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HcGxGrill and TheFriedturkey

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GrilledTurkey

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179 comments

  1. SwissSanchez
    SwissSanchez
    • supporter
    • 5 kudos
    Absolutely horrifying as ever, well done. Seems (to me) like a nice balance between centaurs and mutant hounds.
  2. DarkChocolateBunny
    DarkChocolateBunny
    • supporter
    • 3 kudos
    Can we please get a super mutant redux patch to work alongside this?
  3. HoomanPlus62
    HoomanPlus62
    • supporter
    • 9 kudos
    SCOURGE patch when?
    1. blackemperor145
      blackemperor145
      • supporter
      • 0 kudos
      This late but there is already a patch on the Scourge Repository.
  4. msx77412
    msx77412
    • premium
    • 130 kudos
    Awesome mod but how does it collide with PRP? Endorsed.
  5. SmashTime1904
    SmashTime1904
    • supporter
    • 1 kudos
    will these work with Institute Centaurs?
    1. FFantasykid69
      FFantasykid69
      • supporter
      • 10 kudos
      +1
    2. skiesbleed
      skiesbleed
      • premium
      • 70 kudos
      It says it does in the mod description:

      "This mod adds the classic centaurs alongside the Fallout 4 mutant hounds (yes its compatible with institute centaurs)."
    3. boxerbeast1
      boxerbeast1
      • member
      • 8 kudos
      +
  6. chainsoar
    chainsoar
    • supporter
    • 1 kudos
    Heads up for anyone who uses WhiskyTangoFawks' 'Super Mutant Redux AWKCR-Free Lite' that it breaks this mod. Entirely my own fault for forgetting I had this installed when I downloaded the other, but anyone wanting to run both should be aware.
    1. Albrecht129
      Albrecht129
      • member
      • 2 kudos
      hmm i never use awkcr thanks for the heads up
    2. ZananoQ
      ZananoQ
      • premium
      • 2 kudos
      How does it conflict? I'm running both and the only issue I've noticed is sometimes a centaur will be a mutant hound.
  7. Ketsumei69
    Ketsumei69
    • premium
    • 0 kudos
    Just wanted to say I absolutely love all your mods that bring the past game characters into fallout 4. You're a brilliant mod and coder kudos!
    1. TattleByTale
      TattleByTale
      • BANNED
      • 10 kudos
      If you play Fallout 76, he's created some pretty popular weapons and armors for that game.
  8. 98DANI
    98DANI
    • member
    • 0 kudos
    Кентавры Столичной Пустоши +AAF Будет работать анимация ?
  9. the1holy
    the1holy
    • member
    • 23 kudos
    could you make a merged AIO mod of mantises, geckos, cazadores, bighorns and centaurs? the mod that fixes and tweaks the unique creatures mod, which includes your mods sadly also removed them for whatever reason
    1. Battlemane
      Battlemane
      • BANNED
      • 31 kudos
      No, this author now works for Bethesda developing content for Fallout 76.
    2. SpencerGuzman
      SpencerGuzman
      • member
      • 7 kudos
      no one even plays fallout 76!!
    3. MrUTss
      MrUTss
      • member
      • 0 kudos
      that's the old 76. try searching in youtube how the 76 community is now... the player's in its community is making it work. but i wouldn't know coz i dont have access to it but so far ive heard good stuff.
    4. homiloko
      homiloko
      • member
      • 14 kudos
      Not true. Just on steam Fallout4 averages 15k players while Fallout76 averages 5k. Keep in mind FO4 is a 8 year old game, and FO76 is only 3 years old, so 76 should be doing much better than 4.
    5. lokvirofskyrim
      lokvirofskyrim
      • member
      • 9 kudos
      It's kinda unfortunate he works for bethesda now. I know it was his dream and all, But the capital wasteland project took such a heavy hit when he left.
      As for 76, it's not bad. On release it was easily one of the worst games known to mankind. But now it's relatively alright. They did make some good quality of life improvements over fo4's systems.
      They also made some things worse though.
    6. Craola
      Craola
      • member
      • 22 kudos
      Dude went from making awesome content for free, to being paid to make mediocre content for a mediocre studio.
    7. seagulls001
      seagulls001
      • supporter
      • 2 kudos
      I wouldn't want to do free work for ungrateful children either
  10. deleted58191551
    deleted58191551
    • account closed
    • 19 kudos
    Been using this mod for a long time without any issue, but for some reason super mutants have started to act hostile towards them and kill them on sight :/ Whenever I enter a super mutant-infested dungeon and hear shots in the distance, you can bet it's a centaur getting killed...

    I doubt it has anything to do with it, but it looks like it started after beating Nuka World and coming back to the Commonwealth.

    EDIT: this can be simply fixed by disabling the mod, loading your game, saving, then re-enabling the mod. Just to avoid any glitch affecting already spawned mutants hounds or centaurs, I did all of this in Nuka-World (next to no super mutants spawn there) and waited a couple of days there for the Commonwealth cells to respawn.

    EDIT 2: the issue came back again after a while unfortunately...