0 of 0

File information

Last updated

Original upload

Created by

Mondfang

Uploaded by

Mondfang

Virus scan

Safe to use

Tags for this mod

16 comments

  1. Gradubidou
    Gradubidou
    • member
    • 0 kudos
    How can we make settlers come in the settlement because i cant moove them or make them come with a beacon?
  2. LegendOfTheFrost
    LegendOfTheFrost
    • member
    • 0 kudos
    Does this happen to be compatible with Lexington Interiors and/or Immersive and Extended Lexington? I imagine it might not be since you had to edit precombines...? Would that also make it incompatible with Previs Precombines? Thanks!

    The mod looks great. Fingers crossed it would work with my other mods~!
  3. CrimsonLegion94
    CrimsonLegion94
    • premium
    • 33 kudos
    Having messed around while in build mode, I've noticed some minor annoyances. 1. The burnout out cars and frames in the two parking garages aren't scrapable, even with enabling more items with Place Everywhere. I didn't care much about the other ones, since I had great plans for those garages. 2. Hanging bodies up at the top of the pool apartment aren't scrapable either. Everything else is just me being picky with placements of crops and what not lol
  4. xxlamosx
    xxlamosx
    • member
    • 0 kudos
    Getting flashing textures all over the town.
  5. KENNETHC
    KENNETHC
    • premium
    • 4 kudos
    Conflicts with GreekRage  settlement mod TheOverwatch.
    1. Mondfang
      Mondfang
      • member
      • 0 kudos
      Thank you for notifying me!
      Added it to the incompabilities list.
  6. Mondfang
    Mondfang
    • member
    • 0 kudos
    Currently there is a bug where no settlers will join/refused to get assigned to a workstation. 

    I'm building the mod from scratch at the moment to figure out what the issue is that causes this. 
    1. Mondfang
      Mondfang
      • member
      • 0 kudos
      Found the culprit of the bug whilst creating the mod from scratch. 

      Version 2 will be uploaded in a short period of time(likely 1-3 days). 
      Version 2 is better adjusted for other users, meaning that the requirement for Scrap Everything and DLCs will be dropped - there are more defaultemptytrigger for the workshop area in the creation kit. Trash from precombines are being hand picked in order to be scrapped, holes filled and precombines restored giving an overall better experience(and way less lag). 
    2. Mondfang
      Mondfang
      • member
      • 0 kudos
      Progress from today:
      - >1500 objects marked for scrapping, tidies up Lexington pretty well. 
      -some smaller objects/holes that I overlooked, which I patch once I get up. 
      -removed some roofs and fixed walls

      I'll probably upload the version where players only need to scrap a single wooden chest in order to clean everything up, due to the size of the settlement it would otherwise be only a chore. 
    3. Mondfang
      Mondfang
      • member
      • 0 kudos
      As of today I can say... >2000 objects will be removed via the scrap all chest. 

      Creation Kit gave me a bit of a setback with crashing from time to time and unset a couple things due to that. 

      Still on the lookout for some smaller trash objects. 
    4. Mondfang
      Mondfang
      • member
      • 0 kudos
      Alright Version 2 is now finished which I'll upload tomorrow + updated mod page. 

      Precombines work, scrap all too, settlement system also.
      Left Corvega Assembly Plant mostly untouched, only some very light cleaning. 
      ~41 cells that are able to being built on. 

      Had to stay off of some minor trash objects due to them being references for a shell(ex: Radroach "King" house). 
  7. Shadowzhar
    Shadowzhar
    • premium
    • 47 kudos
    so your telling people to turn of their precombines so their games are not optimized an fps is bad so they can scrap stuff in your new settlement ?
    1. Mondfang
      Mondfang
      • member
      • 0 kudos
      No idea what precombines are but yes. 
      Don't know of any other way to scrap the Debris. 
    2. JohnnyGunn
      JohnnyGunn
      • member
      • 14 kudos
      Creation Kit dude, you broke the precombines. you're better off watching a few tutorials before tackling such a huge area settlement.
    3. Mondfang
      Mondfang
      • member
      • 0 kudos
      Precombines are now properly added to be scrapped only in Lexington - Sorry for the inconvenience!

      bUseCombinedObjects=0 is no longer required. 
    4. Shadowzhar
      Shadowzhar
      • premium
      • 47 kudos
      There is a wiki on the Creation Kit read it before modding please