Every time i use this, and don't get me wrong i love it, i end up with the old station sitting inside it. How do i get it to override? I fiddled with the load order and that's not helping. I tried to nuke the old Red Rocket with transfer settlements, still there. I'm at something of a loss.
Conflict with another one for sure ... Is it dead last in your loadorder? any mod that alters sanctuary in any way might also be a thing as they are touching cells ...
I was having the same issue until I got rid of all my "clean settlements" mods. For some reason, some of them just decided certain things were meant to be permanent for lore purposes, I'm guessing?? I kept one of the og scrap mods and it sucks doing it all by hand now, but at least now I know I CAN scrap everything, again. Just have to fiddle around to find the right one for your mods.
yeah, somtimes things get baked into saves too ... or you still have a 'respawn' going on from the game itself. Did you by any change haven't visited Diamond city yet in this playthrough?
I’m having the same issue now after I went to diamond city. I’ll check where it is in my load order. I have sanctuary walled so that’s probably the stinker.
Hi, I wanted to point out a bit of a landscape conflict between this and your Sanctuary Estates mods. All are excellent mods, btw. I tried both the "Clean" and "Institute" versions of your Sanctuary Estates - separately, of course.
If you load Sanctuary Estates after Redrocket HQ, terrain blocks you from entering parts of Redrocket, downstairs. If you load Redrocket HQ after Sanctuary Estates, there are landscape tears in the water southeast of Sanctuary - you can see one tear by looking east from the Sanctuary bridge.
I have to use both great mods, so I load Redrocket HQ last and live with the landscape tears.
This is a beautiful location! Very nice work. Is the stove in the kitchen meant to be decorative only, or is it supposed to function? It's fine if I need to build one myself, but I just wondered if the activator isn't in an obvious place to me. Thanks again for the elegant version of this settlement.
Hi! Love your mods, after hundreds(thousands) of gametime hours it's nice to clean up a bit and live in style and have a few pre-builts on a fresh game. Anyway. RedRocket-hq is popping up with a "Check failed" in Vortex. The mod seems to work fine in/with game, still playing with mod enabled, just thought you should know. Here's the fail:
"Some of the archives in your load order are incompatible with Fallout . Using incompatible archives may cause your game to crash on load.,
Incompatible Archives redrocket-hq:
redrocket-hq - Main.ba2 - is loaded by redrocket-hq.esp, but is intended for use in an unknown game.
Your can fix this problem yourself by removing any mods that are not intended to be used with Fallout 4. If you downloaded these mods from the correct game site at Nexus Mods, you should inform the mod author of this issue. Archives for this game must be BA2 files (v1)."
Well this is two folded so it seems. The update changed a lot of things, so most updated mods will show up like this in Vortex. No biggie and to be ignored, surely will be patched by Nexus soon too. Older version can be downloaded still too if you're on a not updated game.
Yet ... the update broke the repository of Automatron too, which many of my mods use. That can cause weird issues for some, including loading in for 5 minutes, or freezing while shooting. But, patch for that is coming on the 25th by Bethesda. fingers crossed everything is stable again in two weeks
Absolutely loving the design! Though I have to ask, is there anything that needs to be done for the outside lights to turn on aligning the pathway? I think I have located every switch unless I am missing one.
EDIT: Completely missed the breaker below the complex.^^; Sorry about that!
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edit:
found an issue with concord, this mod makes some houses invisible same with the sidewalk
If you load Sanctuary Estates after Redrocket HQ, terrain blocks you from entering parts of Redrocket, downstairs. If you load Redrocket HQ after Sanctuary Estates, there are landscape tears in the water southeast of Sanctuary - you can see one tear by looking east from the Sanctuary bridge.
I have to use both great mods, so I load Redrocket HQ last and live with the landscape tears.
"Some of the archives in your load order are incompatible with Fallout . Using incompatible archives may cause your game to crash on load.,
Incompatible Archives redrocket-hq:
- redrocket-hq - Main.ba2 - is loaded by redrocket-hq.esp, but is intended for use in an unknown game.
Your can fix this problem yourself by removing any mods that are not intended to be used with Fallout 4. If you downloaded these mods from the correct game site at Nexus Mods, you should inform the mod author of this issue.Archives for this game must be BA2 files (v1)."
Well this is two folded so it seems. The update changed a lot of things, so most updated mods will show up like this in Vortex. No biggie and to be ignored, surely will be patched by Nexus soon too. Older version can be downloaded still too if you're on a not updated game.
Yet ... the update broke the repository of Automatron too, which many of my mods use. That can cause weird issues for some, including loading in for 5 minutes, or freezing while shooting. But, patch for that is coming on the 25th by Bethesda. fingers crossed everything is stable again in two weeks
EDIT: Completely missed the breaker below the complex.^^; Sorry about that!