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madroxmods

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madroxmods

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85 comments

  1. Gonther06
    Gonther06
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    its permomance friendly or it just need a nice gpu?
  2. Kilroy5150
    Kilroy5150
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    Every time i use this, and don't get me wrong i love it, i end up with the old station sitting inside it. How do i get it to override? I fiddled with the load order and that's not helping. I tried to nuke the old Red Rocket with transfer settlements, still there. I'm at something of a loss.
    1. wyllravengard
      wyllravengard
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      Having the same issue.
    2. madroxmods
      madroxmods
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      Conflict with another one for sure ... Is it dead last in your loadorder? any mod that alters sanctuary in any way might also be a thing as they are touching cells ... 
    3. dedsince06
      dedsince06
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      Mine is #26 in my load order and having the same issue.  i don't know how to put it lower on vortex. Any suggestions?
    4. SynikalSyren
      SynikalSyren
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      I was having the same issue until I got rid of all my "clean settlements" mods. For some reason, some of them just decided certain things were meant to be permanent for lore purposes, I'm guessing?? I kept one of the og scrap mods and it sucks doing it all by hand now, but at least now I know I CAN scrap everything, again. Just have to fiddle around to find the right one for your mods.
    5. madroxmods
      madroxmods
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      yeah, somtimes things get baked into saves too ... or you still have a 'respawn' going on from the game itself. Did you by any change haven't visited Diamond city yet in this playthrough? 
    6. dedsince06
      dedsince06
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      I’m having the same issue now after I went to diamond city. I’ll check where it is in my load order. I have sanctuary walled so that’s probably the stinker. 
    7. JPSein
      JPSein
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      find the plugin for this mod and change the type from default to late fixes... that will put it last in order or close to last
  3. cdo947214
    cdo947214
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    Do you recommend I activate this mod before or after starting a new game?
    1. madroxmods
      madroxmods
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      Won't matter too much either on this one ... just make sure it's on the bottom of your loadorder ... 
  4. AbRAoM
    AbRAoM
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    • 4 kudos
    Its just outstanding how good it looks, great work i love it. Will do a hard keep on this one

    edit:
    found an issue with concord, this mod makes some houses invisible same with the sidewalk
    1. madroxmods
      madroxmods
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      Thank you abraom! And did an update, I hope that fixed that issue for ya :)
    2. AbRAoM
      AbRAoM
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      most of it yes, but there still is some missing ones
  5. HoneyHiyayakko
    HoneyHiyayakko
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    Excellent! Your works make me taste the modern civilization in the wasteland, the building truly called settlement.
    1. madroxmods
      madroxmods
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      Nice to see you feel that way Hiyayakko! Thanks :) 
  6. nindrana
    nindrana
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    can you make mod patch that make these compability with mod that make you need bath your selves
    1. madroxmods
      madroxmods
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      In this one that will be very hard ... but the later ones all have that already as some other users were also asking :) 
  7. gw2018
    gw2018
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    Hi, I wanted to point out a bit of a landscape conflict between this and your Sanctuary Estates mods.  All are excellent mods, btw.  I tried both the "Clean" and "Institute" versions of your Sanctuary Estates - separately, of course.

    If you load Sanctuary Estates after Redrocket HQ, terrain blocks you from entering parts of Redrocket, downstairs.  If you load Redrocket HQ after Sanctuary Estates, there are landscape tears in the water southeast of Sanctuary - you can see one tear by looking east from the Sanctuary bridge.

    I have to use both great mods, so I load Redrocket HQ last and live with the landscape tears.
    1. madroxmods
      madroxmods
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      Thanks gw! I'll try to fix those in the upcoming updates/reduxes :) 
  8. timeline67
    timeline67
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    This is a beautiful location! Very nice work. Is the stove in the kitchen meant to be decorative only, or is it supposed to function? It's fine if I need to build one myself, but I just wondered if the activator isn't in an obvious place to me. Thanks again for the elegant version of this settlement.
    1. madroxmods
      madroxmods
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      Thanks timeline! In this one, I haven't added it ... Good that you reminded me :) so, one day soon yes!
  9. SynikalSyren
    SynikalSyren
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    Hi! Love your mods, after hundreds(thousands) of gametime hours it's nice to clean up a bit and live in style and have a few pre-builts on a fresh game. Anyway. RedRocket-hq is popping up with a "Check failed" in Vortex. The mod seems to work fine in/with game, still playing with mod enabled, just thought you should know. Here's the fail:

    "Some of the archives in your load order are incompatible with Fallout . Using incompatible archives may cause your game to crash on load.,

    Incompatible Archives redrocket-hq:

    • redrocket-hq - Main.ba2 - is loaded by redrocket-hq.esp, but is intended for use in an unknown game.
    Your can fix this problem yourself by removing any mods that are not intended to be used with Fallout 4. If you downloaded these mods from the correct game site at Nexus Mods, you should inform the mod author of this issue.
    Archives for this game must be BA2 files (v1)."
    1. madroxmods
      madroxmods
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      Thanks Syren! 

      Well this is two folded so it seems. The update changed a lot of things, so most updated mods will show up like this in Vortex. No biggie and to be ignored, surely will be patched by Nexus soon too. Older version can be downloaded still too if you're on a not updated game. 

      Yet ... the update broke the repository of Automatron too, which many of my mods use. That can cause weird issues for some, including loading in for 5 minutes, or freezing while shooting. But, patch for that is coming on the 25th by Bethesda. fingers crossed everything is stable again in two weeks
  10. beardofsocrates
    beardofsocrates
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    Absolutely loving the design! Though I have to ask, is there anything that needs to be done for the outside lights to turn on aligning the pathway? I think I have located every switch unless I am missing one.

    EDIT: Completely missed the breaker below the complex.^^; Sorry about that!