Mod updated, see description and update history for more detail. Fixed some lingering issues, added some new features.
Version 4.2
Bug Fix to stop the new Doctor / Trader Nomads from spawning as children when runnign Orphans of the Commonwealt. See description page for more detail.
Version 4.1
Content update/bug fix for hostile child Nomads. Added Triggermen, Nomad Traders, Nomad Doctors, and Friendly Nomad spawn status.
Version 4.0
Repackaged and re-released as an ESL tagged ESP. Read the mod description for important considerations. The new version is not compatible with older versions of my mods.
Version 3.5
Minor bug fix and enhnancment to Nomad hint script.
Version 3.4
Nomads should no longer initiate settlement radint quests for which they lack the dialog; improved the optional hint that a nomad is nearby.
Version 3.3
Fixed the protection holotape menu option so it did not disappear when protected was set.
Version 3.2
Essential removed as an option as Essential was not compatible with my recruitment framework.
Version 3.1
Added a holotape option allowing Nomads to be set as Mortal, Protected or Essential
Version 3.0
Added vanilla civilian robots to Nomads, Added a craftable configuration holotape.
Version 2.0
Removed the recruitment perk, recruiment now handled by a stand alone frameworkd (RL_Recruit_Framework). Changes made to spawn system to decrease frequency of nomad spawns. Level multiplier and stats reverted to vanilla values Optional file added for those who want Nomads that have more health / resists
Version 1.1
Fixed recruitment perk, added player faction to recruitable nomads for easier faction quests.