Pinning this here since we always get these bug reports that are conflicts: If you are experiencing issues modifying the armor you most likely have a mod that heavily edits in game functions, such as AWKCR, our mods are always made with vanilla game using CK so any mods that heavily edit menus or in game functions will cause these conflicts. In such case you will need a patch for compatibility.
If anyone is struggling with finding the entrance: on the left of the main entrance to the Robco office, you'll find blue building and on the opposite side there is a door near the blue container, so this is entrance to the Enclave hideout.
i have absolutely no idea where this armor is. i got to the huge storage room with the protectron but i don't know where to go from here, i've been looking around for like 10 minutes
is there any way to use this model as a replacer for the hellfire x03 power armor? honestly it looks awful and this one seems to be the best option to replace it with.. I had the same sentiment with the cc x02 fortunately there was a mod to replace it with the mod for x02. any way can make this as a replacer? or is it possible to do some editing? I don't know anything about modding so if anyone can point me in the right direction, it'd be awesome
The entrance to where you get the power armor conflicts with another entrance added(?) by Vault 4, so a compatibility patch would be needed. Otherwise tcl would be useful in accessing the dungeon.
No, I'm not asking for ultima to update the plugin to move the entrance as this is more of a user problem anyways, just in case there was any confusion.
That can happen even in vanilla, PA frame sets your Strength to 11 even if you would normally be higher and disable all your Pocket/Deep Pocket armor upgrades.
I love this power armor. Its by far my favourite. Just got a problem with it: doesn't seem to have a headlamp option (or when I try to use it ingame it doesn't light anything).
Is this a bug? Can someone please help me? I am using this mod alongside AWKCR and WIPAG (Worsin's Immersive Power Armor Garage).
EDIT: It seems to be a bug that causes the headlamp to be unequiped... Does anyone know how to fix this please?
A little late but I have a problem in the mod in the decal area of the right arm, the decal in all the possibilities is too high up and it cuts or clips with the armor, can it be fixed or does someone know how manually in the move the decal a little lower so it doesn't clip?
I don't know if it affects, but I have installed the mod that fixes the problem with the right arm and certain areas of the frame so that they aren´t clipped or affected by the armor, especially the armor mods.
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If you are experiencing issues modifying the armor you most likely have a mod that heavily edits in game functions, such as AWKCR, our mods are always made with vanilla game using CK so any mods that heavily edit menus or in game functions will cause these conflicts. In such case you will need a patch for compatibility.
The entrance to where you get the power armor conflicts with another entrance added(?) by Vault 4, so a compatibility patch would be needed. Otherwise tcl would be useful in accessing the dungeon.
No, I'm not asking for ultima to update the plugin to move the entrance as this is more of a user problem anyways, just in case there was any confusion.
Great mod and I was wondering if you would add it to xbox?
Any chance to have this masterpiece on Xbox ?
that would be awesome
Just wonder if there is any way to increase carry capacity for this PA, for some reason my character carry capacity is lower when using this mod
Just got a problem with it: doesn't seem to have a headlamp option (or when I try to use it ingame it doesn't light anything).
Is this a bug? Can someone please help me? I am using this mod alongside AWKCR and WIPAG (Worsin's Immersive Power Armor Garage).
EDIT: It seems to be a bug that causes the headlamp to be unequiped... Does anyone know how to fix this please?
I don't know if it affects, but I have installed the mod that fixes the problem with the right arm and certain areas of the frame so that they aren´t clipped or affected by the armor, especially the armor mods.