nor spawns either, so I assume it's this mod. Not 100% sure though.
134 comments
Added previously missing Institute Laser weapons.
Fixed a bug in "Wide" versions.
Added another weapon/armor behavior file. It delevels weapon variants (not weapons,just variants) and upscales armor size in the way that at highter levels enemies will no longer have Light-sized armors and at some point Medium-sized armor(levels are different for every Tier,so for standart version every roll of leather armor on enemy with lvl 20 will result in Heavy-sized leather, while combat roll for this enemy will only result in Light-sized).
i love your MOD, absolut immersive and nice scaled out.
I like the wide Version, that exactly what i was searching for.
Endorse & Kudos
thank god for this mod
I've been using the mod for quite some time, before Nuka World was released, but in my new playthrough I've noticed how some legendary weapons sold by merchants are bugged or broken.
The Last Minute, Spray 'n Pray, sold by merchants don't even have a legendary modifier on them. The Party Starter was switched from a regular Missile Launcher to a different one from another mod (the RPG7, not a huge deal, but still). And lastly the Ashmaker wasn't even a minigun in this playthrough, it was a missile launcher that used missiles as ammunition and dealt 22 damage.
So there's definitely something going on. Legendaries from enemies as random encounters seem to be working just fine, but the legendaries sold by merchants and the reward items, seem to be completely screwed.
I don't have any other mod that modifies legendaries nor spawns either, so I assume it's this mod. Not 100% sure though.