This module has been reset. Since I want all humanoid NPCs to become anime-style, I use both Nanako and FOSama anime races and ensure customizability. I divided this project into 3 parts:
1.FalloutSama Expansion
(make some repairs and modifications to FalloutSama, including NPC using the FalloutSama race)
2. AnimeRace Nanakochan Remastered
(Reset based on the existing Nanako community resources, and transformed based on the technology learned from FalloutSama, such as face customization, makeup and other functions of Fallout 4, including NPCs using the new Nanako race )
3.NanakoSama
(By replacing the male part of Nanako with FalloutSama, both men and women have an anime style. This part is only for players to use. After all, switching races in Fallout 4 is not as convenient as in Skyrim.)
Currently this page belongs to FalloutSama Expansion (it has not been renamed FalloutSama Expansion yet, and we are preparing to release the reset version before editing.)
As for AnimeRace Nanakochan Remastered, I have not released this yet. I have only sent a test version to the DC group. Please see the description below for details. (This part is due to the large integration and modification I made to the original AnimeRace Nanakochan, such as the introduction of makeup functions, but most of the makeup is directly used by FOSama, and integrated with some mods on tullius that are optimized and modified for the original nanako , such as My Little Nana series, nanako_mfg_morphs, AnimeRace Nanakochan Chargen Release + Ubdat. I need to contact the author to ask about the usage, but because I tried to contact him, no reply came to me, so I can only put it on hold temporarily and find an opportunity to contact them)
It is basically completed now, but I am going to make the other two parts that can be used together and prepare them for release at the same time. The other two parts have basically been made, but they lack international translation, so they have not been released. But I posted the version in my native language on my DC channel and it worked fine except for the lack of English support. If you want to experience it in advance, you can join the DC download, but I hope someone can help calibrate the English translation or other languages. My English is not good, so there will definitely be mistakes.
For those who can't wait for the update and want names to display properly instead of in "boxes" (because the names are in chinese) you can quickly fix it in xedit: open FOsama - npc.esp -> open the NPC (actor) tab -> select everything in there -> right click -> apply script -> choose the script named "Restore record names from master" -> press ok and let the script run and you're done! just exit xedit and it will promp you to save the changes in the FOsama - npc.esp.
*edit: If you use a bashed patch or smashed patch, like I just remembered I do, you'll have to do the same with the patch in xedit or just rebuild your patch
My only problem is that I dont know what version is what considering both files have different names. it doesn't help that the description tab is all in Chinese or some such. Can you put in a translation section for the description? I'm lost.
Because FOSama's brows have two options for deformation sliders, there will be a double brow situation. I will try to modify it later, as well as the case of white lips.
So I tried your mod and it got all the NPCs, including those added by other mods. But there is a problem: ALL the NPCs and my character are getting a gap on their neck. The colors between face and body do not match.NPCs are getting brown faces. I thought it was a skeleton issue because I am using ZEX V5 for AAF instead of V3.5 that required by FOSama's author on the FOSama's mod page. Modifying the skeleton did help to reduce my character's chromaticism but did nothing with NPCs.So anything I could do to fix these?
I have a minor issue to report. The hands of some corpses appear to be pink instead of skin texture. This issue only happen to the dead bodies that lies permanently at certain locations across the map (such as the one lying with a dead dog outside of Sanctuary, and the dead minuteman right outside of the Museum of Freedom). This issue does not seem to happen to enemies or NPCs spawned naturally in game. And this "pink hands issue" only happens to male corpses, female corpses are fine. I wish I could send you some screenshots here.
Also, besides the "pink hands issue", some permanent male corpses also appear to have a very shiny skin comparing to naturally spawned enemies and NPCs, and the colors of their skin somehow mismatch their heads at neck.
I know the problem you mentioned, and I am also writing it in the update log. I am currently looking for a solution to this problem, because I found that the first time I encountered these corpses, it is normal. Once you read it again, the body will disappear. . I will keep an eye on this situation, and once I find the problem, I will fix it, thank you for your feedback.
One minor thing I've noticed is: some of the NPCs (I think I've only seen it on females) the back of their head and hair is not attached to the front of their head around their neck area, there's a gap. I could swear I had seen a mod to fix this but now I can't find it.
32 comments
1.FalloutSama Expansion
2. AnimeRace Nanakochan Remastered
3.NanakoSama
As for AnimeRace Nanakochan Remastered, I have not released this yet. I have only sent a test version to the DC group. Please see the description below for details. (This part is due to the large integration and modification I made to the original AnimeRace Nanakochan, such as the introduction of makeup functions, but most of the makeup is directly used by FOSama, and integrated with some mods on tullius that are optimized and modified for the original nanako , such as My Little Nana series, nanako_mfg_morphs, AnimeRace Nanakochan Chargen Release + Ubdat. I need to contact the author to ask about the usage, but because I tried to contact him, no reply came to me, so I can only put it on hold temporarily and find an opportunity to contact them)
It is basically completed now, but I am going to make the other two parts that can be used together and prepare them for release at the same time. The other two parts have basically been made, but they lack international translation, so they have not been released. But I posted the version in my native language on my DC channel and it worked fine except for the lack of English support. If you want to experience it in advance, you can join the DC download, but I hope someone can help calibrate the English translation or other languages. My English is not good, so there will definitely be mistakes.
(PS: Use Google Translate)
*edit:
If you use a bashed patch or smashed patch, like I just remembered I do, you'll have to do the same with the patch in xedit or just rebuild your patch
The solution it seems was to replace the textures of either the new 3D eyebrows or the regular 2D ones with invisible textures. Enjoy!
Also, besides the "pink hands issue", some permanent male corpses also appear to have a very shiny skin comparing to naturally spawned enemies and NPCs, and the colors of their skin somehow mismatch their heads at neck.
One minor thing I've noticed is: some of the NPCs (I think I've only seen it on females) the back of their head and hair is not attached to the front of their head around their neck area, there's a gap. I could swear I had seen a mod to fix this but now I can't find it.
https://www.nexusmods.com/fallout4/mods/62551