I'm getting an error with vortex saying its missing master 3DNPC_FO4-Patch.esp. However, when I look in the mod files here and at 3dnpc.com that file is not included.
Do you think you could make a similar mod for the new door that SS2 adds to Jamaica Plain? It conflicts a little with this mod, that's why I'm making the request.
ArkangelCorvus "I don't get the error so it should be safe" ... I hope you are joking when you say that. The error is there for me on the latest version, not beta.
Suggestion for an addition. Might be difficult to do. The gunners at the elevated highway ambush in Mara's quest only get knocked down when shot in SS2C2 Their inventory needed to continue the quest possibly can be looted by pick-pocketing, haven't tried it. However it means that they hang around on the highway forever.
edit - I tested this quest again. I don't think a patch is required now. Here is what happens -
The problem appears to be caused, on my pc anyway, by the gunners already being hostile when I arrive nearby. I use the elevator from the east and jump down a level. The gunners move off the designated meeting point to attack me. So I or Mara might never arrive at the meeting point which is further up the highway as we have already met the gunners. The key point is that the gunners can't be killed until I or maybe Mara reach the meeting point. So it is necessary to run west to the point and this completes the quest stage and the gunners become mortal.
Normally the gunners stay put at the meeting point and aren't hostile until some dialog is completed. SS2C2 possibly is responsible for making them hostile too early. But the quest can be completed by ensuring that the meeting point is entered.
Hope this makes sense. Apologies for the wild goose chase.
26 comments
Could you specify exactly where these doors are?
[3A0178AF] < Error: Could not be resolved >
The gunners at the elevated highway ambush in Mara's quest only get knocked down when shot in SS2C2 Their inventory needed to continue the quest possibly can be looted by pick-pocketing, haven't tried it. However it means that they hang around on the highway forever.
edit -
I tested this quest again. I don't think a patch is required now. Here is what happens -
The problem appears to be caused, on my pc anyway, by the gunners already being hostile when I arrive nearby.
I use the elevator from the east and jump down a level.
The gunners move off the designated meeting point to attack me.
So I or Mara might never arrive at the meeting point which is further up the highway as we have already met the gunners.
The key point is that the gunners can't be killed until I or maybe Mara reach the meeting point.
So it is necessary to run west to the point and this completes the quest stage and the gunners become mortal.
Normally the gunners stay put at the meeting point and aren't hostile until some dialog is completed.
SS2C2 possibly is responsible for making them hostile too early.
But the quest can be completed by ensuring that the meeting point is entered.
Hope this makes sense. Apologies for the wild goose chase.