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somebodysangel

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somebodysangel

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About this mod

Reverts the resistance changes made in NPC Level Scaling where the Energy and Damage weakness was switched.

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I love the NPC Level Scaling mod for what it does to help keep enemies scaled to me, however, I was not a fan of some of the changes made to damage resistances. Specifically, there are a number of creatures for which the weakness to Energy and Ballistic damage was switched - in the original mod, basically all creatures are weaker to ballistic damage than energy, which makes energy weapons mostly defunct.

Thus, this patch!

What this mod does:
1. Reverts the damage type weakness of the following creatures back to vanilla (weakness in brackets):
  • Deathclaws (ballistic)
  • Super Mutants & Behemoths (energy)
  • Radscorpions (energy)
  • Mutant Hounds (energy)
  • Yao Gais (energy)
  • Hermit Crabs (ballistic)
  • Gatorclaws (ballistic)
2. Pulls forward changes made by the Unofficial Fallout 4 Patch, that were missed by the original mod. These are mostly related to object templates and outfits - they won't cause problems without the changes, you just may not see the creature variations properly.

What this mod does NOT do:
  • Make any changes to how the actual scaling works in the original NPC Level Scaling mod
  • Include any assets from either required mod - this is strictly an esl-flagged esp patch
  • Revert any other changes besides the damage resists as above. So SPECIAL additions and other elements added/changed in NPC Level Scaling will still exist

There are two versions of this mod, one reverts back to vanilla resistances as per above.
The second is a part-merge with Deadly Predators, doubling the damage and resistances of some creatures - where NPC Level Scaling had already buffed, I chose the higher of the two. Personally, I use this second version. Super Mutants will still use the same changes as the original (ie. resistances reverted to vanilla).

Creatures with changed stats in Deadly Version:
  • Behemoths
  • Mutant Hounds
  • Deathclaws
  • Radscorpions
  • Molerats
  • Yao Gai (Commonwealth and Far Harbor)
  • Mongrel Dogs
  • Behemoths
  • Stingwings
  • Radstags
  • Wolves (Far Harbor)
  • Fog Crawlers (Far Harbor)
  • Anglers (Far Harbor)
  • Hermit Crabs (Far Harbor)
  • Gatorclaws (Nuka-World) - NPC Level Scaling had already buffed the damage output, so I just doubled the vanilla resistances


Requirements:

Credits:
  • Unofficial Fallout 4 Patch team
  • Genamine for the excellent NPC Level Scaling mod
  • snackrat for the Deadly Predators mod, the ideas of which I used, though no assets
  • Collective Modding Discord for the support and idea