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Yotsuhirasaka

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5 comments

  1. DavidsFallout4Mods
    DavidsFallout4Mods
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    At level 10 this is a god weapon, more like lvl 20 and put rank 4 Weaponsmith requirements on upgrading.  Thanks though it's a start.
    1. WinterBorn1993
      WinterBorn1993
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      I honestly want to remove it entirely. It's insanely OP especially when NPCs have the accuracy to smoke me with it consistently
    2. DavidsFallout4Mods
      DavidsFallout4Mods
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      lol you ain't wrong.
    3. Xhardcallx
      Xhardcallx
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      im trying to search for a way to remove it entirely
    4. DavidsFallout4Mods
      DavidsFallout4Mods
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      TLDNR: This weapon is at the appropriate damage output, any pleb can take out a highly trained Marine giving the right circumstances.  However it just doesn't fit well in FO4 mostly because of bad Bethesda decisions.  Either suspend disbelief or compromise by making it much more rare.

      I love the weapon, it feels amazing and looks great, I don't mind being 1 shot by a pleb, that happens IRL sometimes, there should be a percentage chance where a level 10 Raider could get one sure but it'd be like a 10% chance 11% at 11 then starting at level 20 maybe a 30%  chance 11% at lvl 30 level 40% etc.

      It does feel out of place a bit but to be frank EVERY firearm feels out of place 200 years after the 'popcolypse. Pipe rifles are the only things that really make sense and even then the bullets would have to be crafted and that's an undertaking.

      I think the root issue with any kind of reliable firearm is unfix-able at this point, what I mean is, Fallout 4 kinda screwed up by giving us a desolate sh1tstorm 200 years after the 'popcolypse with so much infighting still going on that manufacturing on any kind of scale has been snuffed out except by extremely isolated tribes like the institute.

      I mean, you can exit shelters weeks after a direct hit and be totally fine if you are prepared with iodine.  For example running water does not stay irradiated for 2 days much less 200 years unless there is a CONSTANT HIGH concentration of leakage upstream.  A stagnant pool full of toxic waste could potentially stay irradiated that long and if it was large enough absorb into radiation storms but those would be VERY rare and weak at 200 years later.  They should have focused more on the rebuilding societies and fleshed out the world appropriately.  Or given a better explanation (such as a glitch in automated weapons systems that had nukes dropping on the Glowing Sea periodically).  OR just made it much earlier in history.

      As for myself, I think I will eliminate all modern firearms next playthrough as well as buffing Legendary creatures like the Deathclaw to make the game more challenging past lvl 20.  As it is I can 1 or 2 shot anything in the game and it's boring af.