Fallout 4

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Created by

Archimedes23

Uploaded by

RobinsonCruso

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63 comments

  1. gartoden
    gartoden
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    Guys to install this mod you need to modify some .ini files, it says in the description of the download.

    You can't install it with Vortex or MO2
  2. ssjMartin
    ssjMartin
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    please ultra Realistic in 6k 8k
  3. Qrsr
    Qrsr
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    Hello RobinsonCruso, you can force the game to use the reflection setting use an ESP/L. Just add the GMST by hand, this way you dont need to force the game to use INI settings. I did this on my end and if you like i can upload the file on nexusmods. Very interesting observation here. Thanks.
    1. DominaMagnolia
      DominaMagnolia
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      I'll be here patiently waiting for the mod author to respond. I'm always convinced I'm going to screw up my INIs
  4. LavTheGhost9
    LavTheGhost9
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    how hard is the performance hit?
    1. BeedyKH
      BeedyKH
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      I wonder if this mod doesn't anything new. Because the game already has Screen Space Reflection option.
    2. RobinsonCruso
      RobinsonCruso
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      because 20k downloads from 13.9k individuals and about 1.000 endorsements realy gives the impression of snake oil, i get it!
  5. Needahearth
    Needahearth
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    Seems to still be functioning in 2023 with a 600+ modlist, no noticeable impact to FPS either. Looks nice, great mod!
  6. kraag
    kraag
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    Do you think it will be possible to get reflections like these later? [From FO3]

    http://www.nexusmods.com/fallout3/images/43497
    http://www.nexusmods.com/fallout3/images/43498

    IDK what Beth did but water reflections are nearly non-existent in FO4 [and Skyrim to a lesser extent.] which makes distant water look really bad. That's putting it nicely.

    [For context, here is a FO4 water reflection screenshot]
    http://www.nexusmods.com/fallout4/Images/10979/?
    1. darksynth0
      darksynth0
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      I second this
    2. DarianStephens
      DarianStephens
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      Yes, actual reflections instead of this screen-space guff would be really nice. Actually, real combined with screenspace would probably be best, since real reflections can be used for water while the screen-space stuff can be done on shiny objects where it would be too performance-intensive to do the real stuff.
    3. SGTDRE
      SGTDRE
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      In all honesty it's been well over year that this mod has been updated or seen any activity, but It would be nice to hear from the Author.
    4. OneMoreForTheRoadBaby
      OneMoreForTheRoadBaby
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      i second this
    5. OneMoreForTheRoadBaby
      OneMoreForTheRoadBaby
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      In this video the guy managed to fix it via ini files. Idk which one though

      https://www.youtube.com/watch?v=yYsb9nNu2IE&t=59s

      let me know if you find out
  7. ImSiriusB
    ImSiriusB
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    Thanks for these tweaks, alongside Clean Water of the Commonwealth and Real Water HD for ENB I've managed to get the best look for reflective water that's worked for me so far (also using the ENB water options/water and reflections). The flickering bug still persists when grass is around, but the distant and indoor reflections work really well for me finally. Good work!
  8. zorak912
    zorak912
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    Any retexture or water tweak to make it less transparent?
  9. as5377369
    as5377369
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    how do you open the real time reflection on the object?
    I install the expriment version and have no such effect in game
  10. SGTDRE
    SGTDRE
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    • 23 kudos
    Is this mod still being supported and or worked on, and Is it compatible with either True Storms or vivid weather mods.
  11. chris1892006
    chris1892006
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    @RobinsonCruso

    Good job man! Maybe you can add waves to the water? haha

    Yeah an overhaul wouldn't be so bad? Not to say anything bad about it... It looks good man.

    I'm not sure which one to use, maybe I'll start with Experimental version.

    I'm using Clean Water so maybe that's why it doesn't work for me? Would changing this, fix it for Clean Water? SSurfaceTexture=water

    It would be nice for it to reflect the starts and clouds and sky as it's just a Tropical Blue.. not realistic looking but nice none the less.

    Maybe they could be higher def reflections on the water? LOD related?

    I saw ReflectWaterLOD and all that stuff in the ini, couldn't get it work or could hardly see a difference. Installing mod now.

    [Water]
    bReflectLODObjects=0
    bReflectLODLand=0
    bReflectSky=0
    bReflectLODTrees=0

    In theory an LOD of 0 is no compression full quality, 1 or greater is garbled lower quality. Negative or -1 or less actually creates more fidelity... In theory that is... Hope all is well for ya brother, hope to maybe see you can take this info and create a masterpiece of a revision.

    Here's my little revision you may consider for mega def reflections and quality, maybe too much for our system or too much in general... Have yet to test it... If you want I'll keep updating anyway as I test?

    -50 here... way too much probably since -10 is so sharp it might burn your eyes out haha ... water though so it maybe just look unreal...?

    This setting in particular could be useful to bring true pure max quality unmodified...

    bUseWaterLOD=0 "To not use LOD and just have pure quality"?

    Then you could set LOD values to 0 along with it... I can't seem to get it to reflect with "Visible Galaxy" mod not that it worked in the first place I can't see the thing... Uninstalling to see if it reflects vanilla sky... I don't know? At night in particular.. maybe daytime reflects better...

    [Water]
    bReflectLODObjects=0
    bReflectLODLand=0
    bReflectSky=1
    bReflectLODTrees=0

    iWaterReflectWidth=65536
    iWaterReflectHeight=65536
    bUseWaterReflectionBlur=0
    iWaterBlurAmount=0
    uMaxExteriorWaterReflections=8192
    uMaxInteriorWaterReflections=8192
    bUseWaterHighRes=1
    bUseWaterHiRes=1
    bForceHighDetailReflections=1
    bReflectExplosions=1
    bAutoWaterSilhouetteReflections=1
    bTransparencyMultisampling=16
    iWaterMultisamples=16
    bUseWaterLOD=0
    bForceHighDetailLandReflections=1
    bUseWaterShader=1
    bUseWater=1
    fTileTextureDivisor=4.7500
    fSurfaceTileSize=8192.0000
    fWaterGroupHeightRange=10.0000
    fWadingWaterTextureRes=8192.0000
    fWadingWaterQuadSize=16384.0000
    fInteriorWaterReflectionThreshold=8192.0000
    fExteriorWaterReflectionThreshold=16384.0000
    iWaterNoiseResolution=8192
    fRefractionWaterPlaneBias=3.0000
    SSurfaceTexture=water
    fNearWaterOutdoorTolerance=1024.0000
    fNearWaterIndoorTolerance=512.0000
    fNearWaterUnderwaterVolume=0.9000
    fNearWaterUnderwaterFreq=0.3000
    uNearWaterPoints=8
    uNearWaterRadius=1000
    uSurfaceFPS=30
    1. Gorgulla
      Gorgulla
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      [Water]
      bReflectLODObjects=0 = Does not reflect lod objects at all || 1 = Reflects lod objects
      bReflectLODLand=0 = Does not reflect lod land at all || 1 = Reflects lod land
      bReflectSky=0 = Does not reflect sky such as clouds at all || 1 = Reflects sky contents
      bReflectLODTrees=0 = Does not reflect lod trees at all || 1 = Reflects lod trees

      is just on and off.