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Console modding permissionThis mod will not be available on Bethesda.net for console users
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Updated to match latest SS2 changes -added requirement of the XDI Player Voice Unlocker to see if that helps with sporadic silent lines
Version 0.83
fixed silent lines for Sneak + Toughness in Where There's Smoke
Version 0.82
Ignores all perk checks in the quest "Hub of the Problem" because it was preventing the quest from progressing after finding all clues in the basement. This is an incompatibility issue with XDI and SS2, something underneath the hood
Version 0.81
fixed silent line in Casting a Line awareness speech check
Version 0.76
made MQ19 parent quest a partial form, so it won't override SS2's parent quest record:
added partial form to MQ19: This flag causes the game to ignore any information in the flagged record, allowing a mod to add child records without conflicting with mods that change the parent record. It is also use in the CK with Version Control, and ensures that the data in that flagged Record is not checked in when merging.
Version 0.75
Reworked all dialogue entries to not use parenthesis/brackets, due to XDI and SS2 issues, should have a lot less silent voice lines now.
Version 0.74a
Added new SS2 Chapter 2 changes as well
Version 0.74
updated to match latest SS2 release
Version 0.73
Fixed a silent perk check for Medic in MQ05 "Scavver's Delight
Remove any edits to MQ13 "Who can? ASAM!" This is due to reported issues by the team where this quest conflicts with XDI noted here: https://wiki.simsettlements2.com/gameplay/main-story/Who-Can-ASAM and reports that any edits to text causes issues. Quest is a house of cards, unfortunately this mod won't touch it.
Version 0.72
fix for an unvoiced perk check in MQ11 for awareness
Version 0.71
attempt to fix quest issues, just made parent quests to dialogues exactly match the updated chapter 2 record.
Version 0.8
updated for latest ss2 release 9.9.22
Version 0.7
updated to match new patch change
Version 0.6
Aded partial form flags to certain parent quest records, because SS2 chapter 2 updated and this mod was overwriting the new update. This should resolve conflicts now.
Version 0.5
Changed the formatting to parenthesis, the brackets seemed to be causing certain lines to not be voiced properly, weird creation engine bug.
Version 0.4
fixed action boy for Casting a Line
Version 0.3
Added aquaboy and more coverage on other perks
Version 0.2
added lady killer, perception, and intelligence
Version 0.1
initial release
If you want to support me and my mods, here is my patreon! Patreon Link
THIS IS A WIP MOD, it's not in 1.0 state.
UPDATE: THIS HAS ISSUES IF YOU PLAY WITH A VOICED PROTAGONIST, SOME LINES WILL SOME PROTAGONIST VOICE LINES WILL BE SKIPPED DUE TO THE NATURE OF HOW XDI WAS WRITTEN AND HOW IT INTERACTS WITH SS2 QUESTS. IF YOU PLAY WITH A SILENT PROTAGONIST MOD, THIS SHOULD WORK FINE.
If you use XDI, a lot of the perk context for certain speech choices are lost.
This is my attempt to restore this.
I have definitely missed some, but I have probably like 90% of them all.
Please let me know if you catch any speech checks that didn't have a perk contexts
Installation: install via mod manager, make sure to put this after SS2 and SS2 Chapter 2
KNOWN ISSUES: -Who can? ASAM is not covered by this mod. That quest doesn't like any alterations using XDI, so it's left alone otherwise it will break.- -Hub of the Problem is now not covered by this mod as well. The quest was not progressing if you discovered all the clues in the basement, due to a SS2/XDI compatibility issue underneath the hood. -Some lines will end up being silent at times, this is why I recommend this only if you play with a silent protagonist mod, because there is an issue with how XDI interacts with player scenes and how SS2 quests are written.