Fallout 4

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SKKmods

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SKKmods

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  1. SKKmods
    SKKmods
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    ********************************************************************************************
    If you have read the comprehensive solution description and still need satire or irony,
    use the SKK Mods Discord channel? https://discord.gg/tgKNT77DC8
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  2. ElderMalaclypse
    ElderMalaclypse
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    Your creativity is off the charts, thanks for all your mod work.

    Just to clarify.  This doesn't alter the Handy race to use idles like a settler, but allows them to be assigned to guard posts and creates a farming idle that attatches to crop flora placed from the workshop for the Handy to use?  So the Handys don't have idles to assign them to stores or industry...yet?
    1. SKKmods
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      Thats correct, to assign Handy robots to stores would need:

      (a) All Handy voices changed to settlers for the vendor interactions, Handys talking like settlers is uninteresting.

      (b) Additional vendor voice lines generated for all the different handy voices which is beyond tedious for a zero outcome.
    2. yuk75
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      This "mod" does Mr Handy lines. It would definitely be super interesting to put robots as store owners, just like in diamond city! You could create a 24 hour market ha ha. Would be super cool :D. Oh you could make an Assaultron be the gun store owner like in goodneighbour lol. Or a Sentry bot ha ha. 

      https://www.nexusmods.com/fallout4/mods/49340
  3. Brownny2
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    I wonder if I am doing something wrong or if I should put this mod at the bottom of my load order, but I made handybots for egret tours marina and assigned them to vanilla crops but they just stand there. Am I supposed to assign them to specific crops? 

    I also cant get the waiter mod to work either, I assigned a settler to it and she is standing there doing the animation but she does not come to take my order, I am at starlight drive-in using that prebuilt counter and stool.
    1. SKKmods
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      If you assign a handy to flora that is recognised by the workshop system then markers and AI packages will be generated.

      Sounds like you have another mod blocking AI packages which is impossible to unpick without script debug logging to show what blocking AI package the actor is trying to run.
  4. Veratai
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    what about automatron handies? which is, whichever robot that has the thruster & its arms. they also just stand there near a plant, not utilizing any animation but idle
    1. SKKmods
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      If they are based on the handy race then yes, otherwise no. 

      I dont know for sure and dont really care as I never load the DLCs.
    2. asmallauthor1996
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      I’ll run a test in a couple hours then give you an update as to what I find out. But like SKK50 said, it SHOULD work so long as the Automatrons created/altered are coded as the Mr. Handy race.
    3. Veratai
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      well as far as i know, mr handy thruster is what makes a robot that race. but i am not sure if its separate from a vanilla mr handy race.
    4. asmallauthor1996
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      Indeed. In regards to the Mr. Handies from the vanilla/base game and the Automatron DLC being the same "race." I've had no difficulties on my part with assigning both the robotic settlers of Greygarden and custom Automatron settlers. Codsworth and pre-Synth Curie also have no issues and Ada (when given a Mr. Handy body) is still good as well.

      So far, SKK50, your mod has been nothing short of a success on my end. And is another must-have for a playthrough that you've created.
    5. Veratai
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       that is splendid :)
      although.. what about that troublesome mr handy animation marker? oO
  5. azayzel54
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    Just curious but if I were to remove all the plants in Graygarden (so I can place them where I want to), would it allow me to assign those Graygarden robots to any new plants I replace the one's already there with?

    Thanks
    1. SKKmods
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      Ummm, yes thats totally the whole point of the solution. 

      If not it would just be, like, an April fool with some random words and pictures. 

      Please help me to improve the description by suggesting how I can better explain what this does to you.
    2. azayzel54
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      Actually I was and am just grateful for the fact that now I can build my own settlement or use others settlement blueprints (particularly those centered around Graygarden) without having to limit myself to building around those robots. I'm honestly amazed at how much you have shared and improved upon Fallout 4. Astounding. I was just asking for clarification, and there is indeed no need for any further words on your part.

      Thank you so much for all that you have created and shared :)
    3. SKKmods
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      Ah OK no problem & my pleasure.
  6. ImmortalAbsol
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    I have always wanted my Handy's to actually farm with the animation like the Greygarden ones.
  7. niston
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    1. SKKmods
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      Liberty Prime approves* this message.

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