In the past,several Moders have made statements about how many problems arise in the area around red rocket, you have 3 major settlements very close to one another and now your adding a fourth. Is it in it's own world space because that's the only way I see for there to be no problem?
Thank you for this mod that adds more interiors. It's working fine so now. Can I make a request? I've always wanted to make this a settlement.Nuka-Town backstage
hi , thx for this mod , i have a problem , i use the vault 111 mod by caleb with vault tec addon , its my first settlement , can u create a patch for this 2 mods , your mod and calebs mod , that would be great , without a patch i can`tuse ur mod (:
thank you for the update, now it doesn't crash anymore with the cats, however there's plenty of white squares replacing custom settlements or important locations such as Listening Post Bravo, Molerat Tunnel, Vault 111 and Revere Beach to name a few, besides there's still an issue with the sanctuary basement being clipped and invisible floor unless entering workshop mode, i will wait until this mod is conflict free and has been tested to the fullest.
i finally found out why this mod crashes constantly on gameplay, installed buffout 4 today and it pinpointed that custom textures (most likely the lewd paintings) or even the cats with white squares caused the crashes due to precombine error, so maybe in the next update you can get rid of the paintings or custom textures or clean all precombine data? this is what it said: E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(60): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x80070057. This will crash the game.
Yeah, I have tried the latest versions - still can't near Sanctuary or Red Rocket. CTD.
I went to home plate, installed this, fast travelled to Tenpines - No CTD - found the hatch to the basement - went in. There was the cat immediately and then I fell through the void - not physical aspects to the basement - furniture was there but no structure.
Thank you for trying with this. For some reason it won't work for me.
Updated - tried this from a new game and sped ran through to out of vault.
Sanctuary Red Rocket - CTD Tenpines - can get to the hatch, fall into void (all white with hanging furniture and falling over over and over) Starlight - same Tenpines Sunshine - same Tenpines - but also the LOD for the warehouse fades in and out - walls disappearing.
New game and this mod last of anything - I am not sure how anyone has this working? Is there a secret?
I am not sounding harsh, just would really like to see this work. John
it did work for me but it still has the chinese languaje issues like i posted recently, appart from the invisisble floor on the sanctuary basement, perhaps you should check your load order?, also you may want to install Buffout 4, fallout 4 unnoficial patch and previsibles repair pack, since i installed those mods i haven't had a single crash in an 6 hour or + playthrough, even with more than 250 mods active
Now I use this mod as well. As soon as I uninstall it and install it again, there will be the same problem as you. I usually use "Creation Kit" to solve the problem, load the mod with "Creation Kit", then click the "world space" menu in the main window and choose the command of "pre merge geometry for loading area"; Then, click "Visibility" again in the main menu bar, and select "Generate Visibility for All Loaded Cells" and "Generate Precombined Visibility for All Loaded Cells" in the drop-down submenu.Therefore, I suggest you also install "Creation Kit" to solve it.
nope, still crashing, either remove the lewd pictures entirely from the mod or the house cats in all the basements, cause it still causing ctd when fast traveling after a few short minutes, check the entire mod with FO4Edit or clean it entirely, here's what the buffout4 log showed:
E:\Repos\f4se\Buffout4\src\main.cpp(70): [info] Buffout4 v1.24.5E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(60): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x80070057. This will crash the game.
Thanks for the answers. There are three questions? 1. The settlers are not tied to the workshop. 2. Settlers at the appointment, do not see beds, hospitals, bars, shops. When assigned, they run into the corridor. 3. The room connected to Vault 111, has no floor textures, possibly friezes, when installing new beds, water and food generators, they look like a floor and restarting the game does not help. There are no workshop locations.
The basement I originally made was only used as a player's room, without considering the function of recruiting settlers. I took time to improve the function of the workshop.
58 comments
you have 3 major settlements very close to one another and now your adding a fourth. Is it in it's own world space because that's the only way I see for there to be no problem?
Can I make a request? I've always wanted to make this a settlement.Nuka-Town backstage
WHAT IS YOUR WALLPAPER HAHA I SEE A HAIRY COOCHIE
this is what it said: E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(60): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x80070057. This will crash the game.
My suspicion was a texture issue - glad that regularrigby64 found this.
I look forward to this being more compatible - sounds like an awesome mod.
John
I went to home plate, installed this, fast travelled to Tenpines - No CTD - found the hatch to the basement - went in. There was the cat immediately and then I fell through the void - not physical aspects to the basement - furniture was there but no structure.
Thank you for trying with this. For some reason it won't work for me.
John
Sanctuary Red Rocket - CTD
Tenpines - can get to the hatch, fall into void (all white with hanging furniture and falling over over and over)
Starlight - same Tenpines
Sunshine - same Tenpines - but also the LOD for the warehouse fades in and out - walls disappearing.
New game and this mod last of anything - I am not sure how anyone has this working? Is there a secret?
I am not sounding harsh, just would really like to see this work.
John
E:\Repos\f4se\Buffout4\src\main.cpp(70): [info] Buffout4 v1.24.5E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(60): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x80070057. This will crash the game.
Those pictures are the only thing incorporated in the "Textures.ba2" ... so if you don't want the pictures you just have to remove the ba2
John
It would be great if you would post a change log with each update.
There are three questions?
1. The settlers are not tied to the workshop.
2. Settlers at the appointment, do not see beds, hospitals, bars, shops. When assigned, they run into the corridor.
3. The room connected to Vault 111, has no floor textures, possibly friezes, when installing new beds, water and food generators, they look like a floor and restarting the game does not help.
There are no workshop locations.