A reminder to update More Feral Ghouls to version 2.0. This patch adds an armored Raider variant to the boss Level List that was never available prior to 2.0
Be sure to follow instructions on how to update. If not doing a clean save, you might get headless ghouls until the cell you were in resets.
Just an FYI for those who are curious about stacking up your monster variety; I'm currently running this amazing mod pack (cuz' 4estGimp is a nothing short of a wizard) along side of Mutant Menagerie + Horrors of the Deep Fog + Unique NPC Creatures (non-AWKCR) and they have all been working together smashingly. The commonwealth is absolutely terrifying now and I love it.
NOTE: Fallout 3 NV Feral Ghouls works fine in this patch. Zombie Walkers has an issue upon deaths. The FO4 vanilla pre-placed ghouls will die and immediately change to vanilla skins. This leaves them headless and is annoying. Plus some will just *POOF* out of existence when they die. That's only for the vanilla pre-placed ghouls but happens enough to annoy me. I'm not running ZW for now.
I absolutely love this patch for these zombie mods! Thanks for keeping up with these game changing mods that add so much new value to playing Fallout 4!!!!
That said, I've been using this for weeks now adding some mods for new playthrough.
This is very low in my load order of 500+, but it works. This is copy-paste from my plugins.txt. DO NOT use FO3 And FO4 Ghouls.esp, it was already installed before testing, didn't hurt, but redundant:
I wasn't sure if FO3 And FO4 Ghouls would screw up the LL, but it was already installed with the other ghoul/feral mods mid-game when adding FGEP, horrorghouls, and this mod. Since it was already there, can't take it out and be subjective unless restarting. Anyway, all these nasty creature mods work together fine. Next run I'll ditch the FO3 And FO4 Ghouls because it's redundant, luckily this mod did override as expected. I'm not sure how many stock FO4 ghouls I've seen since installing, but as I opted for the "No Vanilla", didn't expect any but the occasional glowing one (standing on a raft in the river, etc). Ran through Tunnel Snakes Rule CCC after installing, all expected varieties present.
is it possible to patch the vanilla version here with FallEvil - Mega Zombie Pack's upgraded textures? it conflicts with More Feral Ghouls but the diversity on the zombie's is INSANE on that.
Hi, i don't know how to send PM so i decided to ask you here. There's this mod on nexus that replace ghouls for silent hill nurses and people on comment section are asking for a non replacer version but the mod author never did. So i took the challenge as a form to enhance my skill in Fo4edit and i did it. But instead of creating a new plugin, i created the new ghoul inside the plugin of this mod: "4estGimp - More Feral Ghouls Expansion Pack NoVanilla v0.94". I was thinking of posting it in the comment section of that mod ( the silent hill nurse mod ) so people that was asking for can download it. But since is your mod that i modified, i want your permission, can i?
Hi. Been using this mod for a while and it work really great.
But IF I would like to use Zombie Walkers where should I put it in relation to the load order in the description? Before or after which mod if that matter.
It's going to break some LLs. Before the other mods it might not have many ghouls at all. After the these FGEP and MFG it will just knock them out of most LLs, I think anyway. Once upon a time there was mention of ZW getting a compat patch but I don't personally know yabout it.
Nobody should use Wrye Bash unless they have verified every single record in their Wrye bashed patch. A Wrye Bashed patch is a fine tool for anyone willing to put 2-3 hours into making a "Bash Fixes" patch for it. I'm guessing your current game is not what it should be.
NO ACTUALLY EVERYTHING IS BEAUTIFUL BEEN USING WYRE BASH SINCE 2016 LOL, WAS JUST WONDERING WHAT THIS WAS IS ALL AND WAS IT EVEN NECESSARY FOR MY SPECIFIC LOAD ORDER. 952 AS OF THIS COMMENT.....
Leveled Lists are more of a tier system now. Lower Tier ghouls will not spawn at higher player levels.Maggots given a random spawn quantity of 1, 2, or 3.
152 comments
Be sure to follow instructions on how to update. If not doing a clean save, you might get headless ghouls until the cell you were in resets.
Fallout 3 NV Feral Ghouls works fine in this patch.
Zombie Walkers has an issue upon deaths. The FO4 vanilla pre-placed ghouls will die and immediately change to
vanilla skins. This leaves them headless and is annoying. Plus some
will just *POOF* out of existence when they die. That's only for the vanilla pre-placed ghouls but happens enough to annoy me. I'm not running ZW for now.
That said, I've been using this for weeks now adding some mods for new playthrough.
Is this expected? In Game Texture Problem
Related Mods used: Related Mods
Plugin Load Order: Plugin Load Order
Any Ideas on what I have screwed up from the info I left?
Caleb
Read directions for the mesh installation.
Thanks again.
This is very low in my load order of 500+, but it works. This is copy-paste from my plugins.txt. DO NOT use FO3 And FO4 Ghouls.esp, it was already installed before testing, didn't hurt, but redundant:
fo3friedghouls.esp
FO3FriedGhouls_DLCAddon.esp
FO3 And FO4 Ghouls.esp
GhoulBlood.esp
[ARRETH] FGEP-DE.esp
[ARRETH] FGEP-DE NoKnockDown.esp
4estGimp - MFG_FGEP-DE Merged.esp
Horrorghouls2.2.esp
Defective_Synth.esp
Fixes like Fix for Luxor HD users aren't in the above list as there's no plugin.
But instead of creating a new plugin, i created the new ghoul inside the plugin of this mod: "4estGimp - More Feral Ghouls Expansion Pack NoVanilla v0.94". I was thinking of posting it in the comment section of that mod ( the silent hill nurse mod ) so people that was asking for can download it.
But since is your mod that i modified, i want your permission, can i?
Been using this mod for a while and it work really great.
But IF I would like to use Zombie Walkers where should I put it in relation to the load order in the description? Before or after which mod if that matter.
Thanks.
Defective Synths
It's a requirement for CROSS Crit Gore-verhaul - Synth Addon, which I was going to add since I use the normal CROSS Crit Gore-verhaul
Is this compatible with the FGEP texture pack Very Zen FGEP Textures at Fallout 4 Nexus - Mods and community (nexusmods.com) ???
Version .96
Updated for FGEP Definitive Edition.
Leveled Lists are more of a tier system now. Lower Tier ghouls will not spawn at higher player levels.Maggots given a random spawn quantity of 1, 2, or 3.
hey dude i seem to be having a clash with mutant menagerie and im unaware of how to resolve it apologies