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jsalex

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34 comments

  1. Mathius59
    Mathius59
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    Elegant. Gets the SS to start thinking, then she find a few stashes in  Sanctuary. Might just Need these Nuka caps... Then goes to Concord  and is rewarded with More of them."Light Bulb Moment"  for sure. I'll endorse asap. Its always the little things that can  matter for real. Thank you for this perfect little Mod.
  2. BrainNibbler
    BrainNibbler
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    I like it, buuuut there's a when you meet Codsworth you express surprise that people are alive after the bombs dropped. Seeing a fresh corpse before then kinda ruins the lines. Maybe if the note was place between Sanctuary and Concord, heck maybe it could make the tire iron dog guy have a practical use.
  3. Cyrisal
    Cyrisal
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    Not sure if it was mentioned but if you speak with Lucy Abarnathy the Sole Survivor learns that caps are money in the Commonwealth.
    1. CodeNamed1
      CodeNamed1
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      Yeah but don't wanna always have to go right at first at Abernathys just for the immersion of knowing caps so this mods kinda perfect
  4. Izaya
    Izaya
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    I really appreciate this addition. the last comment sums it up perfectly: Lore friendly. Simple. Effective.

    Thank you and endorsed!
  5. Wynth
    Wynth
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    Love the mod. Love the effort you've put into it. While, yes, Abernathy Farm has an explanation, the chances of wandering there first is slim. Reminds me so much of my first time playing Fallout 3; the first Fallout game I ever played. I kept leaving Caps behind because I had no clue it was currency. XD

    Again, thank you. Lore friendly. Simple. Effective. Great work.
  6. Thrillvilled
    Thrillvilled
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    Not gonna lie small mods like this where they actually add something that you never thought of but needed. Great job since it is rather bad that the Sole Survivor doesn't know at first that caps are a form of money right after getting out of Vault 111
    1. fraquar
      fraquar
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      Why is that bad? 
      a)  You talk to Codsworth - you get a clue that you are 200 years in the future and things aren't going to be what they once were.
      b)  You look around and see total chaos with no semblance of order.   Like 1800's wild west. 

      Yeah, a nice FAT clue right out the gate does wonders - but the reality is these kind of plot holes actually serve their purpose.  

      TBH, I can't ever remember going to Abernathy Farm.   
      I followed the script - go to Sanctuary, talk to Codworth, find out how bad things really are, take his advice and go to Concord, find out Diamond City is where I need to go and make haste - I got to find my boy.    Along the way I run into a dog who has made himself my owner.....

      By the time I ran across Trashcan Carla, I had a bunch of stuff and was ready to do some horse trading......
    2. Ohflipsnap
      Ohflipsnap
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      Yeah, but not everyone thinks that way. What if the Commonwealth still traded with American dollars? Or they found some other resource to barter with like cigarettes, bullets or even scrap metal albeit TF2-style? There needs to be some clarification on what the currency is before having the player just dive right into bartering.
    3. Fushigirsu77
      Fushigirsu77
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      • 18 kudos
      yes but preston offers you a pile of caps at the museum of freedom for your help, and your only possible response about it is "I didn't do it for the money"

      If anything, they should have put the question about caps at that specific moment instead of at abernathy's where the player isn't guaranteed, or rather railroaded, into visiting. The whole concept is rushed and not explained well and is rather jarring if you think about it for longer than 30 seconds.
    4. Thrillvilled
      Thrillvilled
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      Bad writing is what cursed Fallout 4 as the weakest entry in the series. The gameplay is awesome but the story and overall writing falls flat fast
    5. Skyviper086
      Skyviper086
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      You know if you go to Abarnathy Farm first. You're asked to pick mellons for caps. The Sole Survivor can then ask what caps are and the ask why old world money isn't used.
    6. Khormin
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      Abernathy explains it pretty well; maybe have the raider mention the farm in the note, add a quest marker?  It'd help smooth the immersion.
  7. EdmondNoir
    EdmondNoir
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    Kuddos - Immersion mods like this make sense and are fun little additions. :)
  8. Fushigirsu77
    Fushigirsu77
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    This has bugged me since the game came out, so thank you for doing something about it! You can sort ask about it at the abernathy's but what if you don't go there right away? Preston gives you caps at the museum of freedom and you're just like, sweet, thanks!

    Anyway, is the dog there hostile? I added a mod to remove the 10mm from vault 111 so if he is, that's also great cause it makes it more of a fight for me :)
    1. jsalex
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      That's exactly my process of thinking. You are welcome!

      Also yes, that is a wild hostile dog with no affiliation to the raiders (maybe I should clarify that in the note somehow - it's supposed to give context of the dead body). Anyway the raider will probably have a gun spawn on him, naturally, he wouldn't wander out in the wasteland without protection. 
    2. Fushigirsu77
      Fushigirsu77
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      Anyway the raider will probably have a gun spawn on him, naturally, he wouldn't wander out in the wasteland without protection. 

      I will test and see how I like it. Really you can get a pipe pistol pretty quick in sanctuary, but I recently watched a video on youtube arguing that the 10mm is too powerful of a weapon too early, which contrasts the spirit of the older games. I never thought about it that way, and wondered if someone removed it with a mod, and I found one immediately. I think it makes the beginning of the game just a tad more grueling and rewarding.

      Anyway, thanks again!
    3. jsalex
      jsalex
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      I really like this idea. I will make an update where the raider only spawns with a pipe pistol and a more detailed note with a better context on what happened to him :)
    4. Fushigirsu77
      Fushigirsu77
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      hey thanks! :) I appreciate your work

      Maybe to drive home the idea that the dog killed him, give him a melee weapon instead? Just an idea, your call.
      Or maybe no weapon, and you could imagine that he dropped that switchblade that just happened to stab itself right into the terminal lmao
    5. jsalex
      jsalex
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      I really thought about it and in my opinion, it makes much more sense for an alone scouting raider to have proper protection, at least enough to bring back the information to the boss. I settled for a Pipe Pistol that abides to the leveled list and I also updated the note.

      But I like your way of thinking so if you have more ideas for small things like this that can be fixed, DM me. No promises, I just like to play around with Creation Kit in my free time.
    6. Fushigirsu77
      Fushigirsu77
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      maybe I'll take you up on that!! and thanks for the update!
  9. ThunderBearSword
    ThunderBearSword
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    One of the major problems with writing the game's story like this, not exclusive to modern forms of currency. There are myriad things involved in the game that the PC should have no way of knowing about, and only a handful of instances where the game allows your character to ask about them, usually long after you already encountered said thing and in a rushed, vague matter. But this game has so many plotholes and scripting oversights that it seems pointless to worry about this particular one.
    1. ImmortalAbsol
      ImmortalAbsol
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      But they did this for free and that was nice of them, at the end of the day.
    2. ThunderBearSword
      ThunderBearSword
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      Not criticizing the mod maker. I'm criticizing Bethesda. Just stating the fact that this issue seems overshadowed in the grand scheme of the entire game. But if it helps add a little more immersion for someone, then it's done its job. Would be nicer as a part of a series of immersion enhancing mods, though.
    3. jsalex
      jsalex
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      If you have more ideas, DM me or reply here. No promises though, I just like to play with CK in my free time.
  10. AstroGazer
    AstroGazer
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    nice idea. thanks.