could you make a merged AIO mod of mantises, geckos, cazadores, bighorns and centaurs? the mod that fixes and tweaks the unique creatures mod, which includes your mods sadly also removed them for whatever reason
that's the old 76. try searching in youtube how the 76 community is now... the player's in its community is making it work. but i wouldn't know coz i dont have access to it but so far ive heard good stuff.
Not true. Just on steam Fallout4 averages 15k players while Fallout76 averages 5k. Keep in mind FO4 is a 8 year old game, and FO76 is only 3 years old, so 76 should be doing much better than 4.
It's kinda unfortunate he works for bethesda now. I know it was his dream and all, But the capital wasteland project took such a heavy hit when he left. As for 76, it's not bad. On release it was easily one of the worst games known to mankind. But now it's relatively alright. They did make some good quality of life improvements over fo4's systems. They also made some things worse though.
Been using this mod for a long time without any issue, but for some reason super mutants have started to act hostile towards them and kill them on sight :/ Whenever I enter a super mutant-infested dungeon and hear shots in the distance, you can bet it's a centaur getting killed...
I doubt it has anything to do with it, but it looks like it started after beating Nuka World and coming back to the Commonwealth.
EDIT: this can be simply fixed by disabling the mod, loading your game, saving, then re-enabling the mod. Just to avoid any glitch affecting already spawned mutants hounds or centaurs, I did all of this in Nuka-World (next to no super mutants spawn there) and waited a couple of days there for the Commonwealth cells to respawn.
EDIT 2: the issue came back again after a while unfortunately...
It would be nice if there were more of these spawning. So far with almost 48hrs of playtime, I've maybe seen a total of 5 Centaurs. Wasn't like that in Fallout 3 or even New Vegas.
Also gibs would be nice, but that's a whole another project.
I know the centaurs added at the moment are kinda bugged (highly unlikely to get updated). may I ask how often the glitches occur so i get the idea if they are gamebreaking-ly annoying? I really want them in my game.
is there any chance for ALL in one creature pack? I know you have make them esl but I just wanted to ask, not for number of files in game but for one big creature pack
It breaks my heart that none of the mods you guys make work in VR due to the fact they are Esl files... ? Still, that is not to discount your amazing work! Keep it up! ? I have always dreamed of having Centaurs back in Fallout 4, thanks for making that wish come true!
Switching to ESP is a very easy task. Turn on Fo4edit and uncheck ESL at flag. Then replace the file extension with an ESP. Switching ESL to ESP is simple, but switching ESP to ESL is a lot to consider. Therefore, it is more preferable that it is basic with ESL.
maybe I'm missing something or doing something wrong but for years now whenever I had an issue with an esl like purple textures or something I had zero issue just renaming .esl to .esp - MO2 just says it is an esl labeled esp and everything works. Maybe that only works with landscape texture mods? But this is how I got a bunch of Spiffyskytrooper's mods to work - like his quarries only had an esl version and doing that made his textures start rendering. Not sure if that'll work for VR but thats been my experience...
maybe I'm missing something or doing something wrong but for years now whenever I had an issue with an esl like purple textures or something I had zero issue just renaming .esl to .esp - MO2 just says it is an esl labeled esp and everything works. Maybe that only works with landscape texture mods? But this is how I got a bunch of Spiffyskytrooper's mods to work - like his quarries only had an esl version and doing that made his textures start rendering. Not sure if that'll work for VR but thats been my experience...
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As for 76, it's not bad. On release it was easily one of the worst games known to mankind. But now it's relatively alright. They did make some good quality of life improvements over fo4's systems.
They also made some things worse though.
I doubt it has anything to do with it, but it looks like it started after beating Nuka World and coming back to the Commonwealth.
EDIT: this can be simply fixed by disabling the mod, loading your game, saving, then re-enabling the mod. Just to avoid any glitch affecting already spawned mutants hounds or centaurs, I did all of this in Nuka-World (next to no super mutants spawn there) and waited a couple of days there for the Commonwealth cells to respawn.
EDIT 2: the issue came back again after a while unfortunately...
Also gibs would be nice, but that's a whole another project.
"This mod adds the classic centaurs alongside the Fallout 4 mutant hounds (yes its compatible with institute centaurs)."
Switching ESL to ESP is simple, but switching ESP to ESL is a lot to consider. Therefore, it is more preferable that it is basic with ESL.