I just wanted to give an update on where things are at. I've talked to many of the mod authors and I am working on getting the new mods added. Further to this I wanted to credit CCMADS, the creator of many amazing mods, not the least of which is "Settlement Objects Expansion Pack". CCMADS was one of the first to tackle this rain occlusion issue. If it wasn't for their initial work I wouldn't be here doing this.
The glass roof fixes for cVc Dead Wasteland, https://www.nexusmods.com/fallout4/mods/43818, Won't be added to my mod, cVcNEX is going to add these to the next update of cVc Dead Wasteland.
One thing life teaches is that no matter how prepared one is, once a plan is in motion there are things that need to be tweaked further.
I'm going to make new versions of some the patches I have here with meshes that use a custom material so glass windows in the game don't glow at night. Many of the glass meshes for windows use the same materials as the glass roofs do. This glowing is part of the trade off for stopping the rain and snow from falling through until a fix is found, many have tried and are still looking at this.
Some of the glass roof meshes don't use materials so I don't need to add an update to those.
I have updated all the files that use materials in the meshes. Future patches to mods on my to do list will have a custom material.
Just a note, the Main files are designed to only have the changes made to the glass roof meshes so any windows in the main mod, that use the same materials, won't be affected. This so the windows won't glow at night and still allow for foggy weather to still look foggy when you look through the window. These files use the tweaked material with "_GR" added to name and the meshes point to that renamed material. Some mods, like Settlement Objects Expansion Pack, have material swaps in the main ESP so I needed to create patch ESP so these material swaps still function.
The Optional files use the tweaked material with the name of the material unchanged. This option will cause other glass, like windows, that use the same materials to glow at night and foggy weather will not look as foggy when you look through a window.
What a good old fashioned style mod. I don't know why so many people insist on using esp's for simple retexture/remesh/replacer mods. Unless you use engine fixes C++ can only handle 512 esp/esl/esm/ba2 files (this includes all vanilla files,dlcs and base game toward that count) or mods won't all load (for anyone getting late added mod glitches, blank menu windows, etc... this is why) iirc...
So, I tried the RainBeGone - No More Rain Falling Through (SOE Patch) mod first. Works absolutely fine. Stops the rain. My farmers are happy.
Then I discovered your mod and decided to give it a go as it is newer. Also, works absolutely fine, and I like the glass tweaks you done've here. May be it's my eyes or my imagination playing up, but my greenhouse roof seems a bit clearer. So my farmers are even happier now. Objects under the roof are still wet, but that is a game engine bug, I guess. Regardless, my farmers are still happy.
My game version is OG (1.10.163.0). I'm using MO2 for my modding (exclusively). I used the non esl version of your mod for SOE Pack from optional files and can confirm it works absolutely fine.
It's so convenient that I can find rain stopping patches for other mods in one place.
Thank you for your hard work and for oustanding mod!
Special thanks from my 24 farmers from Sanctuary! If you need any melons give us a shout.
It's not working for me with the snap greenhouse roof. The one included with the next gen update, added as CC items under wood or concrete, I forget. I think wood. I placed it, installed the mod, then went in game, and waited for the rain. My power armor got wet
There is new glass walls and roofs items added into the Warehouse section (not wood or concrete) of the game for me, not added by mods. It's actually the only glass items I have. It's labeled as Greenhouse. But when I build rooms or a settler house with them, the rain goes through. I did notice last night that power lines pass through it as well, like there is no glass in it, so maybe that's something. Also, I had rain coming inside at Red Rocket, and that has solid walls and roofs, so maybe something is off with my game...other than it's by Bethesda
This is the only building mod I use, other than stackable concrete blocks and Covenant wall mounted turret stands, so it's either this mod, or one of the next gen CC mods that was added that's causing these weird things to happen like this. Also, I said snap because some of the CC building items do not snap, like the brick wall section, and need to be placed free hand, making gaps in the corners, ect., while some snap together. I am not sure if this the correct term to use, just know that that is the difference for me, snap/free hand placement.
So these are new vanilla items added by the next gen update, that were CC items? I so I probably can't help as I don't run the next gen update or use any CC items. I can look through the next gen update BA2 files to see about the new glass roof items, as I did download the update but reverted back to my pre-update FO4 files as I had them all backed up.
I need you to give me exact location of where these roofs are in workshop mode, i.e. STRUCTURES > WAREHOUSE > ROOFS etc.....
This is exactly that: STRUCTURES > WAREHOUSE > ROOFS. These are the ones not behaving. The next gen update added like 221 CC mods with it, so I am currently running almost 300 mods in game, but other than these CC mods added by the update, I have no glass or roof mods added. I think it's just these mods that are causing the issue. I noticed different issues with this mod uninstalled as well, so I believe it's the update.
It's crazy though, you would think this would be vanilla game stuff. I mean, ARK plays with the weather system, and it is smart enough to know there is a roof/walls/windows, ect. blocking the rain. Anyways, I do now believe it's just the update causing my problem. This mod did work on a different version of the game I had on another PC, so tested and no issues. Thanks for trying, but it's my issues. Thanks again.
Hello, I wanted to ask if you could patch the roofs of the mod Snap'n Build 2.0: https://www.nexusmods.com/fallout4/mods/28834 The mod features, among others, greenhouse glass roofs (picture 11) and wooden roofs with glass windows (picture 64) that let rain through. A patch would be much appreciated!
Edit: The walls featuring glass won't block the rain either. It's not as noticable, but it still happens.
Would it be possible to have an editor-only 4x4 (maybe 2x2 as well) object to place? Kind of how SOE does light sources? That way we can just have rain shields on whatever?
Sorry if that's included. I'm at work and so haven't tried the mod yet. Thanks!!!
In Snappy Decokit Lobby sets the floors there don't occlude rain. They have "fake" glass windows and lights through them. I'm hoping you wouldn't mind looking at these and some of the other floors that are doing this in mods too?
I had a look and it looks like the floors in, Snappy Builds>Decokit>Lobby A>Lobby A Floors are the ones that don't stop the rain or snow, around the lights and fake windows, like you mentioned. I checked Lobby B and C and they seem to stop everything. Let me know if you come to the same conclusion.
Love the mod. There's a newer version of Concrete Walls with Window Glass. Just wondering if there's any chance of it being included? Custom Concrete with Glass https://www.nexusmods.com/fallout4/mods/22425.
If, however, it should be working, wonder what I've done lol. Still getting very wet under it!
I adore this mod but the many options are overwhelming. Could you do an installer that lets you pick the packs you want / tells you what you have installed?
Im just worried of picking the wrong thing and having it all go a bit wrong. <.<
That said, it doesn't seem to be working for me as I'm still getting rained on through Homemaker's Institute glass floors. My weather mod is True Storms.
I've tried both the "glowing" and "non-glowing" variants for Homemaker and neither seem to work. Note that I've *only* downloaded the Homemaker files as that is all I'm using from your list of files.
Do you mean the Homemaker, INSTITUTE GLASS FLOOR, in the HOMEMAKER>STRUCTURES>INSTITUTE>FLOORS AND STAIRS section? The floor with the six sided design? If so then I can add that as it wasn't part of my original mod.
Huh, this was explicitly what I was interested in. I set up a massive institute-y glass settlement on Spectacle Island (I call it the Lens - no throwing stones, changing rooms are in the basement). My settler's beds getting soaked pushed me not to take the idea as far as it could go. Now? ... Looks like I've more renovation to do.
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The glass roof fixes for cVc Dead Wasteland, https://www.nexusmods.com/fallout4/mods/43818, Won't be added to my mod, cVcNEX is going to add these to the next update of cVc Dead Wasteland.
Link to video: https://drive.google.com/file/d/1OGjGcjFItiXCM94wkVnjAeUS8bNaFCl7/view?usp=sharing
I'm going to make new versions of some the patches I have here with meshes that use a custom material so glass windows in the game don't glow at night. Many of the glass meshes for windows use the same materials as the glass roofs do. This glowing is part of the trade off for stopping the rain and snow from falling through until a fix is found, many have tried and are still looking at this.
Some of the glass roof meshes don't use materials so I don't need to add an update to those.
I have updated all the files that use materials in the meshes. Future patches to mods on my to do list will have a custom material.
The Optional files use the tweaked material with the name of the material unchanged. This option will cause other glass, like windows, that use the same materials to glow at night and foggy weather will not look as foggy when you look through a window.
So, I tried the RainBeGone - No More Rain Falling Through (SOE Patch) mod first. Works absolutely fine. Stops the rain. My farmers are happy.
Then I discovered your mod and decided to give it a go as it is newer. Also, works absolutely fine, and I like the glass tweaks you done've here. May be it's my eyes or my imagination playing up, but my greenhouse roof seems a bit clearer. So my farmers are even happier now. Objects under the roof are still wet, but that is a game engine bug, I guess. Regardless, my farmers are still happy.
My game version is OG (1.10.163.0). I'm using MO2 for my modding (exclusively). I used the non esl version of your mod for SOE Pack from optional files and can confirm it works absolutely fine.
It's so convenient that I can find rain stopping patches for other mods in one place.
Thank you for your hard work and for oustanding mod!
Special thanks from my 24 farmers from Sanctuary! If you need any melons give us a shout.
This is the only building mod I use, other than stackable concrete blocks and Covenant wall mounted turret stands, so it's either this mod, or one of the next gen CC mods that was added that's causing these weird things to happen like this. Also, I said snap because some of the CC building items do not snap, like the brick wall section, and need to be placed free hand, making gaps in the corners, ect., while some snap together. I am not sure if this the correct term to use, just know that that is the difference for me, snap/free hand placement.
I need you to give me exact location of where these roofs are in workshop mode, i.e. STRUCTURES > WAREHOUSE > ROOFS etc.....
It's crazy though, you would think this would be vanilla game stuff. I mean, ARK plays with the weather system, and it is smart enough to know there is a roof/walls/windows, ect. blocking the rain. Anyways, I do now believe it's just the update causing my problem. This mod did work on a different version of the game I had on another PC, so tested and no issues. Thanks for trying, but it's my issues. Thanks again.
The mod features, among others, greenhouse glass roofs (picture 11) and wooden roofs with glass windows (picture 64) that let rain through.
A patch would be much appreciated!
Edit: The walls featuring glass won't block the rain either. It's not as noticable, but it still happens.
Sorry if that's included. I'm at work and so haven't tried the mod yet. Thanks!!!
If, however, it should be working, wonder what I've done lol. Still getting very wet under it!
Im just worried of picking the wrong thing and having it all go a bit wrong. <.<
That said, it doesn't seem to be working for me as I'm still getting rained on through Homemaker's Institute glass floors. My weather mod is True Storms.
I've tried both the "glowing" and "non-glowing" variants for Homemaker and neither seem to work. Note that I've *only* downloaded the Homemaker files as that is all I'm using from your list of files.
Am I missing something?
If you can add that, that would be awesome!
Thank you in advance.
Thank you so much for your mod, and your quick response. This has made my month! :-)
Neat.