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Yeti

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RedxYeti

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15 comments

  1. Bebinn
    Bebinn
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    • 3 kudos
    Pro tip: Don't use this with the Nuka Cola Refrigerated Display Case
    https://www.nexusmods.com/fallout4/mods/54979

    It will lag you like no one's business
  2. kingabod1
    kingabod1
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    DAMN THIS IS AWESOME 
  3. boomdaddymaxwell
    boomdaddymaxwell
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    • 9 kudos
    This mod is seriously so much fun for such a small change! It really brings the quantum to life in the world space and is very fun to hold out in front of you like a dim glowstick
  4. JBianculli
    JBianculli
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    Oooooooo, so cool. My Fallout 4 experience will be forever changed. Thank you
  5. Rakkman1337
    Rakkman1337
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    Looks amazing! will this, at some point include Quartz and Victory? Maybe even Vim?
    1. boomdaddymaxwell
      boomdaddymaxwell
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      Victory would be incredible 
    2. RedxYeti
      RedxYeti
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      https://www.nexusmods.com/fallout4/mods/58356

      there ya go. (that also includes quantum so you wont need this one if you have that one)
    3. Rakkman1337
      Rakkman1337
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      Much appreciated! Will get that version emidiately
  6. Glitchfinder
    Glitchfinder
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    I know it should be self evident, but the performance impact of a mod like this is directly proportional to the number of shadow-casting lights within render radius. I've made a mod before that created player controlled large radius dynamic lights, and it only takes a dozen or so to start having a very noticeable impact on framerate.

    In other words, fantastic mod, very pretty. Will look amazing in dungeons. But be careful when using them to decorate a settlement because you will drop frames much faster than you'd expect. This is why Skyrim's engine hard-capped the number of visible dynamic lights at 4, and will disable anything beyond that. I was always surprised Fallout 4 doesn't do the same.
    1. boomdaddymaxwell
      boomdaddymaxwell
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      Are there any mods that introduce a cap like that?
    2. Glitchfinder
      Glitchfinder
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      Not as far as I'm aware. Skyrim does it purely via the engine, and in fallout 4 it would require a F4SE plugin as neither scripts nor quests have a good way to search and disable/replace lights, especially addon objects like these bottles use.

      That said, it's not like this mod introduces a permanent performance hit. If the lights are impacting your framerate more than you want, just pick some up until your FPS returs to desired levels.
    3. i860
      i860
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      Yep, although it's not really the amount of lights per se but the amount of culling overhead and shadow casting said lights create. You could have 20 shadow casters in a room with a couple chests and there isn't going to be an issue. Conversely you could have 4 fov160 spots near a bunch of blown out buildings and it's going to nuke performance due to culling overhead combined with draw call overhead from rendering of the unculled shadows.
    4. Glitchfinder
      Glitchfinder
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      Exactly this. Thus the warning about these lights in particular and using them as settlement decorations, since settlements can have incredibly complex geometry and these are large range spherical shadow casters.
  7. Doug4gouD
    Doug4gouD
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    Could be used as a portable placeable  light source.
  8. notbilly2
    notbilly2
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    • 2 kudos
    Oh, very nice -- will be trying this, thank you

    (later...)  Tried it, love it, endorsed.  Note, however, that it's not compatible with The Nuka Project.  But now that I've used a Nuka Quantum as a flashlight, I won't be going back.