Anyone have glitch with outside building windows flickering white since 1.1 version? Only happens in certain angles but very often, I made a bug report but author has probably moved on, thought Id ask here if anyone knows how to fix?
it would be cool if there was more to the mod, like every once in a while you have to leave outside in the water wearing your power armor and fix something on the outside of the structure, like maybe a room starts to leak in water and you have to repair something outside and have to pressurize the water out of the room to get it back in order or something like that.
i could see that becoming a under water vault simulator situation where there are things you must do to keep the upkeep of the location to keep it in good repair, maybe you don't run into any creatures, but then again maybe mirlerks could get in some how in these flooded sections where you have to fix the location and Re-pressuring the location and then kill the mirlerks in the location to get it functioning again.
this just reminds me of a space simulator game i once thought up a long time ago, where you had to do these things every once in a while to keep the ship in good repair to keep it functioning.
More? Well, for a neat, unusual setting like this I won't be surprised if the author or someone else gets ideas to add more story etc! Or adding a leak mechanic instead of an attacks one maybe but technically that's asking a lot. And hey lots of settlement mods are little more than just one more samey place to build, whereas Vault 120 is already very novel and an impressive demonstration of modding.
i just re read what i wrote and i have no idea what i was trying to say in the beginning lol.
anyway i agree with you that it's a fantastic mod, i have been having a bit of fun with it, it's hard to hook up water and get a garden setup, but i was able to do it with some other mods and tweaks, the only issue i have now is settlers are kind of hard to populate the place, it seems the default is 18 to 19 NPC's and won't allow me to go over, i always thought it depended on how many beds you have in the settlement, but idk, right now i have mostly robots doing all the labor and the NPC's are just living the leisure life in the city, but then i had to search for a mod to make them do some idling and sandboxing because i hate that they just stand there being idiot NPC's lol, i put seats and shops and things to do everywhere and most of the time they just stand still doing nothing.
i built a local pool in one of the rooms and that was a bit of a struggle to setup, but i got it to work out to a degree, but the assets that come with that mod seem to not quite go well with the pool setup, or i'm just doing it wrong lol.
anyway i noticed this settlement is crazy huge, there is so much room left for what i have already added to the location, i'm thinking of expanding outside the windows and making some more interesting things outside the windows, actually i have something related to that, so i was trying to get rid of the dead zombies i killed and i was thinking of dropping them out these windows, well i learned the hard way that the city is basically not on the bottom of the sea and that whenever i try and throw anything out the window it spawns back into the building, lol, so i have to do some more creative things with them in order to hide them from view lol.
Just came back to say difference between version 1 and the version 2 performance update is like night & day for me. I'm so glad I gave this mod another go. My framerate in the vault went from a very groggy 35-50 fps (the low number dips whenever facing the undersea windows or in areas near them), to my firmly locked 60 fps - and that's just using the main file, without the prp.
Now, I'd since changed my PC from i7-3770 gtx1050ti (16gb ddr3), to i7-6700 gtx1650 (16gb ddr4), but am familiar with differences between them in terms of the impact on games, and could see in MSI Afterburner that now in Vault 120 my GPU rarely hit 65% usage, and CPU rarely 35%. Given my new rig is about 25% stronger, and still using same medium-mix settings (and TOP repack) and still @1920x1200, it indicates my old rig wouldn't have had too much trouble either - at least in the exploration phase (I'm not much of a builder). Endorsed. Thanks guys.
Kudos for a very original mod, and kudos to the performance update's little elves Pra, DoubleYouC & Glitch (hoping Nexus don't scrap kudos).
i'm not much of a builder either, but recently i have been having fun with it while doing a survival run at the same time, it's really tough in this location for basic amenities such as food and water, but everything else about this settlement location is fantastic and i also notice the great performance in this recent update from the last and i'm also on some older hardware that i upgraded to lol, i was using an 970 now i'm on a 1070 lol, not a whole lot of diff, but it does help with many other mods that help performance in this game.
however i must say with the update it probably would have ran like butter regardless if i was still using my old 970.
the only location i suffer from in this game is down town Boston, that location should have been where the institute was, because i would rather blow up half of the city location to gain more FPS over another location, it's too bad bethesda left that mess of a location on the map because i would rather blow it to all hell and destroy all the assets in that location instead of it's vanilla location, that way maybe going to good neighbor wouldn't be so bad lol.
i guess that robot quest in the giant ship might conflict with that, but maybe the ship blasts off and disappears from view instead of settling on that massive building in the Boston location.
i just started using it for this reason only, and yes it works, but it's a bit difficult to get water in there working, i had to glitch my water in there with the help of some mods, there is this water location where i set up some water tanks but the difficulty was powering them, i could not come at them at any angle except from above the water in the cave, but that is nearly impossible with vanilla assets, maybe if you have a wifi powering mod you can get the job done, but otherwise it's a tough build, then your food is also hard, so you have to set up some grow boxes and create a shitload of lights to flood the room with, well you don't have to do the lights, that's all pretend anyway lol, but this is what i did because i like to make sense of things in my builds to a degree.
then from there on out it was easy setting up rooms with beds and with shops scattered within the place and turn on your beacon and watch the people show up and assign them their tasks.
i don't remember this being a settlement but it now is and it's fantastic, i remember it being very unstable last time i tried it, but now it's very stable and very easy to put stuff within the settlement build.
i had to sort of glitch my way of supplying the water and set up grow boxes in a few rooms, it's tough it would be great if the settlement build already provided the water since your surrounded by it anyway, make up some lore that the vault has some water scrubbers built into the design.
but it would have also been great if it had a room especially meant for growing plants perhaps shaped like a dome area that can sea the sea above and have like a dirt room or something like that, i mean i was able to do it with the vanilla dirt planters but it was difficult to make these look and work right, then i just flooded each grow room with as many bright light bulbs as possible and just pretend it was enough to grow the plants in the room.
but yeah this is a great location, i don't ever see this place being attacked by any animals or raiders or anything like that, but then again idk if that will happen or not i haven't spent much time in here yet, but i can see it's very promising prospects.
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Thank you all for your kind messages
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THIS MOD CANNOT BE INSTALLED SINCE IT DEPENDS ON FILES THAT ARE NOT PRESENT.
Anyone know how fix this issue Ive pretty much downloaded everything that is in the requirements page but still nothing seems to work.
screenshot:
i could see that becoming a under water vault simulator situation where there are things you must do to keep the upkeep of the location to keep it in good repair, maybe you don't run into any creatures, but then again maybe mirlerks could get in some how in these flooded sections where you have to fix the location and Re-pressuring the location and then kill the mirlerks in the location to get it functioning again.
this just reminds me of a space simulator game i once thought up a long time ago, where you had to do these things every once in a while to keep the ship in good repair to keep it functioning.
anyway i agree with you that it's a fantastic mod, i have been having a bit of fun with it, it's hard to hook up water and get a garden setup, but i was able to do it with some other mods and tweaks, the only issue i have now is settlers are kind of hard to populate the place, it seems the default is 18 to 19 NPC's and won't allow me to go over, i always thought it depended on how many beds you have in the settlement, but idk, right now i have mostly robots doing all the labor and the NPC's are just living the leisure life in the city, but then i had to search for a mod to make them do some idling and sandboxing because i hate that they just stand there being idiot NPC's lol, i put seats and shops and things to do everywhere and most of the time they just stand still doing nothing.
i built a local pool in one of the rooms and that was a bit of a struggle to setup, but i got it to work out to a degree, but the assets that come with that mod seem to not quite go well with the pool setup, or i'm just doing it wrong lol.
anyway i noticed this settlement is crazy huge, there is so much room left for what i have already added to the location, i'm thinking of expanding outside the windows and making some more interesting things outside the windows, actually i have something related to that, so i was trying to get rid of the dead zombies i killed and i was thinking of dropping them out these windows, well i learned the hard way that the city is basically not on the bottom of the sea and that whenever i try and throw anything out the window it spawns back into the building, lol, so i have to do some more creative things with them in order to hide them from view lol.
Now, I'd since changed my PC from i7-3770 gtx1050ti (16gb ddr3), to i7-6700 gtx1650 (16gb ddr4), but am familiar with differences between them in terms of the impact on games, and could see in MSI Afterburner that now in Vault 120 my GPU rarely hit 65% usage, and CPU rarely 35%. Given my new rig is about 25% stronger, and still using same medium-mix settings (and TOP repack) and still @1920x1200, it indicates my old rig wouldn't have had too much trouble either - at least in the exploration phase (I'm not much of a builder). Endorsed. Thanks guys.
Kudos for a very original mod, and kudos to the performance update's little elves Pra, DoubleYouC & Glitch (hoping Nexus don't scrap kudos).
however i must say with the update it probably would have ran like butter regardless if i was still using my old 970.
the only location i suffer from in this game is down town Boston, that location should have been where the institute was, because i would rather blow up half of the city location to gain more FPS over another location, it's too bad bethesda left that mess of a location on the map because i would rather blow it to all hell and destroy all the assets in that location instead of it's vanilla location, that way maybe going to good neighbor wouldn't be so bad lol.
i guess that robot quest in the giant ship might conflict with that, but maybe the ship blasts off and disappears from view instead of settling on that massive building in the Boston location.
then from there on out it was easy setting up rooms with beds and with shops scattered within the place and turn on your beacon and watch the people show up and assign them their tasks.
i had to sort of glitch my way of supplying the water and set up grow boxes in a few rooms, it's tough it would be great if the settlement build already provided the water since your surrounded by it anyway, make up some lore that the vault has some water scrubbers built into the design.
but it would have also been great if it had a room especially meant for growing plants perhaps shaped like a dome area that can sea the sea above and have like a dirt room or something like that, i mean i was able to do it with the vanilla dirt planters but it was difficult to make these look and work right, then i just flooded each grow room with as many bright light bulbs as possible and just pretend it was enough to grow the plants in the room.
but yeah this is a great location, i don't ever see this place being attacked by any animals or raiders or anything like that, but then again idk if that will happen or not i haven't spent much time in here yet, but i can see it's very promising prospects.