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Andrelo

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andrelo1

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38 comments

  1. andrelo1
    andrelo1
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    FAQ

    Q: Where can I get Havok Content Tools?
    A: https://www.google.com/search?q=Havok+Content+Tools

    Q: I'm getting error "msvcr110.dll was not found".
    A: You need to install Visual C++ Redistributable for Visual Studio 2012, x86 version.
  2. Qubist1
    Qubist1
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    I can't even open it, I downloaded HCT and Visual Stkdio 2012 x86. I don't know what to do.
  3. ViceN53X
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    This isn't the broken FBX Importer, is it? Because the one back at Skyrim was broken so I had to ask one of the major members at the Skyrim Guild discord to have a fixed version...
  4. SonAnima
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    I cant get FBXImporter to even open. I downloaded Havok Content Tools and the Visual Stkdio 2012 x86 version but the FBXImporter refuses to open.
    1. SonAnima
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      Fixed the problem. I put FBXImporter in the HavokContentTools folder. That got it to work for some reason. 
    2. Adratonic
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      Did you download HCT from internetarchive?
  5. Rohnald
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    Do you have plan to make batch for convert all each hkt to hkx file?
    doing it hand by hand pretty painfull job lmao
  6. Nes9uik
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    Hi, please help me figure out what I'm doing wrong:1) I downloaded and unpacked the archive from FBX Importer to the desktop folder.
    2) Moved the FBX file with animation on top of FBXImporter, but nothing happened.
    What to do?
    1. Nes9uik
      Nes9uik
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      I have no idea what happened, but when transferring the program from the desktop to a folder on any disk, it fixed my problem...
  7. tkdrlgud
    tkdrlgud
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    GOOOOOOOOOOOOOOD Utility!
  8. deleted70359963
    deleted70359963
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    ?



    Hi, I have a problem with the blender fbx export settings. I dont recieve any files from the fbximporter.
    After the cmd output(picture) fbximporter closes with no new files. Sometime fbximporter creates a single .hkt file.

    What I have to tune in Blender?
    1. deleted70359963
      deleted70359963
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      Nevermind. Have to use an older Blender version (3.1.2)
    2. mining303
      mining303
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      Had this same issue, thanks for sharing.
  9. ViceN53X
    ViceN53X
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    I may have to use this just in case. Maybe I might be able to use this as a step to porting animations between Skyrim and Fallout 4
  10. RohZima
    RohZima
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    Hi Andrelo, thank you very much for providing this tool. 

    I would like to try to add more skeletons from the game (robot, creature); could you tell me briefly how you got the actual skeleton into blender (with appropriate scale, etc)? Did you use Niftools type tool?

    -Roh
    1. andrelo1
      andrelo1
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      As I know niftools plugin for Blender doesn't support Fallout 4 yet. I used 3ds Max + nif plugin and then exported it to FBX.
    2. RohZima
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      I can do that too, thanks. I just hate animating in 3DS, that's why I'm using your tool.
    3. mandable
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      You could also just piece together the ni-nodes of the model you are attempting to get a full model of using block copy. Then export that from NifSkope as an OBJ. If the model was a humanoid you can use an auto rigger to create a rig for purposes of animating it. 

      Once you have that rig you can export it as an FBX which most DCC recognize.
  11. K1yu
    K1yu
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    I have been waiting a long time for this! Hopefully as it catches on more there will be video tutorials on how to make viewmodel animations. I have big plans I can finally act on thanks to you!