Fallout 4
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GoldTiger

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Goldtiger01

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24 comments

  1. Tbldra
    Tbldra
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    The armor of the Diamond City guards is not displayed. She is invisible and the guards go naked. I killed one. I put on his armor - and became naked. The armor is not displayed. At the same time, the armor from the Tactical SWAT Officer Armor plugin, which needs to be manufactured on the machine, is in perfect order.
  2. blac8324
    blac8324
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    I can't get the mod to work I removed everything that touches the DC guards and their level list. although I notice the guards will now spawn with a weapon from the Combine arms mod could that mod affect the armor on the guards.  
  3. zmffhsdnjwm
    zmffhsdnjwm
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    awesome mod. can you make minutemen version to?
  4. jaybird0909
    jaybird0909
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    hey love the mod but for some reason the guards inside DC spawn with just the helmet. but certain named NPCs like danny have the full outfit and some of the dc guards outside dc patroling have the armor just the ones inside dc 
    1. Goldtiger01
      Goldtiger01
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      That's very strange... Not exactly sure why that's the case. I'd recommend putting the mod further down into your load order and seeing if that fixes the issue.

      I recall making changes to the Railroad faction's outfit leveled lists privately, and only Drummer Boy would spawn without the main outfit equipped for some reason, despite him having it in his inventory. In that case, I made the armor be treated like underarmor and that fixed the issue. Perhaps its the same thing, but I'm not sure since I haven't ran into this issue.
  5. MrChocoTaco
    MrChocoTaco
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    If I choose for their pipe guns to be replaced with MP5s, is that the only gun they spawn with now?

    Update: They have other guns as well as the MP5
    1. Goldtiger01
      Goldtiger01
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      Sorry for the late reply, I've been off of Nexus for a while due to college work piling up.

      The mod makes direct edits to the leveled list, and will make it so by default, they only spawn with MP5s (or SMGs if you chose that instead). The reason they're spawning with other guns as well for you is likely because of scripted injections putting those weapons into their leveled list. I hope that answers your question.
  6. BeowulfNorthWind
    BeowulfNorthWind
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    I'm having trouble getting the D.C guards to spawn with this replacer. Would it require a save file where I have never visited Diamond City yet? Somehow all Ive had happen is the D.C guards spawn with no helmets now. I am using ECO if that makes a difference.

    Edit: Tried a new game. Guards are now naked. Looking at FO4Edit I don't see anything glaringly obvious.
    1. Goldtiger01
      Goldtiger01
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      Yes, you will need a new save when you install this mod. Or at the very least, a save where you haven't visited DC.

      This is only because I avoided replacing the actual underarmor DC Guards use, as it can also spawn on people outside of the faction.

      If they're spawning naked, it's likely because you didn't install the armor mod that's being used. I haven't tested with the MyCart armor collection/merge that includes the SWAT armor, but if you are using it, that is likely the issue; you need the standalone armor.

      If that is the issue, I apologize! In the future, I'll update to add a version that uses the armor collection, but for now, you need the standalone.

      If none of those help, I'm not sure what the problem would be. Load all your mods up in FO4Edit and verify that there's no mods trying to overwrite the same leveled lists/outfits my mod does.
    2. BeowulfNorthWind
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      Okay, so found the issue, FO4Edit didn't point it out at least to me. I had downloaded MyCart's standalone armor but for some reason I thought the no AWKCR and AE mod for the armor was needed since I use ECO. Turns out that mod causes the conflict. So yeah, don't use the SWAT officer file in https://www.nexusmods.com/fallout4/mods/40752 with your replacer mod.
    3. Goldtiger01
      Goldtiger01
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      Thanks for the update on that! I'll be sure to note that incompatibility in the description.
  7. FerrousPrime
    FerrousPrime
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    I installed this mod and ALL of its dependencies, but for some reason, only the helmets show up on DC and GN guards. They don't have the MP5's either. I have this mod set to load BEFORE its dependencies, but I'm unsure whether to change that.

    (Note: I am using M02.)
    1. Goldtiger01
      Goldtiger01
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      Not sure how I missed your comment. I apologize for the late reply.

      Anyways, I'm sorry your having issues with the mod! I will need some more information if I am to help you. Could you try loading up all your mods in FO4Edit and verifying that my mod is last to modify the leveled lists/outfits it touches?

      EDIT: Do you happen to be using this mod? https://www.nexusmods.com/fallout4/mods/40752
  8. IDeleteEmails
    IDeleteEmails
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    I could've sworn this was ported to Bethesda.net for console use but I can't find it for the life of me now.
  9. WastelandDrifter1
    WastelandDrifter1
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    It would also be pretty neat to see an optional replacer for the Vault Tec security and Goodneighbor gear using this armor, as well.
    1. Goldtiger01
      Goldtiger01
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      Hey, thanks for the request! I think I'll expand this mod and add an option for Goodneighbor's "Neighborhood Watch" guards. I'll probably update this mod after I finish finals with several esp's that provide options similar to the DC guard options. As for vault-tec security, I'll provide options for them only if there are more requests for it.
    2. WastelandDrifter1
      WastelandDrifter1
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      Well, personally, I had also mentioned replacing Vault Tec security gear because, since Fallout 3 even, I've always thought it looked more silly, rather than a professional uniform. Not to mention, be it starting a new game where you see them while walking through a vault for the first time or you're going into Vault 81, it would be far nicer to see them with something like this gear, than what Vault Tec security is typically wearing, imo. 
    3. Goldtiger01
      Goldtiger01
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      After further consideration, I've decided I'll also release an option for vault-tec security. In a future version, I may adjust that option to include vault #s to represent each vault. But for now, expect a basic replacement for vault-tec security to release alongside the Neighborhood Watch in Goodneighbor.
    4. WastelandDrifter1
      WastelandDrifter1
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      Thank you. Personally (imo), I believe it is now perfect as is.
  10. COMBATBROOKS
    COMBATBROOKS
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    Truly a great mod. Thanks for the mod, endorsed! :)