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4estGimp

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152 comments

  1. Oynlen
    Oynlen
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    A reminder to update More Feral Ghouls to version 2.0. This patch adds an armored Raider variant to the boss Level List that was never available prior to 2.0

    Be sure to follow instructions on how to update. If not doing a clean save, you might get headless ghouls until the cell you were in resets. 
  2. JacobKirwin
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    Just an FYI for those who are curious about stacking up your monster variety; I'm currently running this amazing mod pack (cuz' 4estGimp is a nothing short of a wizard) along side of Mutant Menagerie + Horrors of the Deep Fog + Unique NPC Creatures (non-AWKCR) and they have all been working together smashingly. The commonwealth is absolutely terrifying now and I love it. 
  3. 4estGimp
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    NOTE:
    Fallout 3 NV Feral Ghouls works fine in this patch.
    Zombie Walkers has an issue upon deaths.  The FO4 vanilla pre-placed ghouls will die and immediately change to
    vanilla skins.  This leaves them headless and is annoying.  Plus some
    will just *POOF* out of existence when they die.
      That's only for the vanilla pre-placed ghouls but happens enough to annoy me.  I'm not running ZW for now.
  4. mcleod777
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    I absolutely love this patch for these zombie mods!  Thanks for keeping up with these game changing mods that add so much new value to playing Fallout 4!!!!

    That said, I've been using this for weeks now adding some mods for new playthrough.

    Is this expected?        In Game Texture Problem

    Related Mods used:     Related Mods

    Plugin Load Order:     Plugin Load Order

    Any Ideas on what I have screwed up from the info I left?

    Caleb
    1. 4estGimp
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      Get the MISC file from the More Feral Ghouls mod page:  Hotfix for missing texture on Submarine Crew feral

      Read directions for the mesh installation.
    2. mcleod777
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      in the immortal words of Deacon...........   "Perfecto"  !!
      Thanks again.
    3. Oynlen
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      Its actually the fix for luxor textures. but yes. both hotfixes should be installed :)
  5. msx77412
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    Hmmmmm. How about Defective Synths?? :)
    1. 4estGimp
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      DS has it's own FormIDs and works with this mod.
    2. msx77412
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      Good to know.
  6. schnarphestus
    schnarphestus
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    Edit: Smack my head like I forgot my V8, 4estGimp delivers again. Endorsed.

    This is very low in my load order of 500+, but it works. This is copy-paste from my plugins.txt. DO NOT use FO3 And FO4 Ghouls.esp, it was already installed before testing, didn't hurt, but redundant:

    fo3friedghouls.esp
    FO3FriedGhouls_DLCAddon.esp
    FO3 And FO4 Ghouls.esp
    GhoulBlood.esp
    [ARRETH] FGEP-DE.esp
    [ARRETH] FGEP-DE NoKnockDown.esp
    4estGimp - MFG_FGEP-DE Merged.esp
    Horrorghouls2.2.esp
    Defective_Synth.esp

    Fixes like Fix for Luxor HD users aren't in the above list as there's no plugin. 

    Spoiler:  
    Show
    I wasn't sure if FO3 And FO4 Ghouls would screw up the LL, but it was already installed with the other ghoul/feral mods mid-game when adding FGEP, horrorghouls, and this mod. Since it was already there, can't take it out and be subjective unless restarting. Anyway, all these nasty creature mods work together fine. Next run I'll ditch the FO3 And FO4 Ghouls because it's redundant, luckily this mod did override as expected. I'm not sure how many stock FO4 ghouls I've seen since installing, but as I opted for the "No Vanilla", didn't expect any but the occasional glowing one (standing on a raft in the river, etc). Ran through Tunnel Snakes Rule CCC after installing, all expected varieties present.
     
  7. TheCanadianCrook
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    is it possible to patch the vanilla version here with FallEvil - Mega Zombie Pack's upgraded textures? it conflicts with More Feral Ghouls but the diversity on the zombie's is INSANE on that.
  8. kingmiamikdn
    kingmiamikdn
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    For some reason all ghouls spawn at level 50. Running this mod with the SCOURGE patches, but removing them doesn't do anything.
    1. 4estGimp
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      Sounds like my LLs being overwritten by another mod.
    2. kingmiamikdn
      kingmiamikdn
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      Yeah, I thought as much. Any idea what that might be? The only other mod I have interacting with your selection is this patch.
    3. kingmiamikdn
      kingmiamikdn
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      NVM, apparently that's just how Scaling Flag Remover works.
  9. ChicoTr
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    Hi, i don't know how to send PM so i decided to ask you here. There's this mod on nexus that replace ghouls for silent hill nurses and people on comment section are asking for a non replacer version but the mod author never did. So i took the challenge as a form to enhance my skill in Fo4edit and i did it.
    But instead of creating a new plugin, i created the new ghoul inside the plugin of this mod: "4estGimp - More Feral Ghouls Expansion Pack NoVanilla v0.94". I was thinking of posting it in the comment section of that mod ( the silent hill nurse mod ) so people that was asking for can download it.
    But since is your mod that i modified, i want your permission, can i?
  10. FalloutFan71
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    Hi.
    Been using this mod for a while and it work really great.

    But IF I would like to use Zombie Walkers where should I put it in relation to the load order in the description? Before or after which mod if that matter.

    Thanks.
    1. 4estGimp
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      It's going to break some LLs.  Before the other mods it might not have many ghouls at all.  After the these FGEP and MFG it will just knock them out of most LLs, I think anyway.  Once upon a time there was mention of ZW getting a compat patch but I don't personally know yabout it.
    2. FalloutFan71
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      I will pass then. Thanks!
  11. FFantasykid69
    FFantasykid69
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    SHOULD I USE THIS IF I USE WYRE BASH?
    1. 4estGimp
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      Nobody should use Wrye Bash unless they have verified every single record in their Wrye bashed patch.  A Wrye Bashed patch is a fine tool for anyone willing to put 2-3 hours into making a "Bash Fixes" patch for it.  I'm guessing your current game is not what it should be.

    2. FFantasykid69
      FFantasykid69
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      NO ACTUALLY EVERYTHING IS BEAUTIFUL BEEN USING WYRE BASH SINCE 2016 LOL, WAS JUST WONDERING WHAT THIS WAS IS ALL AND WAS IT EVEN NECESSARY FOR MY SPECIFIC LOAD ORDER. 952 AS OF THIS COMMENT.....
  12. CloudLamda
    CloudLamda
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    Hey 4est, just wondering if this would be compatible? And where it would sit in terms of load order with regards to this mod's list.

    Defective Synths

    It's a requirement for CROSS Crit Gore-verhaul - Synth Addon, which I was going to add since I use the normal CROSS Crit Gore-verhaul
    1. dovakhin1998twitch
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      I use defective Synths and yes the spawn. didnt run into an error so far.
  13. Cwronaga2167
    Cwronaga2167
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    (NVM IGNORE: didn't see the bottom of the page)


    Is this compatible with the FGEP texture pack Very Zen FGEP Textures at Fallout 4 Nexus - Mods and community (nexusmods.com) ???
  14. xtarxp
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    Does this work with the most recent FGEP - DE?
    1. 4estGimp
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      Yep.  It's listed in the change logs.

      Version .96

      Updated for FGEP Definitive Edition.

      Leveled Lists are more of a tier system now. Lower Tier ghouls will not spawn at higher player levels.Maggots given a random spawn quantity of 1, 2, or 3.
  15. Iamking137
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    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6C1CE8F6A Fallout4.exe+1AF8F6A

    hey dude i seem to be having a clash with mutant menagerie and im unaware of how to resolve it apologies