Hi mate, Your mod is interesting and I will give it a try.
Greetings.
NOTE from a purist (me): A cleanroom suit is not meant to potect against environmental dangers, but to avoid contamination of samples or objects by the own workers. For example they are used in microchip crafting plants, or in space probes engineering plants :)
Thanks for trying the mod m8 I do agree that im stretching the definition of a cleanroom suit and its functionality due to how advanced in technology I think the institute is and how they could have developed their cleanroom suits to have that functionality... and I also want a better hazmat suit ngl
I haven't used either in a while. Can you attach the railroad weave to the cleanroom suit?
And I swear I have seen a clear visor version of that suit but I can't find it anymore - maybe it was taken down. Is making it have a clear visor difficult to do?
Ok, to answer the first part I think I could make it compatible with ECO to add Ballistic weave, shouldn't be a problem, will create an optional version of it, for the second part I do not know how to edit meshes so I am not going to be able to make that, at least not now, but thanks for the feedback.
Thanks for that other link - though note that isn't just a visor retexture it changes the whole suit to not take up any armour slots, so it could possibly conflict with this mod as they both touch the stats of the suit? Maybe load ordering may allow both mods to work??
As for weave I use Simple Ballistic Weave Expansion - which includes weave for the clean room suit (its full list of weave clothing is in this doc). I use it partly because it carries UFO4P fixes but doesn't require AWKCR or anything else except the game+dlcs.
ok this one I will get to know and make a compatibility patch if needed, was using ECO since I dont like AWKCR but it also adds some other features that I dislike and this seems simple enough
8 comments
Your mod is interesting and I will give it a try.
Greetings.
NOTE from a purist (me): A cleanroom suit is not meant to potect against environmental dangers, but to avoid contamination of samples or objects by the own workers. For example they are used in microchip crafting plants, or in space probes engineering plants :)
I do agree that im stretching the definition of a cleanroom suit and its functionality due to how advanced in technology I think the institute is and how they could have developed their cleanroom suits to have that functionality... and I also want a better hazmat suit ngl
And I swear I have seen a clear visor version of that suit but I can't find it anymore - maybe it was taken down. Is making it have a clear visor difficult to do?
https://www.nexusmods.com/fallout4/mods/19954
As for weave I use Simple Ballistic Weave Expansion - which includes weave for the clean room suit (its full list of weave clothing is in this doc). I use it partly because it carries UFO4P fixes but doesn't require AWKCR or anything else except the game+dlcs.