This isn't the broken FBX Importer, is it? Because the one back at Skyrim was broken so I had to ask one of the major members at the Skyrim Guild discord to have a fixed version...
Hi, please help me figure out what I'm doing wrong:1) I downloaded and unpacked the archive from FBX Importer to the desktop folder. 2) Moved the FBX file with animation on top of FBXImporter, but nothing happened. What to do?
Hi, I have a problem with the blender fbx export settings. I dont recieve any files from the fbximporter. After the cmd output(picture) fbximporter closes with no new files. Sometime fbximporter creates a single .hkt file.
Hi Andrelo, thank you very much for providing this tool.
I would like to try to add more skeletons from the game (robot, creature); could you tell me briefly how you got the actual skeleton into blender (with appropriate scale, etc)? Did you use Niftools type tool?
You could also just piece together the ni-nodes of the model you are attempting to get a full model of using block copy. Then export that from NifSkope as an OBJ. If the model was a humanoid you can use an auto rigger to create a rig for purposes of animating it.
Once you have that rig you can export it as an FBX which most DCC recognize.
I have been waiting a long time for this! Hopefully as it catches on more there will be video tutorials on how to make viewmodel animations. I have big plans I can finally act on thanks to you!
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Q: Where can I get Havok Content Tools?
A: https://www.google.com/search?q=Havok+Content+Tools
Q: I'm getting error "msvcr110.dll was not found".
A: You need to install Visual C++ Redistributable for Visual Studio 2012, x86 version.
doing it hand by hand pretty painfull job lmao
2) Moved the FBX file with animation on top of FBXImporter, but nothing happened.
What to do?
Hi, I have a problem with the blender fbx export settings. I dont recieve any files from the fbximporter.
After the cmd output(picture) fbximporter closes with no new files. Sometime fbximporter creates a single .hkt file.
What I have to tune in Blender?
I would like to try to add more skeletons from the game (robot, creature); could you tell me briefly how you got the actual skeleton into blender (with appropriate scale, etc)? Did you use Niftools type tool?
-Roh
Once you have that rig you can export it as an FBX which most DCC recognize.