Great mod, with furious action from the beginning. Placing all that glassware must have taken ages, but don't you worry, I scavved every last bit. Well done.
Is the sewer entrance located exactly where the quest marker is? I looked all around, but still couldn't find the entrance. I put the mod at the end of the loading order - it doesn't help. I tried to fly around, turning on tcl, looked under heaps of garbage and under cars - nothing.
Edit: Lol. As soon as I wrote this here, after 2 hours of searching, I found the entrance. It is NOT where the marker is, but rather far away, towards the river if you go south, next to the blue truck. I write this for people like me, who are lost.
I played this not realizing where this was from, and I was amazed how cool it was. Playing with MAIM and True Damage and other AI mods made this very hard, I died like 20 times until I figured out what to do. Very fun.
Absolutely amazing. Could we get more dungeon type levels? They're the best content. I'd love to join you in crafting these mods if you'd take me onboard. I don't have much experience but eager to learn.
Could we see this mod in ESL format or flagged for ESL?
Echoing what others have said, I forgot I had installed this mod due to a long hiatus from playing. When I got the radio signal for the mayday I got genuinely excited because it was new and mysterious (even my spouse asked what I was hunched over my keyboard suddenly about.) It fits really, really well into the game, the level design is inspired and the fights are very fun. The Brotherhood "hook" at the center was a cherry on top.
Thank you for the 'dungeon' and I hope you do more in the future!
This was really, really well done! It felt so much like part of the game (I've got BoS battles with half the Commonwealth going on wherever I wander to). It took me a bit to realize this was your mod. It is also one of the most intense battle settings I've seen in the game, with at least a score of enemy firing from both sides into the street from above. Great little neighborhood that seems like it was well planned out also. A+ on this, and of course, Endorsed!
This was a fun little mod, I probably will keep it in my load order just for new area and quests. My only suggestion is to make the tunnel to get to the Plaza a little longer and like a few others said make it a settlement after quest. While it's really small I love the detail you put into it.
I run a heavily modded build (400 mods) with +30 expansion/interior mods and several other previs-affecting stuff: ZERO PROBLEM, this mod works flawlessly and is compatible with everything else.
I really liked the new location for it's very immersive and designed with taste. The FPS experience is tactical and fun and the enemies are just enough (not too many, nor too little). I've finished the game with the Minutemen *I'm level 85* and I found the raider version, is that what's suppossed to happen? Because I was kinda expecting gunners, to be honest.
In any case, perfect mod in its simplicity. Loved the enviroment. You got my endorsement! Thank you for your great work ^_^
I didn't thoroughly test the stages of the BoS quest, so I can look into other triggers to see if perhaps it didn't work right! Would love if you could add me on Discord so we can figure this out! @CreatyChameleon#3692
Just wanted to let you know that this is now patched! I had a simple logic error that wasn't checking a step properly and was relying on the wrong quest. Should work perfectly now!
Just tried the patched version and it worked perfectly fine. Actually I'm glad I got to experience both versions of the location even though I was already past the raider-level LOL The play with gunners was tougher and blunter, loved the trashed feel of the enviroment after the vertibird crash. Great work, really thumbs up
Btw, quick question: does the location respawn or it remains clean?
Would you ever consider a alternate version where it does? Concept sounds great, but I (and I think a few others may to) am a bit finicky about installing mods where I may only get one or two uses out of it, especially when it comes to location mods. If not I totally understand and you delivered a great mod non the less. Thanks for that.
34 comments
Edit: Lol. As soon as I wrote this here, after 2 hours of searching, I found the entrance. It is NOT where the marker is, but rather far away, towards the river if you go south, next to the blue truck. I write this for people like me, who are lost.
Playing with MAIM and True Damage and other AI mods made this very hard, I died like 20 times until I figured out what to do.
Very fun.
Could we see this mod in ESL format or flagged for ESL?
Thank you for the 'dungeon' and I hope you do more in the future!
I really liked the new location for it's very immersive and designed with taste. The FPS experience is tactical and fun and the enemies are just enough (not too many, nor too little). I've finished the game with the Minutemen *I'm level 85* and I found the raider version, is that what's suppossed to happen? Because I was kinda expecting gunners, to be honest.
In any case, perfect mod in its simplicity.
Loved the enviroment. You got my endorsement!
Thank you for your great work ^_^
Actually I'm glad I got to experience both versions of the location even though I was already past the raider-level LOL
The play with gunners was tougher and blunter, loved the trashed feel of the enviroment after the vertibird crash.
Great work, really thumbs up
Btw, quick question: does the location respawn or it remains clean?