Hello! It would depend entirely on whether or not the add-on packs required are on Bethesda.net. If they are, then I can create and upload the mod to Bethesda.net for Xbox users to enjoy. If they're not, then the plan will likely not function well and it would be best to not port it over.
I believe I removed it after the last update to ensure folks wouldn’t update to 2.0 mid-use of the old version and break their saves. If you think it’s been long enough since the update, I’m happy to add it back!
I assume the warning about not upgrading mid-playthrough is not upgrading an existing castle settlement with this new version, yeah? I haven't done castle yet, so I should be ok?
yeah. basically, if you used the old version, don't use the new version until a new save out of an abundance of caution. that being said, i know you and if you baby the power grid, you can get away with it if you had the old one installed. (i tested it in my current playthrough just to see what would happen and it seemed to treat it as two separate city plans, so scrapping the old one and building the new one caused no issue)
I've installed all the requirements but on my game nothing like your screenshot, instead I got metal scaffolding not a brick wall like your picture, this is the screenshot https://imgur.com/a/p82R6cK any idea how to fix this?
Ok, so I can install the mod before i start a new game, right? But I can't choose the city plan in the SS2 desk, until i have finished the quest, right?
Love the design - but you might want to be careful in the future when you update the file that you don't change the plugin file name. Can cause issues with people's load orders and missing plugin warnings because the save is going to look for a plugin with the same file name.
You CAN change the plugin name, but I am not sure how SS2 and the game fare with that. especially if you are using the city plan.
A more neutral plugin name is better, and you can put the version number into the header, at least in xedit, you can add an entire description there, too.
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But I can't choose the city plan in the SS2 desk, until i have finished the quest, right?
so I need to keep the plug-in file the same name from now on (1.1)?
A more neutral plugin name is better, and you can put the version number into the header, at least in xedit, you can add an entire description there, too.
Also like how it actually looks like a planned settlement - too many look like junkyards as opposed to something that had a plan.
thanks for sharing.