This page was last updated on 21 December 2022, 6:59PM
Changelogs
Version 1.0.8
Fixed MCM version check logic
Version 1.0.7
attempt to fix an issue for users that upgrade from v1.0.4
teleporting now triggers auto rename attempt if system is on
Version 1.0.6
Renaming base forms now persists bewteen saves
Added option to not auto rename enemies - turning option off will reset previously renamed enemies to the default name
Added holotape option to delete renamed form data
Added holotape option to rename player
Added holotape / MCM option to auto rename actors in loaded area that can be used when the auto rename system is off
Fixed a few minor bugs
Version 1.0.5
Fixed many bugs added in v1.0.4
Added option to rename all objects of the same type
Version 1.0.4
Fix a wierd issue with v1.0.3 where it could sometimes fail to import spreadsheet data causing the auto rename system to not rename NPCs
Improve spreadsheet data import functions to work more efficiently
Fix manual rename "Apply a random name" option so it now ignores the current name and always applies a new name
Version 1.0.3
Fix bug where mod failed to startup when added to an existing save
Add "force startup' function to the settings holotape to use in case this mod fails to startup. If this does not appear in the holotape menu, the mod properly started up.
Version 1.0.2
Added We Are The Minutemen Support. Local Minuteman, Local Veteran Minuteman and Minuteman Reinforcement added to the whitelist.
Version 1.0.1
Fixed a bug that would rename player when manually renaming an object