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  1. SniperGiova
    SniperGiova
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    About The Slog, it is better not to touch those Tarberry and don't plant there because there are a static object and the flora object (and a third kind of flora Tarberry that I couldn't find so is not storable), translated "even if you store those tarberries, the visible plant remain underwater" and also it seems that there is a Furniture item in which the workers go to "Idle" work, the same as in Sanctuary with people repairing walls and in the Castle with guarding spots.
    Furthermore, the flora Tarberries planted in the pool are not in the surface, I think because the pool is not at water lvl and the plants were heavy adjusted over the pool's water.
    Bethesda made a bit of confusion, because Tarberry plants are unscrappable, like every other plantable flora, but there is a scrappable list with them and Wild Tarberries, but you don't find any Wild Tarberries in Settlements so I don't know what were they thinking.
    Anyway I added also the big Tarberry plant and if anyone is interested I can differentiate the production: for example, in my personal files Carrots and Tarberries produce 0.25 workshop food (and occupy 0.25 work, so a single settler can farm 24 of them, since a settler produces 6 work units).
  2. nichdo01
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    Is there a Vortex download version available?
    1. SniperGiova
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      It should work with Vortex, unless something changed since last July. I haven't modded in a while..
  3. Babyboomer59
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    Just downloaded this mod in a new playthrough and am having the same problem as another user below is having, the tarberry icon is not showing up in the food menu, things I've tried is moving in load order along with looking at the mod via fo4edit which looked OK, but nothing that I tried solved the problem, the only other thing that I can think of is that I first have to have a tarberry in my inventory before it shows up? *shrugs*

    I just tried menu manager repair and still no luck, seems there's no support on this mod so removing it. 

    Edit in; Switched to "Advanced Food Harvest" mod, it works great. 
    1. SniperGiova
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      Hi! Sorry I've not been working on Mods since July and it seems they start to not work anymore.
      Most of the times I'd say the problem is because the item uses a directory that is already been modded by something else.
      And thanks for pointing out another Mod that "works great" on this page!
      Cheers
  4. Doug4gouD
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    Great idea - I'm not seeing any option for them in the workshop menu, though. Looked in food & special (as per pics) and seeing appletree bakery stuff, but no tarberries. That's the only mod I can see I've got that'd interfere. It's loading before this tarberry mod...
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    Also have Eli's Craftable Flower Pots, which I also like. And it's also loading before Plantable Tarberries - still no ingame sightings of this mod for me.
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    Just uninstalled the current version and reinstalled the initial version and that worked!  I'll retry the current version once I know the old version is working properly...
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    Planted & harvested tarberries using the old version, so that's now working. Will try the new version now.
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    1.1 is working for me now, saw tarberries planted with 1.0 and was able to harvest. 
    I've found the last few iterations of Vortex are doing one funky update of existing mods. Use to be the simple update one'd expect, now I'm getting file conflicts & redundant mod warnings doing the simple cloud icon update...       I think me or Vortex messed up the initial install.
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    1.1 Not working for me now. I can harvest tarberries - but it's again gone from the workshop menu - so I can't plant anymore. Reverting to 1.0
    Also, I see I can't move or scrap (or do anything other than harvest) tarberries once planted. I do like to fiddle, so any possibility of having them movable?
    1. SniperGiova
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      I didn't know that Mod, very nice and huge (128MB), I installed and checked and there are not conflicts (a couple of yellow conflicts with UOF4P) but none with Plantable Tarberries.
      I found Tarberries after Strawberry bush.
    2. BlazeStryker
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      Appletree won't have a problem, believe me. They draw from the Tarberry texture for their land-planted grapes but don't affect tarberries themselves.
  5. Magickingdom
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    If you don't have Homemaker, this is useful. Been planting these for years with Homemaker - Expanded Settlements. I can't imagine playing with out Homemaker though.
    1. SniperGiova
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      That's because I only started playing modded recently and I don't know Homemaker! I'll look into it, thanks.
    2. ecramer69
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      I might have another mod that allows this (but don't see one on my list that makes sense for it), but after cleaning the debris from the water in Sanctuary I can plant tarberries there and assign someone to farm them.  Haven't tried Homemaker though will go take a look at it based off what you said.
  6. BlazeStryker
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    I love the Slog, but no-one else being able to plant tarberries is stupid. This mod is crucial.

    There's only one thing more we need... the tarberries coming out of the jankier pool in Lexington (which was going to be used by the Quincy Survivors until the ferals drove 'em out) should not be wild.
    1. SniperGiova
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      Thanks mate!
      I just made it, the Lexington Tarberry I mean, I thought it was harder, but it took me 5 minutes to do it and test it.
      You can find it in the optional files
  7. ImmortalAbsol
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    Ah, brilliant.
    I believe the last solution for planting unusual/uncommon harvestables was a victim of the 'Mas Nexodus' (as I call it xD )
    1. BlazeStryker
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      It was. I honestly think the DLC/wild plantables needed to be their own slot in Resources in any event; wild/exotic foods.
    2. ImmortalAbsol
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      Warwick Melon, Institute Gourd, (clean/unirradiated) Fresh Melon/Corn/Carrots, GM Mutfruit etc
    3. SniperGiova
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      I never ate any Warwick Melon and Institute Gourd but as I see it, they come from particular places, hence it is not lore friendly to make them farmable imo, but it is an easy thing to do if you want.
      For Fresh vegetable is the same reasoning, BUT personally I find it stupid that they don't respawn, so I just halved normal producion (50/100 instead of 0/100) for every season.
      I still don't know well how it works and if it works, if it is just a % chance to harvest or it is harvestable every 2 days, as Mutated Fern has 10/100 I believe it respawns every 10 days, but I dunno if you need to chance cell or else.
      An interesting thing, is the possibility to make changes of spawning for each season, but Beth thought it was too much to actually make some Winter flora (like 100/100 in Winter, 50/100 in Fall and Spring and 0/100 in Summer)  some in Spring etc.
      I am also testing a modification to Melon and Gourd that yield Melon and Gourd Blossoms half of the time, but I believe it works only on Workshop Production, that is quite hardcoded for me.
      Got so many ideas..