Could you at least make it so you don't need any perks to craft the .32 receiver. I've always found it weird that you need to be a gunsmithing genius to make a big gun use a dinky little round. shouldn't it be 'weak, no perk required modification to big, Frick that deathclaw's booty, one shot killing machine' instead? Anyway, that's my opinion and a good suggestion.
Hey man, sorry for being eventually 5 days late on the reply to this post. Yea I can take a look at that and make an update for that. Funny thing about that is that I actually didn't realize that there were perk requirements for it until I was messing around with it for my recording sessions. But yes, that can be arranged.
Just so we are clear; why would anyone want to downgrade the hunting rifle? .32 ( 7.65 mm Browning Short) is basically a pistol ammo that is relatively weak, even more so in a hunting rifle. .22 would be a better choice IMHO.
Well, it's more of continuity over practicality. No, it doesn't make 100% sense that someone would chamber a rifle with something that small, especially with something that has Hunting in the name. But that was how it is, Fallout 3 canonically had it chambered in .32- why they would do that is beyond my guesswork and anybody else's as much as the guesswork in the how department. The main point of this is consistency. We have the Original Hunting Rifle and the Original .32 but no .32 conversion to bridge them together and/or keep the continuity. Whether that's gonna be part of the Capital Wasteland Final Product we've yet to see, but just in case, I did it for them. But hey, the lesser of two impracticalities. Have it chambered in a revolver-based pistol cartridge and be inconsistent, or have it chambered in what's basically civilian conceal-carry grade munitions but be consistent and maintain continuity.
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Just saying.