Tanks uses textures from the original FGEP mod so they should be processed as well. Unless you want me to upload textures for tanks separately for some reason?
i understand i cant replace the entire .ba2, but can i overwrite the content of the original .ba2 with yours? is the original mod not optimized textures-wise?
How to run the new FGEP - DE with the texture mod.
FGEP Definitive Edition has changed the ESP name and includes textures for two new enemies. For now, we do NOT want to overwrite or conflict with the new ba2.
Temporarily, the FGEP Performance Texture mod needs a dummy plugin named [ARRETH] FGEP.esp to load the ba2 from the FGEP Performance Textures mod.
Install this dummy plugin below the texture mod. I'll archive the file once FGEP Performance Textures is updated.
Thank you for this!! I started a playthrough with the base FGEP mod installed, but after quitting the game and relaunching, I kept crashing every time I tried to load the save. I received a Buffout 4 warning, "Warnings/CreateTexture2D failed with error code 0x80070057. This will crash the game." After googling the error code I found someone who determined FGEP was the culprit and they fixed it with this mod.
FOR MO2 USERS that installed the original FGEP through their mod manager, you need to download this mod the same way and place it below the base mod, so it overwrites it. Replacing the textures manually did not work for me, so I reinstalled FEGP and downloaded this through MO2 and I got my save file back.
71 comments
"[2025-02-04 19:01:17.208 E] invalid bsa 'C:\Games\Mod Organizer 2\Fallout 4\mods\Feral Ghouls Expansion Pack Performance Textures\[ARRETH] FGEP-DE - Textures.ba2', error invalid type 8 (filename: C:\Games\Mod Organizer 2\Fallout 4\mods\Feral Ghouls Expansion Pack Performance Textures\[ARRETH] FGEP-DE - Textures.ba2)"
I tried downloading the archive twice already to no avail. Is this safe to ignore? (Im using Old Gen 1.10.163 btw)
Where's 4k file ?
FGEP Definitive Edition has changed the ESP name and includes textures for two new enemies. For now, we do NOT want to overwrite or conflict with the new ba2.
Temporarily, the FGEP Performance Texture mod needs a dummy plugin named [ARRETH] FGEP.esp to load the ba2 from the FGEP Performance Textures mod.
Install this dummy plugin below the texture mod. I'll archive the file once FGEP Performance Textures is updated.
FOR MO2 USERS that installed the original FGEP through their mod manager, you need to download this mod the same way and place it below the base mod, so it overwrites it. Replacing the textures manually did not work for me, so I reinstalled FEGP and downloaded this through MO2 and I got my save file back.