0 of 0

File information

Last updated

Original upload

Created by

Lively

Uploaded by

Livelynightmare

Virus scan

Safe to use

Tags for this mod

26 comments

  1. grandvil
    grandvil
    • member
    • 8 kudos
    Does this break precombines?
    1. Laptoprocker
      Laptoprocker
      • premium
      • 130 kudos
      No.
  2. ByzFan
    ByzFan
    • member
    • 0 kudos
    I'm getting an error with vortex saying its missing master 3DNPC_FO4-Patch.esp.  However, when I look in the mod files here and at 3dnpc.com that file is not included.
    1. Livelynightmare
      Livelynightmare
      • premium
      • 130 kudos
      Cleaned masters and uploaded a new one for you.
    2. WabbaTiffy
      WabbaTiffy
      • premium
      • 0 kudos
      See to be having that issue myself based on the Feb 2024 update.  I noticed recently people adding dummy files for weird master files

      
    3. Livelynightmare
      Livelynightmare
      • premium
      • 130 kudos
      Yeah. It's a patch for 3DNPCs. You need 3DNPCs.
    4. Laptoprocker
      Laptoprocker
      • premium
      • 130 kudos
      I admire your patience Sir.
  3. blackboy2
    blackboy2
    • member
    • 7 kudos
    Do you think you could make a similar mod for the new door that SS2 adds to Jamaica Plain? It conflicts a little with this mod, that's why I'm making the request.
  4. fallout3123
    fallout3123
    • premium
    • 2 kudos
    is this safe to install mid playthrough?
  5. whiskeyjack9105
    whiskeyjack9105
    • member
    • 42 kudos
    Hey thanks for the patch.

    Could you specify exactly where these doors are?
    1. Noj222
      Noj222
      • member
      • 1 kudos
      I second this a picture of before and after would be nice.
    2. Livelynightmare
      Livelynightmare
      • premium
      • 130 kudos
    3. gr0wlt1g3r
      gr0wlt1g3r
      • premium
      • 4 kudos
      Too bad whoever "he" is hid the page containing the appropriate photos and points back back to this mod.
  6. xyloritus
    xyloritus
    • supporter
    • 122 kudos
    There's an error in cell 00018AA2:
    [3A0178AF] < Error: Could not be resolved >
    1. Livelynightmare
      Livelynightmare
      • premium
      • 130 kudos
      Not on my end.
    2. xyloritus
      xyloritus
      • supporter
      • 122 kudos
      Can you show me how does this page look in your FO4Edit?

    3. BenRierimanu
      BenRierimanu
      • premium
      • 544 kudos
      Confirming this, unsure where it came from, as the original reference had no layer attached. Did a master get nuked from the plugin?
    4. Tiepilot789
      Tiepilot789
      • member
      • 14 kudos
      Is this error something to worry about? I'd like to use this patch
    5. xyloritus
      xyloritus
      • supporter
      • 122 kudos
      Well, the mod author doesn't care to fix it but I think it's safe to delete this error. It might be a leftover from other mod.
    6. Sranger
      Sranger
      • premium
      • 190 kudos
      Can confirm there is also this error in FO4 Edit
    7. ArkangelCorvus
      ArkangelCorvus
      • premium
      • 4 kudos
      Most recent version of xEdit does not display an error, so everything should be fine and safe to use.
    8. xyloritus
      xyloritus
      • supporter
      • 122 kudos
      You mean 4.1.4d experimental version?
    9. golivie
      golivie
      • premium
      • 69 kudos
      ArkangelCorvus "I don't get the error so it should be safe" ... I hope you are joking when you say that. The error is there for me on the latest version, not beta. 
  7. the1holy
    the1holy
    • member
    • 23 kudos
    is this .esl flagged?
  8. adirondack9
    adirondack9
    • member
    • 0 kudos
    Suggestion for an addition.  Might be difficult to do.
    The gunners at the elevated highway ambush in Mara's quest only get knocked down when shot in SS2C2  Their inventory needed to continue the quest possibly can be looted by pick-pocketing, haven't tried it.  However it means that they hang around on the highway forever.

    edit -
    I tested this quest again.  I don't think a patch is required now.  Here is what happens - 

    The problem appears to be caused, on my pc anyway, by the gunners already being hostile when I arrive nearby.
    I use the elevator from the east and jump down a level.
    The gunners move off the designated meeting point to attack me.
    So I or Mara might never arrive at the meeting point which is further up the highway as we have already met the gunners.
    The key point is that the gunners can't be killed until I or maybe Mara reach the meeting point.
    So it is necessary to run west to the point and this completes the quest stage and the gunners become mortal.

    Normally the gunners stay put at the meeting point and aren't hostile until some dialog is completed.
    SS2C2 possibly is responsible for making them hostile too early.
    But the quest can be completed by ensuring that the meeting point is entered.

    Hope this makes sense.  Apologies for the wild goose chase.
  9. hamletsdead
    hamletsdead
    • premium
    • 40 kudos
    Thanks for this, much appreciated. Kudos!