Fallout 4
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GoldTiger

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Goldtiger01

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About this mod

A replacer pack that replaces a selection of light vanilla weapons (including the gamma gun) in the game with weapons from the B&T APC9 - MP9 Combo mod.

Requirements
Permissions and credits
Changelogs












This is a replacer pack for various light weapons (including the gamma gun) in the vanilla game. This will be the second of 3 replacer packs that I will be releasing this month.

I created this mod just because I wanted to contribute to the modding community in small ways such as this. Also, because I decided that I wanted to replace one of the guns from this pack in my own game. This is my third attempt at creating a publicized mod in general, so if there are any issues, please understand that I am still new to modding. With that being said, I learned a lot since my release of the QBZ-191 Laser Musket replacer, and am confident that I can release this pack with little-to-no issues, just as I had with The Ultimate M4 Pack Replacer Pack I'd released earlier this week.

See below for a list of modifications each weapon would spawn with (if replaced):

APC9:
Spoiler:  
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ReceiversStandard, Automatic, Armor Piercing, Automatic Armor Piercing, Hardened, Automatic Hardened, Automatic Hardened Armor Piercing, Powerful, Automatic Powerful, and Advanced.
Barrels Short, Medium, and Long.
SightsIron Sights, Holosun, LCO, MRO, Romeo, SRO, T1, T2, EXPS3, PK-06, Barska, CompM4, EXPS3 w/ Magnifier, ACOG, C79 x4, SpecterDR x4, and SpecterDR x4 Bronze.
MagazinesStandard and Quick.
MuzzlesStandard, Brakes Bulletec & PWS CQB, Flashhider Claymore, and Suppressors GM9 & SF Long & Osprey.
StocksStandard and Folded.
Pistol Grips - Standard, DD, HK Battle, Hogue Overmodeled, MIAD, SIG, and Hogue 15.
Left Rail - None and Flashlights M600V & X300.
Right RailNone and LaserSights ANPEQ-15 & DBAL-2.
Lower RailNone, AFG2, BT, MOD3, RVG, FAB, KAC, TANGO, and UVG.


MP9:
Spoiler:  
Show
ReceiversStandard, Automatic, Armor Piercing, Automatic Armor Piercing, Hardened, Automatic Hardened, Automatic Hardened Armor Piercing, Powerful, Automatic Powerful, and Advanced.
Barrels Standard.
SightsIron Sights, Holosun, LCO, MRO, Romeo, SRO, T1, T2, EXPS3, PK-06, Barska, CompM4, EXPS3 w/ Magnifier, ACOG, C79 x4, SpecterDR x4, and SpecterDR x4 Bronze.
MagazinesStandard and Quick.
MuzzlesStandard and Suppresor B&T.
StocksStandard and Folded.
Lower RailNone, Flashlight M600V, and Lasersight DBAL-2.


Furthermore, you'll have the option of replacing any the following with any of the weapons from the BT APC9 - MP9 Combo:

Pipe Gun
Pipe Revolver
Pipe Bolt Action
Submachine Gun
Gamma Gun

It's good for downloaders to understand that this mod will replace vanilla weapons without modifying the original mod's weapons, so you may encounter 2 weapons from the combo with different base IDs, but they should be functionally identical.

These will be all the weapons that will be offered to be replaced in this replacer pack. I'd prefer for you to not ask me to support more weapons. If you want to replace, let's say, a combat rifle with one of the SMGs from this pack, I suggest learning how to do so yourself. If there is ever enough demand for me to add support for a particular weapon as an option, I may consider making an update.






This mod requires BT APC9 - MP9 Combo (obviously). This mod was made with tactical reload in mind, but in the event you prefer to go without tactical reload, there are options available in the FOMOD for you to choose that omits the need for tactical reload.






Simply download the main file, which should open a FOMOD installer. From there, select whether or not you are using the Tactical Reload version or not, and then continue to select which weapons you'd like to replace from the pack.

NOTE: The mod will give a single esp flagged as an esl for each weapon you replace. For novice modders, this means the mod does NOT count against your 255 plugin limit. I highly recommend using a clean save when installing (or updating) any replacer mod.






  • Replacing any weapons the super mutants use (i.e. Pipe Guns) will result in them being unable to use those weapons, therefore having no weapon to use at all. I recommend installing this patch to fix any issue you may have, in the event you do replace said weapons.
  • Replaced weapons appearing in statically-placed spawns may appear deformed. This will not persist if you pick it up, as dropping it again will fix its model.
  • The value of the weapons are incredibly high. This is because I simply pasted over value-data that the creator of the weapon mod assigned to the gun. Eventually, I'll update it to use the value of the replaced weapon.






All credit goes to the respective creators of the original mod, Subleader and The Campers. The mod author has also left credits to a number of people who were part of the team that created this mod (presumably, "The Campers"). The following is the accreditation from their description:

MP9 model and textures - Mattias H provided by Drifter
APC9 model and original textures - Michambret
APC9 textures - Oh Beer
Sounds - Pakistan
Most of the foregrips, Most of the sights - ParallaxgameStudios
VP-09, Claymore, UH-1, PK-06, Bulletec, Hera Arms, PWS - Oh Beer
LCO, MRO - ParallaxgameStudios, provided by Etcapra
AFG2 foregrip - ParallaxgameStudios, provided by SpongeBob
Dbal2 - zRaider provided by Cyrisus
Anpeq15 - Odec3D provided/ported by NovaFinch
MIAD - zRaider, provided/ported by Crucidox
Eotech - zRaider, provided by Drifter
Hogue 15 - Luiz Bueno, provided/ported by Crucidox
HK Battle Grip - Akinaro, provided/ported by Crucidox
SRS02 - Stefan Engdahl
T1 - Rick Greeve
FAB Defense VFG - Rebel Thorp, provided by SpongeBob
KAC and RVG foregrips - 3DSanTan
Noveske, X300 - Johannes Bazaryan
Alt Sprint - F34R
Custom Materials - HeroicPieLittleLight
Screenshots - DrifterHeroicPieLittleLight, Arcades