IDK what Beth did but water reflections are nearly non-existent in FO4 [and Skyrim to a lesser extent.] which makes distant water look really bad. That's putting it nicely.
[For context, here is a FO4 water reflection screenshot] http://www.nexusmods.com/fallout4/Images/10979/?
Yes, actual reflections instead of this screen-space guff would be really nice. Actually, real combined with screenspace would probably be best, since real reflections can be used for water while the screen-space stuff can be done on shiny objects where it would be too performance-intensive to do the real stuff.
The fun thing is, the Creation Kit uses and has access to perfect water reflections in the render window ... So its in the code, engine just not initiated upon game start in the game itself... why is BGS messing up their own game so much?
Hello RobinsonCruso, you can force the game to use the reflection setting use an ESP/L. Just add the GMST by hand, this way you dont need to force the game to use INI settings. I did this on my end and if you like i can upload the file on nexusmods. Very interesting observation here. Thanks.
Thanks for these tweaks, alongside Clean Water of the Commonwealth and Real Water HD for ENB I've managed to get the best look for reflective water that's worked for me so far (also using the ENB water options/water and reflections). The flickering bug still persists when grass is around, but the distant and indoor reflections work really well for me finally. Good work!
64 comments
You can't install it with Vortex or MO2
http://www.nexusmods.com/fallout3/images/43497
http://www.nexusmods.com/fallout3/images/43498
IDK what Beth did but water reflections are nearly non-existent in FO4 [and Skyrim to a lesser extent.] which makes distant water look really bad. That's putting it nicely.
[For context, here is a FO4 water reflection screenshot]
http://www.nexusmods.com/fallout4/Images/10979/?
https://www.youtube.com/watch?v=yYsb9nNu2IE&t=59s
let me know if you find out
I install the expriment version and have no such effect in game