Heads up for anyone who uses WhiskyTangoFawks' 'Super Mutant Redux AWKCR-Free Lite' that it breaks this mod. Entirely my own fault for forgetting I had this installed when I downloaded the other, but anyone wanting to run both should be aware.
could you make a merged AIO mod of mantises, geckos, cazadores, bighorns and centaurs? the mod that fixes and tweaks the unique creatures mod, which includes your mods sadly also removed them for whatever reason
that's the old 76. try searching in youtube how the 76 community is now... the player's in its community is making it work. but i wouldn't know coz i dont have access to it but so far ive heard good stuff.
Not true. Just on steam Fallout4 averages 15k players while Fallout76 averages 5k. Keep in mind FO4 is a 8 year old game, and FO76 is only 3 years old, so 76 should be doing much better than 4.
It's kinda unfortunate he works for bethesda now. I know it was his dream and all, But the capital wasteland project took such a heavy hit when he left. As for 76, it's not bad. On release it was easily one of the worst games known to mankind. But now it's relatively alright. They did make some good quality of life improvements over fo4's systems. They also made some things worse though.
Been using this mod for a long time without any issue, but for some reason super mutants have started to act hostile towards them and kill them on sight :/ Whenever I enter a super mutant-infested dungeon and hear shots in the distance, you can bet it's a centaur getting killed...
I doubt it has anything to do with it, but it looks like it started after beating Nuka World and coming back to the Commonwealth.
EDIT: this can be simply fixed by disabling the mod, loading your game, saving, then re-enabling the mod. Just to avoid any glitch affecting already spawned mutants hounds or centaurs, I did all of this in Nuka-World (next to no super mutants spawn there) and waited a couple of days there for the Commonwealth cells to respawn.
EDIT 2: the issue came back again after a while unfortunately...
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"This mod adds the classic centaurs alongside the Fallout 4 mutant hounds (yes its compatible with institute centaurs)."
As for 76, it's not bad. On release it was easily one of the worst games known to mankind. But now it's relatively alright. They did make some good quality of life improvements over fo4's systems.
They also made some things worse though.
I doubt it has anything to do with it, but it looks like it started after beating Nuka World and coming back to the Commonwealth.
EDIT: this can be simply fixed by disabling the mod, loading your game, saving, then re-enabling the mod. Just to avoid any glitch affecting already spawned mutants hounds or centaurs, I did all of this in Nuka-World (next to no super mutants spawn there) and waited a couple of days there for the Commonwealth cells to respawn.
EDIT 2: the issue came back again after a while unfortunately...