The PRP Lite Merged build with the BostonFPSFix plugin name was retired as of today's update, existing users should migrate to PRP Lite and start a new game.
The original BostonFPSFix plugin replacer was updated to 0.38 which has a pair of location updates to sync with UFO4P 2.1.7, and shall be the only plugin on this mod page going forward.
Edit: Fixed wrong category for the file. Moved from Old Files to Main.
"I have PRP already installed, do I need this?" Nah. This is strictly intended as a bugfix/performance improvement for Boston FPS Fix users that have a high amount of worldspace changes or other reasons that prevent them from using PRP itself. I specifically didn't make any other changes but fixed up cell headers forwards.
"You mentioned a larger compat footprint, what's that about?" One of the fixes implemented was forcing correct precombine headers for specific cells that got clobbered in the build process for the official DLC, which as a result might have compat issues in certain situations depending on the cell. Unlikely, since only the dates and precombine filename gets forwarded from the esm. If in xedit in your load order and any of the specific cells are blank, it's fine to forward them to the other mod as well if only all three are blank.
"Does this work with [insert mod here]?" This won't change compat with the original mod with the exception of a few specific cells. Mods like CRP and Desperados for example have their own previsibines, and you don't need BFPSFix with them or PRP. Also, as per usual for Frost users, they have their own fixes patch that should be used in place of BostonFPSFix or PRP. Review the installation guide that's floating around for that.
"What's with all the excessive XPRI entries in the plugin?" That's in the original mod as well, an artifact of the method Valyn81 used years ago, and we don't do it that way now for this reason. I'd have cleaned them, but it's faster to just rebuild the mod with my method.
"The mod previously mentioned improvements to performance in specific cells, but now I'm not seeing any compared to baseline Unofficial Patch, what's that about?" As of 2.1.4 UF4OP and newer, they merged in the bugs I filed to fix the header issues and the LOD fix as described in the mod's description, and thus the now identical to their plugin records which was then purged from the mod here as of 0.34 to shrink the plugin's size.
"This mod requires DLC!" Then don't download it, I target the AIO version of the original and nothing else. You want the original Boston FPS Fix separate downloads.
"What happened to the PRP Lite replacer?" Dropped it, I'm not maintaining that specific build anymore and I figure most have gotten the message by now. There's an update for the replacer plugin pending, but that's it. (The plugin fixes, not the PRP Lite build that was created with BFPSFix's plugin name in mind which is depreciated)
so we should only forward those three records if they're blank to avoid conflicts or forward them if they're different aswell? bc i have a lot of vanishing meshes around university point and a few mods with different dates in xEdit.
edit: or should i just not use this at all if im playing on a NASA pc and dont have much problems with fps, and actually more problems with compatibility with other worldspace mods with this installed?
Hi guys. Can I install this mod Alongside the mod "Previsibines Repair Pack Stable Branch - PRP" (web: https://www.nexusmods.com/fallout4/mods/46403?tab=posts) to increase FPS for my game.
I've seen some of you were asking about Scrap Everything mod, will Boston FPS Fix - PRP Edition fix the broken precombines and what version of this mod is required for old gen game version (1.10.163.0).
Below I will provide the results of my tests which I ran yesterday, also my machine specs so you could compare it to your machine and, therefore, roughly know what to expect performance wise. Hopefully, this will help answering loads of questions, or, which is more likely, will produce even more questions.
My specs: Screen resolution - 2560 x 1440 CPU - i9 9900K 5.0 GHz Ram - 64 Gb 3,600 MHz GPU - 3090Ti 2Tb SSD
Game version - 1.10.163.0 (Ultra graphical preset, everything maxed out) Script Extender version - 0.6.23 (relevant to my game version) Unofficial Fallout 4 Patch - version 2.1.5 (relevant to my game version) Mod Organizer 2 - version 2.5.2 Bethini Pie - version 4.11 - set for Ultra settings, nothing else was adjusted, only recomended tweaks applied
I started a new game with Boston FPS Fix - AIO (0.32) installed and active, alongside with other 270+ plus mods (including loads of 2K texture replacers). Scrap Everything mod was also installed (FOMOD page 1 - Scrap Everything - Ultimate Edition, page 2 - Sprint Fix, Scrap Expansion), but plugin was not active at this point. Was running around the heavy build areas, like Financial District, Theater District, Boston Downtown, Back Bay for about 40-50 minutes for each test, with tgm console command on.
TEST 1
- Boston FPS Fix - AIO (0.32) (Scrap Everything inactive) Increadible performance across all heavy build areas. On average 80-90+ frames in areas like Financial district, Theater district, Boston Downtown and similar heavy build areas. Lowest FPS was 60-70 frames somewhere in Financial district. Lexington, Corvega - 120-130+ frames.
Saving the game, hard save 1, in a middle of Back Bay area. Activating Scrap Everything plugin. Loading the hard save 1.
TEST 2
- Boston FPS Fix - AIO (0.32) + Scrap Everything (plugin active) NEGATIVE! Chunks of buildings, of roads, the whole buildings, even the whole areas disappearing (previsibines issues). Significant decrease in performance compare to last test. Most of the time 45-60 with drops to 40 frames. Ocassionally up to 70 frames. Repositioning Scrap Everything esp in load order, above or below Boston FPS Fix - AIO (0.32), does not change anything.
Before running TEST 3, I installed Boston FPS Fix - PRP Edition (0.34) overwriting original Boston FPS Fix - AIO (0.32) mod.
Loading the hard save 1.
TEST 3
- Boston FPS Fix - AIO (0.32) + PRP Edition (0.34) (Scrap Everything inactive) Performance wise even better than using Boston FPS Fix - AIO (0.32) on it's own. Overall, most of the time 100+ frames, in some areas 80-90, ocassionally goes down to 60-70, but for very short time. It is pretty increadible to have 100+ frames in heavy build areas of Boston. Didn't check Lexington, Corvega area. Would expect 130+ frames compared to TEST 1.
TEST 4
Loading the hard save 1.
- Boston FPS Fix - AIO (0.32) + PRP Edition (0.34) + Scrap Everything (plugin active) NEGATIVE again! Same story as before - performance goes down drastically, big previsibines issues all over the place.
CONCLUSION
Both mods - Boston FPS Fix - AIO (0.32) and PRP Edition (0.34) do give significant boost in performance across the heavy build areas like Financial district, Theater district, Back bay. Better to use together installing Boston FPS Fix - AIO (0.32) first and then overwriting it with Boston FPS Fix - PRP Edition (0.34).
EDITS AFTER ADDITIONAL TESTING
Above mentioned tests can not be considered complete without bringing up the most important part - installation options of Scrap Everything. In FOMOD, page 2, there are 3 options - Sprint Fix, Disappearing Objects - Terrain Fix (bUsePreCulledObjects=0) and Scrap Expansion (bUseCombinedObjects=0).
After I've done additional testing for TEST 4 setting, only changing Scrap Everything FOMOD options, the results were next:
TEST 4 expanded, 1
- Boston FPS Fix - AIO (0.32) + PRP Edition (0.34) + Scrap Everything (FOMOD page 1 - Scrap Everything - Ultimate Edition, page 2 - Sprint Fix, Disappearing Objects - Terrain Fix) Not as bad as above, but still negative impact on performance across all Boston Downtown heavy build areas. Compared to original TEST 4, 10-20 frames higher, depending on time of the day (amount of lights and shadows) and weather conditions, with lowest FPS of 40 frames at some point. The most important change was - there were no more disappearing objects, parts of roads or building. A small, but improvement.
TEST 4 expanded, 2
- Boston FPS Fix - AIO (0.32) + PRP Edition (0.34) + Scrap Everything (FOMOD page 1 - Scrap Everything - Ultimate Edition, page 2 - Sprint Fix) Results are the same as for TEST 3. Increadible performance across all Boston Downtown heavy build areas. No matter what weather it was, no matter what time of the day it was, I had 70+, 80+, 100+ frames all the time. The lowest FPS registered was 62 frames for a very short time. There are some really heavy areas in Financial District, which will impact your the performance no matter what you're playing on. No disappearing objects, nothing really bad to say here.
Now for me, this is a cherry at the top. I really love my settlement building. It is a very pleasant part of the game for me. Scrap Everything adds freedom to building and creativity. I finally found the combination of mods and settings for them, which will allow me to have freedom with my settlement building and enjoy my Minutemen raids on Boston Downtown districts, all with increadible performance.
FINAL CONCLUSION
Basically, Sprint Fix option is fine, but if you tick any of the other 2 options - Disappearing Objects - Terrain Fix (bUsePreCulledObjects=0) and Scrap Expansion (bUseCombinedObjects=0), mod will change those ini settings from 1 to 0, which I strongly do not recommend doing as this will produce negative impact on performance.
FINAL NOTES FOR MOD USERS
Due to my game version, which is OG, and my UF4Patch version, I was using 0.34 version of this mod to run the tests. Link to this version of the mod you will find here: 4estGimp - The Fens Empire - Diamond City and Hangman's Alley, section 6.1. You are welcome! Don't forget to give kudos to 4estGimp. He deserves it.
Now, if you are on Next Gen version of the game, then you just download and install the original Boston FPS Fix - AIO (0.32), then download and install Boston FPS Fix - PRP Edition (0.38) overwriting original Boston FPS Fix - AIO (0.32) mod.
is there a away to use this mod with no Unnoficial fo4 patch? i don't use that because it only works for new gen and my load order is close pretty stacked on a pre ng build
The original mod doesn't require it, and my patch only forwards header record fixes from the project, it doesn't explicitly require it (PRP Lite builds and a previous replacer here did)
131 comments
The original BostonFPSFix plugin replacer was updated to 0.38 which has a pair of location updates to sync with UFO4P 2.1.7, and shall be the only plugin on this mod page going forward.
Edit: Fixed wrong category for the file. Moved from Old Files to Main.
"I have PRP already installed, do I need this?"
Nah. This is strictly intended as a bugfix/performance improvement for Boston FPS Fix users that have a high amount of worldspace changes or other reasons that prevent them from using PRP itself. I specifically didn't make any other changes but fixed up cell headers forwards.
"You mentioned a larger compat footprint, what's that about?"
One of the fixes implemented was forcing correct precombine headers for specific cells that got clobbered in the build process for the official DLC, which as a result might have compat issues in certain situations depending on the cell. Unlikely, since only the dates and precombine filename gets forwarded from the esm. If in xedit in your load order and any of the specific cells are blank, it's fine to forward them to the other mod as well if only all three are blank.
"Does this work with [insert mod here]?"
This won't change compat with the original mod with the exception of a few specific cells. Mods like CRP and Desperados for example have their own previsibines, and you don't need BFPSFix with them or PRP. Also, as per usual for Frost users, they have their own fixes patch that should be used in place of BostonFPSFix or PRP. Review the installation guide that's floating around for that.
"What's with all the excessive XPRI entries in the plugin?"
That's in the original mod as well, an artifact of the method Valyn81 used years ago, and we don't do it that way now for this reason. I'd have cleaned them, but it's faster to just rebuild the mod with my method.
"The mod previously mentioned improvements to performance in specific cells, but now I'm not seeing any compared to baseline Unofficial Patch, what's that about?"
As of 2.1.4 UF4OP and newer, they merged in the bugs I filed to fix the header issues and the LOD fix as described in the mod's description, and thus the now identical to their plugin records which was then purged from the mod here as of 0.34 to shrink the plugin's size.
"This mod requires DLC!"
Then don't download it, I target the AIO version of the original and nothing else. You want the original Boston FPS Fix separate downloads.
"What happened to the PRP Lite replacer?"
Dropped it, I'm not maintaining that specific build anymore and I figure most have gotten the message by now. There's an update for the replacer plugin pending, but that's it. (The plugin fixes, not the PRP Lite build that was created with BFPSFix's plugin name in mind which is depreciated)
edit: or should i just not use this at all if im playing on a NASA pc and dont have much problems with fps, and actually more problems with compatibility with other worldspace mods with this installed?
Thank in advance
Good day, people! Good day, Captain!
I've seen some of you were asking about Scrap Everything mod, will Boston FPS Fix - PRP Edition fix the broken precombines and what version of this mod is required for old gen game version (1.10.163.0).
Below I will provide the results of my tests which I ran yesterday, also my machine specs so you could compare it to your machine and, therefore, roughly know what to expect performance wise. Hopefully, this will help answering loads of questions, or, which is more likely, will produce even more questions.
My specs:
Screen resolution - 2560 x 1440
CPU - i9 9900K 5.0 GHz
Ram - 64 Gb 3,600 MHz
GPU - 3090Ti
2Tb SSD
Game version - 1.10.163.0 (Ultra graphical preset, everything maxed out)
Script Extender version - 0.6.23 (relevant to my game version)
Unofficial Fallout 4 Patch - version 2.1.5 (relevant to my game version)
Mod Organizer 2 - version 2.5.2
Bethini Pie - version 4.11 - set for Ultra settings, nothing else was adjusted, only recomended tweaks applied
I started a new game with Boston FPS Fix - AIO (0.32) installed and active, alongside with other 270+ plus mods (including loads of 2K texture replacers).
Scrap Everything mod was also installed (FOMOD page 1 - Scrap Everything - Ultimate Edition, page 2 - Sprint Fix, Scrap Expansion), but plugin
was not active at this point.
Was running around the heavy build areas, like Financial District, Theater District, Boston Downtown, Back Bay for about 40-50 minutes for each test, with tgm console command on.
TEST 1
- Boston FPS Fix - AIO (0.32) (Scrap Everything inactive)
Increadible performance across all heavy build areas. On average 80-90+ frames in areas like Financial district, Theater district, Boston Downtown
and similar heavy build areas. Lowest FPS was 60-70 frames somewhere in Financial district.
Lexington, Corvega - 120-130+ frames.
Saving the game, hard save 1, in a middle of Back Bay area. Activating Scrap Everything plugin. Loading the hard save 1.
TEST 2
- Boston FPS Fix - AIO (0.32) + Scrap Everything (plugin active)
NEGATIVE! Chunks of buildings, of roads, the whole buildings, even the whole areas disappearing (previsibines issues).
Significant decrease in performance compare to last test. Most of the time 45-60 with drops to 40 frames. Ocassionally up to 70 frames.
Repositioning Scrap Everything esp in load order, above or below Boston FPS Fix - AIO (0.32), does not change anything.
Before running TEST 3, I installed Boston FPS Fix - PRP Edition (0.34) overwriting original Boston FPS Fix - AIO (0.32) mod.
Loading the hard save 1.
TEST 3
- Boston FPS Fix - AIO (0.32) + PRP Edition (0.34) (Scrap Everything inactive)
Performance wise even better than using Boston FPS Fix - AIO (0.32) on it's own. Overall, most of the time 100+ frames, in some areas 80-90,
ocassionally goes down to 60-70, but for very short time. It is pretty increadible to have 100+ frames in heavy build areas of Boston.
Didn't check Lexington, Corvega area. Would expect 130+ frames compared to TEST 1.
TEST 4
Loading the hard save 1.
- Boston FPS Fix - AIO (0.32) + PRP Edition (0.34) + Scrap Everything (plugin active)
NEGATIVE again! Same story as before - performance goes down drastically, big previsibines issues all over the place.
CONCLUSION
Both mods - Boston FPS Fix - AIO (0.32) and PRP Edition (0.34) do give significant boost in performance across the heavy build areas like Financial
district, Theater district, Back bay. Better to use together installing Boston FPS Fix - AIO (0.32) first and then overwriting it with Boston FPS Fix -
PRP Edition (0.34).
EDITS AFTER ADDITIONAL TESTING
Above mentioned tests can not be considered complete without bringing up the most important part - installation options of Scrap Everything.
In FOMOD, page 2, there are 3 options - Sprint Fix, Disappearing Objects - Terrain Fix (bUsePreCulledObjects=0) and Scrap Expansion
(bUseCombinedObjects=0).
After I've done additional testing for TEST 4 setting, only changing Scrap Everything FOMOD options, the results were next:
TEST 4 expanded, 1
- Boston FPS Fix - AIO (0.32) + PRP Edition (0.34) + Scrap Everything (FOMOD page 1 - Scrap Everything - Ultimate Edition, page 2 - Sprint Fix,
Disappearing Objects - Terrain Fix)
Not as bad as above, but still negative impact on performance across all Boston Downtown heavy build areas. Compared to original TEST 4,
10-20 frames higher, depending on time of the day (amount of lights and shadows) and weather conditions, with lowest FPS of 40 frames at
some point. The most important change was - there were no more disappearing objects, parts of roads or building. A small, but improvement.
TEST 4 expanded, 2
- Boston FPS Fix - AIO (0.32) + PRP Edition (0.34) + Scrap Everything (FOMOD page 1 - Scrap Everything - Ultimate Edition, page 2 - Sprint Fix)
Results are the same as for TEST 3. Increadible performance across all Boston Downtown heavy build areas. No matter what weather it was,
no matter what time of the day it was, I had 70+, 80+, 100+ frames all the time. The lowest FPS registered was 62 frames for a very short time.
There are some really heavy areas in Financial District, which will impact your the performance no matter what you're playing on.
No disappearing objects, nothing really bad to say here.
Now for me, this is a cherry at the top. I really love my settlement building. It is a very pleasant part of the game for me. Scrap Everything adds
freedom to building and creativity. I finally found the combination of mods and settings for them, which will allow me to have freedom with my settlement building and enjoy my Minutemen raids on Boston Downtown districts, all with increadible performance.
FINAL CONCLUSION
Basically, Sprint Fix option is fine, but if you tick any of the other 2 options - Disappearing Objects - Terrain Fix (bUsePreCulledObjects=0) and Scrap Expansion (bUseCombinedObjects=0), mod will change those ini settings from 1 to 0, which I strongly do not recommend doing as this will produce negative impact on performance.
FINAL NOTES FOR MOD USERS
Due to my game version, which is OG, and my UF4Patch version, I was using 0.34 version of this mod to run the tests. Link to this version of the
mod you will find here:
4estGimp - The Fens Empire - Diamond City and Hangman's Alley, section 6.1.
You are welcome! Don't forget to give kudos to 4estGimp. He deserves it.
Now, if you are on Next Gen version of the game, then you just download and install the original Boston FPS Fix - AIO (0.32), then download and install Boston FPS Fix - PRP Edition (0.38) overwriting original Boston FPS Fix - AIO (0.32) mod.
Hope, some will find this useful.
Captain! Hats off for your increadible work!
у меня проблема с совместимостью Boston fps fix с prp next gen версия. я не знаю как это решить
Question.. For UFO4P 2.1.5 + Boston FPS Fix .32 + game version 1.10.163, should I install 0.34?
Thanks
With Boston FPS Fix - aka BostonDT PreVis-PreCombine I have not any stuttering, however some areas outside Diamond City have textures
dissapearing :/