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Sniper_Giova

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SniperGiova

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45 comments

  1. thatdanwither69
    thatdanwither69
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    hey, guys. I've marked plugin like "Faction Housing Overhaul" in Vortex and now IT'S JUST WORKS.

    p.s. autosorting placed this plugin in the bottom. I'm also using Housekeeping and Homemaker with this mod
  2. recuringwolfe
    recuringwolfe
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    So not only does the mod not seem to work, probably a mod conflict, but when uninstalling the mod, the effect of not being able to scrap or move crops seems to persist. This mod is removed from my game and I can no longer edit my farms. 
  3. iriemk
    iriemk
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    All people who might have a problem with the categories not showing:

    Check your load order for any mods that add something to the workshop menus that DO NOT HAVE SMM SUPPORT. In case of conflict, those gotta go above the ones that do support SMM. Order accordingly, then your categories should show up again. And mind that some non-SMM mods are not advertised as "workshop mods" either. Might be a quest mod or something that adds new items and an extra workbench to make those.
    1. recuringwolfe
      recuringwolfe
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      Thank you for this, but what is SMM and how do I check if mods have this or not? 
  4. recuringwolfe
    recuringwolfe
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    The new categories dont show for me. I can see the planters and Fresh variants of the normal crops, but no new crops. And those ones show under the normal food menu. 
    1. SniperGiova
      SniperGiova
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      Hi, there must be some conflict in the categories, some other mod that blocks the new categories from showing.
  5. MetZwerg
    MetZwerg
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    one thing that could be mentioned on the description is,
    that this file is ESL ifiable...

    big selling point....
    and a nuisance to always check..
  6. Mennotje4life
    Mennotje4life
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    Hello sorry if I'm missing something obvious but I can't seem to make settler harvest the hubflower and brain fungus. I assigned them to it, but it doesn't appear in the workshop inventory. Can you help me? I love this mod as this saves me time scavinging for wild flora, but I'd like for the settlers to harvest the flora, not me. 
    1. SniperGiova
      SniperGiova
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      If I remember correctly, Hubflower and Brain Fungus are set to not spawn on workshop, you have to manually pick them everyday. They also require less settler workpoints.
    2. Mennotje4life
      Mennotje4life
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      And there is no way to make it spawn in the workshop?
    3. SniperGiova
      SniperGiova
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      I think you can modify those things with Fo4Edit.
  7. MangoCobra
    MangoCobra
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    Would you be willing to do a mod that JUST makes Bloodflower plantable?
    1. SniperGiova
      SniperGiova
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      Do you mean Bloodleaf? You mean just that and not the others?
    2. MangoCobra
      MangoCobra
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      Yes!
    3. SniperGiova
      SniperGiova
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      Made it, check if it works properly. Is under Miscellaneous files. You can plant in the resoucers\food section.
  8. Tethys5566
    Tethys5566
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    This is wonderful, I can plant a garden and have it look good. My only complaint is that It seems to have made the scavenging station disapear from being able to be built.

    If nobody else is having this issue it's probably due to one of the other mods I've got running.
    1. SniperGiova
      SniperGiova
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      Didn't notice that about scavenging stations :/
    2. MangoCobra
      MangoCobra
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      No, you aren't the only one having this issue, but I know it isn't from this mod. Blah.
  9. iriemk
    iriemk
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    I cannot comprehend why these ain't in the vanilla game. Lucky me I am just getting started with another mod session, looked again for plants, found this, was elated! You made the whole experience a little more complete for me yet with this mod. Fern & bloodleaves will look awesome next to BLTC shrooms and poppies. Thank you, seriously!
    1. SniperGiova
      SniperGiova
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      I appreciate that! Thanks for the feedback
  10. PapaCheese911
    PapaCheese911
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    I can't find them under resources anywhere even on a new game. I'll check and see if vortex derped the install. Install was correct but looking at it in FO4E there seems to be a conflict with the new resource menus under form id. I don't know FO4E very well to know how to fix it.
    1. SniperGiova
      SniperGiova
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      I made an override of the formID List WorkshopMenu01Resource and added 2 items. If you have a mod that modifies that same FormID list you should unify them. You can Add Master one to another and save, Exit and reopen the 2 and compare the 2 formID lists. It's not hard.
    2. PapaCheese911
      PapaCheese911
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      Setting this mod as a master worked. Thanks
    3. SniperGiova
      SniperGiova
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      Nice!