About this mod

Nordhagen Beach City Plan for Sim Settlements 2.
Created for the April 2022 Sim settlements 2 City Plan Contest.

Requirements
Permissions and credits
Please be sure to have a read through the Issues section below

The settlement is designed with specific plots chosen for their access points, themes and have structures built around them to suit a particular plot.
Please ensure you have selected Designers Choice ON in the options and have the Add-On packs I have used. You'll find a list of them at the bottom of this description, they are incredible so don't forget to send them your appreciation too! 
Some plots are set to begin at higher plot level in the Foundation city plan - to get these you will need to select Starting Plot Levels ON


Settlement Overview

Nordhagen Fishery - packing fish for the Commonwealth!
  • A Cannery to provide a massive food excess, sending fish out on the caravans.
  • A communications room to keep in contact with other settlements and recruit new settlers.
  • Commercial opportunities to purchase General goods and weapons, a place to be patched up, or a place to wash away your concerns with a drink.
You want fish, well you've come to the right place, Nordhagen Fishery and fish packing.


Foundation Level - 12 settlers
1 Agricultural (3 slots), 3 Industrial (4 slots), 2 Municipal, 2 Martial
5 Recreational and training (STR, END, AGI)
10 Residential (1 triple)

Level 1 - 17 Settlers
2 Agricultural (4 slots), 4 Industrial (5 slots), 3 Municipal, 1 Commercial, 3 Martial
6 Recreational and training (STR, END, CHA, AGI)
15 Residential (3 triple)

Level 2 - 21 Settlers
2 Agricultural (5 slots), 5 Industrial (6 slots), 3 Municipal, 3 Commercial, 4 Martial
8 Recreational and training (STR, END, CHA, AGI)
19 Residential (1 triple)

Level 3 - 25 Settlers
2 Agricultural (6 slots), 5 Industrial (6 slots), 3 Municipal, 5 Commercial, 4 Martial
10 Recreational and training (STR, END, CHA, AGI)
23 Residential (1 triple)



ISSUES - Please Read!


Electrical connections required

After upgrading to level 3 an energized (100 power) power connector will need to be manually wired. It is located internal midships ground level port (left) side. 
Last picture in images shows the connection required.


Scrapping and the Beds in the original shed 

I recommend using the scrap settlement option from the workbench to clear loose objects once you have take what you want prior to start the plan.
The beds in the original shed are not part of the plan. They will need to be scrapped using the mod Place Everywhere's additional object selection OR
go into console mode, click on the bed, first check you have the bed's ID by typing 'disable' (without quote marks) and see if the bed/mattress should disappear. If it does and to bring it back type 'enable' then you can use 'markfordelete' (it will still be visible) and repeat on the other 2. Now if you travel away and come back so the cell reloads they will be gone.


Defense and Junk Storage

Junk Storage has a defense requirement - however any city plans not set to Full Involvement setting will still upgrade.  Large city plans with a lot of objects require a heap of junk storage. 
This plan does not cover the junk storage defense requirements (I didn't want to spam lots of martial plots).
I suggest you turn OFF the "Junk Storage Requires Defense" setting in SS2 options when you start and upgrade the plan, and then turn it back ON (if you want). 
This setting only effects junk storage placed at that time, turning it back will not change those junk storage containers placed when it was OFF. 


Higher level plots need higher ability settlers

There are several plots of various types that require settlers with high Abilities.
This includes 2 advanced martial plot requiring higher Agility.
Agricultural has 1 hi-tech plot with 3 workers which requires very high Endurance.
Something I found was that when I had the settings Assignment Requirements Off, and Auto Assignment On, settlers would assign to these plots, then change to a new building plan, (if they change these to basic type, or reset to level 1 they will mess up settlement requirements).
Did you know you can use clothing items to help raise their abilities, and legendary items will stack.


Unpowered plots

When the city upgrades there's a chance the script load will cause some plots to not register the radial power nearby.  If you do encounter a plot which is unpowered, usually it just requires you to enter workshop mode, pick up and [TAB] release a nearby power pole and the plot should be powered.


ASAMs in the way or floating in mid air?

Yep, some ASAMs are in the way or are levitating in the air. You can go into workshop, pickup and move the ASAM to where is out of the way next to the plot's structure. It's fine to do. You will need to repeat the move if you refresh the plot, (or if it upgrades?) as it resets to the default position. 


Citadel Martial plot

The tall rusted tower plot upper stairs seem to have an issue when trying to ascend. You need to get some exercise and jump up them.



Optional Files

If you can't wait through the city growth process I have included an optional file with level 1, 2 and 3 as separate layouts you can build through the workbench layout menu.



ADD-ON's Used (and Highly Recommended!)
I have designed the settlement with the specific plots chosen, you can let it randomize, but might end up with access issues or plots sticking up into other built areas/plots.
You may need to refresh the Martial plots as the turret can fail to spawn some times.


Wasteland Venturers Sim Settlements 2 Addon Pack by Tinuvia and Myrmarachne

Sim Settlements 2 Scrappers by Ohnno

Sim Settlements 2 - Junk Town 2 Addon Pack by Uituit


Sim Settlements 2 - Pra's Random Addon 2 by Pra

Sim Settlements 2 - Tiny Living by Freddrick

SS2 Superstructures - A Sim Settlements 2 Addon Pack by VFX


Sim Settlements 2 - Ruined Homes and Gardens 2.0 by Ruinedworld

Sim Settlements 2 - So I Made Plans by Mikimikinyan or D-D-D-Decade

Sim Settlements 2 - Apocalyptic Additions Addon Pack by SirLach

Favelabulous by Rudy

SimHomestead 2 - A SimSettlements 2 addon by Eldarth

Sim Settlements 2 - Rags and Riches