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Alexerator

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Alexerator

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13 comments

  1. Selakii
    Selakii
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    So cursed!!!
  2. NotPrestonGarvey
    NotPrestonGarvey
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    I noticed that, when crafting the receiver, it says Gunslinger 2 (the pistol Perk) instead of Gun Nut 2. I am running a large modlist so maybe it's just me, I was curious if anyone else had this issue.
    1. Alexerator
      Alexerator
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      dead mod, don't use it
    2. NotPrestonGarvey
      NotPrestonGarvey
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      got it, thanks for the reply 
  3. turkman35
    turkman35
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    so there is a modders resource for flintlock and blunderbuss models here in nexus. would you be willing to try making a proper black powder weapons mod? and if you don't know how to make animations you can use the broad sider anims as a temporary placeholder, there are numerous modders who make anims here perhaps they too could lend a hand? 
    since the release of fo4 no one has ever done a proper blackpowder guns which suprising given the minutemen theme.
    https://www.nexusmods.com/fallout4/mods/20211/  
    here is the resources.
    1. Alexerator
      Alexerator
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      I've been thinking of it and I might try, however the broadsider animations wouldn't work due to the nature of it being a heavy weapon, we'll just have to see how much my skills change over time
    2. Ausarq23
      Ausarq23
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      you could use the 44 animations for a placeholder (like the only other flint lock mod does) until you can figure out custom animations perhaps you could even work with another Modder like fiddlergreen on the animations
  4. MarrockV
    MarrockV
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    I was always kind of disappointed that a proper flintlock wasn't part of Fo4 considering it's location and all the revolutionary war history they keep shoving in your face.
    1. Alexerator
      Alexerator
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      Yeah, it's such a missed opportunity, they even ended up putting it in Fallout 76, showing they very well could've added black powder weapons into Fallout 4, but now we just have a laser musket that's kinda meh
    2. MarrockV
      MarrockV
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      And they didn't even do the laser musket right... it has a hand-cranked generator, why would it need fusion cells?

      Thankfully, there is a mod that removes the need for the cells, you just have to get cranking, makes it more viable, imo, as an early game weapon.
  5. TouristMcGee
    TouristMcGee
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    This seems like it would be an early game type of weapon, but Gun Nut 4 pushes it into much later game play.
    1. Alexerator
      Alexerator
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      I see what you mean, I might release an update to lower that requirement to maybe Gun Nut 2
    2. Alexerator
      Alexerator
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      Gun Nut 2 file is uploaded