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Goldtiger01

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16 comments

  1. AeroHybrid
    AeroHybrid
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    Your replacer packs are great out there 😎

    If you take any requests could you do a replacer pack for Toounx’s Remington 700 M24 and XM2010 Enhanced Sniper Rifle for the Hunting Rifles, Pipe Bolt Action Rifles, Gauss Rifles and the Lever Action Rifles and also a HK USP .45(New) with Tactical knife replacer for the 10mm pistols, Pipe Revolvers, Deliverer and Gamma Guns please?
    1. Goldtiger01
      Goldtiger01
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      Hey there, thanks for the kind words.

      Ever since the next-gen update, I haven't been that interested in getting back into modding. But when I do, I'll definitely looks at making & sharing one for the M24 & XM2010 mod you requested, at the very least. Can't offer any guarantees on when that will be though, sorry.

      I do want to say though, I want to make some updates & improvements to my current replacer packs, and offer the option to replace weapons using an alternative approach that would allow for mid-game uninstalls and improved compatibility. So that would likely take priority over a new replacer pack.

      I have a handful of ESPs I use privately to replace various things in the game. I may at some point put all of those into one mod page just to share them. Maybe an "assorted replacer pack' of sorts, which would omit the replacement selection feature of my replacer packs.

      Anyways, I've been rambling. Thanks again for leaving a nice comment, and some suggestions :)
    2. AeroHybrid
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      Thank you for that.

      That’s completely understandable and take your time. It’s just that although I’m a huge fan of Toounx’s mods; I’m just surprised that no-one has made an official standalone replacer for her weapon mods (even my go-to modder known as Cyanide4Suicide has made a lot of weapon replacer mods but not all of them). While I have seen her sniper mod featured in a few overhauls; some of them don’t have the other weapon mods that I want and not to mention when I use Caliber Complex, it tends to run weirdly with my other weapons lol 😅


      Also I forgot but also would it be possible if you could do a replacer for Toounx’s AX-50 Anti-Material Rifle too? While this one isn’t a Nexus release but a Patreon exclusive; this one imo has the best animations, sound and a ton of features besides her XM2010 / M24. https://www.patreon.com/posts/39174013?utm_campaign=postshare_fan
  2. Yuuyakizami21
    Yuuyakizami21
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    I had, probably the similar bug as Kreutz below. The UI reads the pistol as only "10mm" and the gun is glitched out with it appearing without the slide and barrel. I deleted my playhthrough and played a new one, yet the bug is still there

    1. Goldtiger01
      Goldtiger01
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      If the UI is reading "10mm", this is likely due to a conflicting mod. Check your load order and make sure the replacer loads after any mods that modify vanilla weapons - keeping these close to the end of the load order helps. Apologies for the late reply.
  3. MajorMeowMix
    MajorMeowMix
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    Quick question, does this require the entire esp for Glock 19, or strictly the animations that can be extracted from the BA2? Obviously Vortex warns me that I don't have the Glock19 esp, but I really don't want to clog my load order down if I don't have to...will my extracted and manually installed animation files suffice?
    1. Goldtiger01
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      This is probably a question best suited for GloriousWarrior/AnotherOne, but I'll answer you anyways to the best of my ability.

      I believe the P320 mod uses the Glock 19x mod's animation files which of course are in that BA2 like you mentioned. The 19x esp loads the BA2, which is why the P320 requires Glock 19x to function.

      In theory, you could download/install only the Glock 19x's BA2 file that holds the animation, and make it so the P320 mod loads that BA2, then clean the esp. I think that would work, but I've never really messed around with all that so I'm kinda making an educated guess. Either way, it would take a bit of work from your end to do that. If you're not familiar with Fo4Edit nor Creation Kit, this may be a good excuse to start messing around with it.

      Hope that sort of answers your question.
    2. MajorMeowMix
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      I'll be honest....I'm versed in most things for FO4 modding, but I actually can't make this replacer work? I'm not sure why....I don't often try replacers that need multiple things to work, but I wanted to try this out. I'm not sure if it's because there is confusion about the OG mod. This mod says the OG isn't needed, but no matter what I do I can't get the collection of mods in this to replace the 10mm? I've replaced the 10mm myself and via like....3 other mods. I'm really at a loss here...
    3. Goldtiger01
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      When I say "The OG mod" in the description, I mean the originally uploaded p320 mod by delarobe. If you're wanting to use this replacer, you only need AnotherOne/GloriousWarrior's P320 Mod. Of course, AnotherOne's P320 mod uses Glock19x animations, so that is required as well. If you install delarobe's P320 as well, AnotherOne/GloriousWarrior's P320 mod will break, meaning this replacer will break.

      I hope that clears up any confusion.
    4. MajorMeowMix
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      I think I may have gotten a bad install of one of the required mods. I'm going to manually install them and see if it works. 
      Huh...yeah I really don't know what the issue could be. I don't have anything that touches any vanilla weapons other than this. When I take the P320 out my character just raises fists.

      Edit: So it turns out I have 2 P320's active in my game? I'm guessing one is from GloriousWarrior's mod required by this mod...and one is from this mod? There are two different ID's when using "help P320 4." One of which spawns a dud weapon (just fists show up) and the other spawns in a P320 | Calibrated, which does function as it's supposed to. However, the 10mm Pistols in game all seem to be spawning as the duds. It appears that I can get the replacer "functioning" in that the gun is there...it's just invisible no matter what I do.
    5. Goldtiger01
      Goldtiger01
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      Yes.. as stated in the description, the P320 will replace the 10mm pistol, so there will be two P320s in your game, one that uses the 10mm Pistol's Form ID, one that uses the standalone Form ID. I'm not sure why you're getting invisible spawns, but if you're putting it on mid-playthrough that would explain it. Replacer mods require a clean save, unless you want to go through the trouble of cleaning up invisible duds. Like I said, this is all briefly described in the description.

      I'm pretty sure that's your issue, but if it's not, I'm not really sure, honestly. Definitely something from your end though as the mod essentially replaces the 10mm's weapon data with the P320's.
    6. MajorMeowMix
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      I'm really not sure what happened. I think I just got a bad install on both mods. This was all on a new save, I think I just had something going on with the BA2 - Main of one, or both. Either way, I uninstalled them both, reinstalled manually, started a fresh new save again and it's all working as it should! It's always a ride when modding Bethesda games :D
  4. WastelandDrifter1
    WastelandDrifter1
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    Could you please make a 10MM Pistol/Deliverer replacer that is replaced by the Gun GS Cyberpunk Pistol (making all the replaced weapons perhaps use the Auto variant of it, as well)? It would be interesting to see some of the weaker enemies that use pistols and the like, be a little more challenging, if possible. In all honesty though, it would make a pretty neat weapons replacer, especially if those GS Cyberpunk pistols come automatically with the auto attachment. 
  5. Kreutz
    Kreutz
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    ITTR this gun had a bug and the barrel was invisible. It was eventually fixed?
    1. Goldtiger01
      Goldtiger01
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      I've read about the bug, but never personally ran into it. That's a good question for the creator of the mod, this is simply a replacer. If it isn't fixed though, and you're able to figure out what causes it, let me know cause I can possibly create a patch to fix it!
    2. Kreutz
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      I ran into the bug, as I tried AnotherOnes mod to make a replacer for the 10mm, for personal use. I reported it, I cant remember if It was to AnotherOne's mod, or the original delarobe's one.

      Perhaps having another mod by delarobe fixes the bug, as the resources needed for this sig were also on another mod. I dont know.