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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
.:IMPORTANT:. Everything (outside of patches and the statue + new bandana textures) are made entirely by me using Outfit Studio, Material Editor, B.A.E., and paint.net. Outside of the textures by SavrenX (their work has open permissions) the cat statue and everything else can be considered a resource and can be used in your mods, but you must credit both me and SavrenX for the texture work if using the cat statue or bandana textures.
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Changelogs
Version 2.1
ESPFE versions of the plugins added for VR users.
Version 2.0
Danse, Gage, and Preston outfits added.
Version 1.9
New outfit variants: Hancock, Longfellow, X6-88. Framework added for the final 3 outfits for 2.0 (Danse, Gage, Preston). DLC addon updated. Compatibility patches added for "More Bang For Your Bark" on bethnet.
Version 1.8
Craftable vault-themed bandanas added to the ".: CAT STUFF :." menu at the chemlab, Deacon-themed outfit added, Snow leopard bandana added, half-sized craftable cat statue added in addition to the original large one. Nuka-World items added: bottlecap glasses, cappy glasses, operator glasses, operator goggles, Oswald's hat, and cowboy hat. Far Harbor items added: fisherman hats. World models adjusted.
Version 1.7
Bandana mesh adjusted to better fit K-9 harness (for those using that mod and the patch) and all meshes optimized/adjusted where necessary. New outfit variants: Codsworth and Valentine. New apparel enabled for cats: Deacon's glasses (sunglasses), Preston's hat, X6-88's glasses (patrolman), Valentine's hat, eyeglasses, black-rim glasses, and fashionable glasses. Ballistic weave enabled for all hats for cats. NAC patch readjusted.
Version 1.6
Companion-themed outfits retouched and improved. MacCready's hat (cat version) now fixed. Packed into .ba2 format for convenience.
Version 1.5
Crafting bug fixed for "Lightweight Pet Backpack". Object effect for backpacks nuked from +15 carryweight to +10 (as it says in the image section). Crafting for cat outfits is now under Chemlab > .: CAT STUFF :. and easier to find. New outfit variants: Cait, Curie, MacCready, and Piper. MacCready's hat and Piper's hat added. Compatibility added for K-9 Harness.
Version 1.4
Compatibility added for West Tek Tactical Optics.
Version 1.3
Light Pet Backpack added, wedding ring support added (for those that romanced Curie and are using "Curie as a Cat" mod), and welding goggles adjusted so that they actually cover the cat eyes better.
Version 1.2
Name of mod changed from "Cat Bandanas" to "Cat Apparel". New apparel enabled: all dog collars, welding goggles and light dog armor. Craftable cat statue added. NAC patch also added.
Version 1.1
Compatibility added for Pride Bandanas.
Version 1.0
Initial release.
ABOUT Lets you equip cats with bandanas and other apparel, just like you can with Dogmeat. Plans to seamlessly add more outfits and clothing items for cats in the future - stay tuned and hit the "track" button for updates.
FEATURES
lets you equip cats with bandanas, welding goggles, and all dog collars
lets you equip cats with some human headwear items (see the spoiler below for a full list)
lets you equip cats with "Light Pet Armor" (Light Dog Armor)
new "Light Pet Backpack", cat only for now, crafted at chembench (.: CAT STUFF :.)
companion-themed outfits, crafted at chembench (.: CAT STUFF :.)
enables bandanas to be scrapped (why were they previously unscrappable?)
adds ballistic weave to bandanas, cat-enabled hats, and Light Dog/Pet Armor
works just fine with Dogmeat and other pup companions +humans, don't worry!
in .esl format for convenience and won't count towards your load order
Spoiler:
Show
CAT-ENABLED STUFF
Black-Rim Glasses
Eyeglasses
Fashionable Glasses
MacCready's Hat
Minuteman Hat (Preston's hat)
Patrolman Sunglasses (X6-88's eyewear)
Press Cap (Piper's hat)
Road Goggles (Piper's goggles)
Sunglasses
Tricorn Hat (Hancock's hat)
Wedding Ring
Worn Fedora (Valentine's hat)
Fisherman Hat + Old Fisherman's Hat (Far Harbor)
Cappy + Bottlecap Glasses (Nuka World)
Operator Goggles + Glasses (Nuka World)
Oswald's Tophat (Nuka World)
Cowboy Hat (Nuka World)
KNOWN BUGS
Light Pet/Dog Armor has strange weight painting - when the cat is sitting, the armor is horizontal*
K-9 Harness patch has the same bug as mentioned above*
*There is nothing I can do about this; I've tried every method of weight painting and each bone on the cat skeleton. Unless another modding wizard helps me fix this, or a miracle happens while I keyboard smash, enjoy the bugs.