how do i attach wire to turret at the sniper tower? theres no option for it. be it from the conduit at the side too. auto wiring under workshop mode didnt fix it
As the turret is part of a plot it will be likely why it is skipped by auto wire.
I've tried to provide the conduit so you can wire it up in workshop mode. Some objects have a large 'capture' area so try going from the turret to the conduit, and if that is not going well, then swap to starting with the conduit to the turret. If you are still having issues you could try moving the turret away, wiring it up, then moving it back to it's platform. (might need Place Everywhere to achieve this).
Ideally the add-on plot creator should have auto powered.
Will this one work without Chapter 2? I really prefer just SS2 with no extra chapters at the moment and was wondering if that would stop this one working
As it is a settlement it should work fine (as far as my understanding is it will just skip the 'unknown' plot types).
I think the only plot that is from Chapter 2 is the Sanitation plot (Pra's 2x2 Radiation Cleaner). This should switch over to a random available Municipal plot, or you might need to do it manually. It is located on the ground between a row of 3 industrial 2x2 plots, on water side of the rail line, (its the one with the industrial yellow machine pieces if you look through the images). As it is a reasonable open space it should be able to fit most alternative plans, although you could make it a comms plot to aid recruitment as I think the city plan doesn't have one.
(The newer Outpost plans in other mod creations would require chapter 3, and SS2 quest progress, to appear on the city planner desk)
Just an FYI (because I read somewhere else you know of this problem and need to recompile the scripts), but I've had the glitch where the number of settlers allowed does not match the number of settlers for each level. I used this Finch Farm plan from the megapack.
Unfortunately I have no control over the Mega Pack. It was created by a SS2 team member to put together all the contest plans.
As far as I am aware, the mega pack used version 1.0 of my plans (the contest entry versions). Depending on when it was compiled there may be issues with other plans too. Although the Mega pack update was uploaded Jan 23, so it should have been ok, (unless they just used older files when they added the ported SS1 city plans in that update).
HI I have a question. Nice mod. But I used this plan with the megapack of SS2 and it auto assign Preston as the leader and in the city plan desk this settlement shows as 'the castle' / . Seems if I made some changes in the finch farm like replace city plan then this will happen on the Castle. Could you help with this?
If the city plan name on the desk says "The Castle' but it's actually this plan then it might be an typo from when the mega pack was created (I'm sure some errors will have been made with 200-ish plans)... so it might be that this plan just had the wrong name.
I'm not sure an error would occur the other way around - that you select a plan and it would start building it in a different settlement than you were actually standing in. My understanding is that when you go to chose a city plan from the city planner desk, it looks at all city plans that are loaded, and only displays those with the specific settlement identifier for that settlement, which is buried deeper in the code than the displayed description.
thanks a lot for replies. I noticed that if I decided to replace the plans or just remove the plans, nothing happens to finch farm but the city plan in castle is completely wiped out. I also agree that this is the error in the mega pack.
gavdaman love all your builds tho some have few problums with but then it easy anuff to work round just keep up all the good work and keep putting them in the game )) carnt wait see this build in the flesh so say!
That looks great, and the docks are at about the same level Might need a little more editing as it levels - I think a barge will be added in front of it, or extra things on it, but should be easy to fix up
This one was a little more stressful as I was waiting to see if I could include some of the new plots from the Superstructures add-on. (hence the reason I did a 'lite' Greentop Nursery plan in the same month - and that no one else was doing that settlement) But got it all done in the end.
I think I held back a little on this one, some empty space was left but I resisted the urge to push the limits (unlike the Castle plan I'm currently working on).
27 comments
how do i attach wire to turret at the sniper tower? theres no option for it. be it from the conduit at the side too. auto wiring under workshop mode didnt fix it
I've tried to provide the conduit so you can wire it up in workshop mode.
Some objects have a large 'capture' area so try going from the turret to the conduit, and if that is not going well, then swap to starting with the conduit to the turret.
If you are still having issues you could try moving the turret away, wiring it up, then moving it back to it's platform. (might need Place Everywhere to achieve this).
Ideally the add-on plot creator should have auto powered.
Looks great!!
I think the only plot that is from Chapter 2 is the Sanitation plot (Pra's 2x2 Radiation Cleaner). This should switch over to a random available Municipal plot, or you might need to do it manually.
It is located on the ground between a row of 3 industrial 2x2 plots, on water side of the rail line, (its the one with the industrial yellow machine pieces if you look through the images). As it is a reasonable open space it should be able to fit most alternative plans, although you could make it a comms plot to aid recruitment as I think the city plan doesn't have one.
(The newer Outpost plans in other mod creations would require chapter 3, and SS2 quest progress, to appear on the city planner desk)
It was created by a SS2 team member to put together all the contest plans.
As far as I am aware, the mega pack used version 1.0 of my plans (the contest entry versions).
Depending on when it was compiled there may be issues with other plans too.
Although the Mega pack update was uploaded Jan 23, so it should have been ok, (unless they just used older files when they added the ported SS1 city plans in that update).
Would be best to report it over on the Sim Settlements 2 Forums
Could you help with this?
I'm not sure an error would occur the other way around - that you select a plan and it would start building it in a different settlement than you were actually standing in. My understanding is that when you go to chose a city plan from the city planner desk, it looks at all city plans that are loaded, and only displays those with the specific settlement identifier for that settlement, which is buried deeper in the code than the displayed description.
I've only seen level 0 so far but I'm already amazed. Looking forward to seeing the other levels!
Might need a little more editing as it levels - I think a barge will be added in front of it, or extra things on it, but should be easy to fix up
This one was a little more stressful as I was waiting to see if I could include some of the new plots from the Superstructures add-on.
(hence the reason I did a 'lite' Greentop Nursery plan in the same month - and that no one else was doing that settlement)
But got it all done in the end.
(unlike the Castle plan I'm currently working on).