Fallout 4
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Dashboarderian

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Dashboarderian

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10 comments

  1. BryanBreynolds
    BryanBreynolds
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    1st person PA bug is still not completely fixed.
    The walking animation is still fucked up, but the game is still playable compared to thousands of mods with this lurking bug and no patches except for a handfull of mods.
    And this probably has something do to with STS, when you're reloading in 1st person while in PA, the rifle starts to wobble and the only way around it is to holster and equipp again.

    Thought y'all should be aware.
    1. Dashboarderian
      Dashboarderian
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      I no longer use this mod. So i don't think it'll get updated.
  2. demon12340
    demon12340
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    Can you make a merged version of the original weapon esp instead of the Standalone esp? 
    1. demon12340
      demon12340
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      I tried but it didn't work
    2. Dashboarderian
      Dashboarderian
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      Why? A lot of footstep patches use a separate esp.
    3. demon12340
      demon12340
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      I'm really sorry if I asked you a rude favor. I wanna reduce the number of esp as much as possible.
    4. Dashboarderian
      Dashboarderian
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      This plugin is flagged as .esl internally and should not take over plugin slot.
    5. demon12340
      demon12340
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      Then maybe I'll just copy and move the meshes folder to the original weapon folder. In the esp of this mod, 'PowerArmor RaceAdditiveSubGraphDataAKM',
      If I transfer it to the original weapon esp and write it, does it work with the same function?

      When I did it, I wrote it without a typo. but it didnt work
    6. demon12340
      demon12340
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      I finally did it, but there is one problem.
      No animation exists for vertical gripping. There is a problem of holding the handguard without holding the vertical grip when running or aiming.
    7. Dashboarderian
      Dashboarderian
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      It's difficult to make animation for Power Armor and that cannot be fixes unless new PA animations are made for vertical gripping