I suddenly have this guy walking around in QUASmoke asking if I want to trade?WTF and where did he come from? More importantly how the "H..E..double toothpick" do I get rid of him?? I don't mean this in a toxic manner but it just surprised me. Can he be made to be optional? By the way! I really appreciate this mod. It has made the game a lot more FUN for me. So sorry I forgot to say thank you for doing this.
hi thanks for this mod is amazin. i hava a problem whem enter to this room it has no floor and my character just fall from the flor please any help will be great. thanks again
its not that you fall through the floor, there just is no floor, maybe from the "adding walls" thing? i never used this before so idk if its new from automatron or not
I've been using QASmoke to store my Power Armor for some time. (I use several "essential" mods that cause the "cell reset" bug...)
This mod has greatly increased my immersion for that and has so far been "safe" Do you have any idea if your Sky Box artifacts fix will bring the bug to this cell?
All I did was place an object in the space outside the main structure. I don't know what triggers the cell reset bug, so I'm not sure if it would be affected. The original version of the mod also places the ladder the same way.
Normally the bug is triggered by any alteration or edit of a worldspace/cell. I don't know if QASmoke or any interior cells are potentially affected or not. Regardless it seems safe with either versions of your mod so far.
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I don't mean this in a toxic manner but it just surprised me. Can he be made to be optional?
By the way! I really appreciate this mod. It has made the game a lot more FUN for me. So sorry I forgot to say thank you for doing this.
I have all DLCs, and there are both sets of power armor - nuka cola and quantum - from the Nuka World DLC.
Walked around... and did NOT fall through the floor, at any time.
Not sure how often I'll use it, but nice to have a non-console way to get there & back.
Fast travel to vault 111 is good enough for me, since the manhole cover is only a few steps away from the arrival point.
(I use several "essential" mods that cause the "cell reset" bug...)
This mod has greatly increased my immersion for that and has so far been "safe"
Do you have any idea if your Sky Box artifacts fix will bring the bug to this cell?
I don't know if QASmoke or any interior cells are potentially affected or not.
Regardless it seems safe with either versions of your mod so far.