78 comments

  1. Myrystyr
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    Locked
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    Current Version: 0.85 - New Main File
    * This mod is now compatible with the Power Play quest (ironically a good way to thin out the gangs before the Battle for Nuka World)

    Mechanical Issues Resolved:
    * Unnecessary edit to DefaultPatrolLinkedRef is removed - version 0.8 onwards - see images for why this was a bug
    * Quest aliases that generate warnings and error are removed - version 0.8 onwards
    * Radius increased on sandbox packages used by Minutemen - version 0.8 onwards - revised in v0.84
    * Loose files packed into an archive - version 0.8 onwards
    * Idle normally used by Dogmeat removed from zjs_OS_WastelandTravelers Formlist and two appropriate NPCs added - v0.81 update
    * AI package zjs_OS_NukaTownStroll changed from Patrol to Sandbox with radius 4096 Near Self - v0.81 update - see images
    * Raider settlement objects unlocked by the Wasteland Warlord perk now available after Open Season - v0.82 update, revised in v0.84
    * DLCTraderOutfitNoCollar now uses a custom levelled list instead of Tattered Rags - v0.82 update - see images
    * Levelled lists used by Wasteland Traveller outfit expanded and adjusted - v0.82 update - see images
    * Keyword type for zjs_OS_RelaxKeyword is changed from Recipe Filter to Quest Target - v0.83 update - see images
    * Selected quest aliases removed from edited version of DLC04RaiderKickout aka Open Season - v0.83 update
    * New patch for Unofficial patch made for compatibility with above edit - v0.83 update - no longer required as of v0.85 main file
    * Conditions imposed on all stages of zjs_OS_Main for compatibility with DLC04MQ05 aka Power Play - v0.83 update
    * Nuka World Command Radio is now a holotape that can be safely removed from inventory - v0.85 main file
    * Stage 20 of zjs_OS_SettlingNukaWorld will now complete the quest - v0.85 main file
    * ReadMe includes selected notes regarding compatibility with other mods - v0.85 main file
    * Previously unused layer zjs_OS_Triggers applied to cell edits - v0.85 main file
    * Dirty edits removed and Quick Auto Clean applied with Edit - v0.85 main file
    * Crafting recipe for Nuka World Command Radio in case it is not added to inventory - v0.851 optional update
    * Brotherhood of Steel revised messages based on Auxiliary Forces sample module - v0.852 optional update

    Optional and Miscellaneous Files:
    * Unofficial Patch compatibility, ESL-flagged, two versions; moved to Old Files
    * BOS Auxiliary Forces, addon module for original to current versions, customising the Brotherhood option
    * Archive only, 0.80 ReadMe included, for use with versions 0.80 to current and the original mod
    * Original ESP Renamed, for comparison purposes in Edit and/or the Creation Kit
    * Main File version 0.80 and Updates moved to Old Files

    Maintenance Reports and Other Issues:
    * Worldspace 06053c58 Cell 06054375 Has Water when this is not flagged in DLCNukaWorld.esm but other nearby cells do
    * Removal of persistent raider corpses that remain in the streets of Nuka Town long after the Battle is over - check quest scripts
    * Add the Institute and Railroad as options for taking over Nuka World - quests and scripts will need to be rewritten
    * Add other factions, e.g. friendly Children of Atom, and allow for custom factions, e.g. Nuka Cola Museum fans - see also BOS addon
    * Cell block 2 sub-block 3 red conflict with Unofficial Patch regarding two placed NPCs can be ignored for mod to work
    * Investigate moving the War Chest somewhere more appropriate - propose sinking by a few pixels in future update
    * Adjust selected Command Radio messages to match sample BOS Auxiliary Forces module - see v0.852 optional update
    * Revise "amirite" message box to less intrusive message, or remove entirely - quest and script will need to be rewritten
    * Location Reference Type XX00106A zjs_OS_nukaGang - unused record in esp
    * Message XX017185 zjs_OS_BOS_Arrived_Paladin - unused record in esp
    * Message XX017186 zjs_OS_BOS_Arrived_Sentinel - unused record in esp
    * Message XX017187 zjs_OS_BOS_Attack - unused record in esp

    Playtest Characters in Screenshots:
    * Lisa Dixon - Institute Director, completed all DLCs, had already started Open Season before mod was installed, lost 3 hours to crash
    * Nicole Morgan - Minuteman General, completed main questline with the Railroad, completed Far Harbor, completed Nuka World with v0.83
    * Claudia May - Completed main questline and all DLCs as Minuteman General, original version of mod installed before Open Season started
    * Natalie Smith - Completed main questline with the Brotherhood of Steel, completed Power Play with version 0.85, the Overboss of Steel

    Additional Notes:
    * User-submitted images will usually be approved within 24 hours of being uploaded
    * If you experience any lag, crashes or similar issues with this mod installed, please read the comments below for possible solutions
    * Permission and encouragement is given to use this bugfix as the basis for further development of the mod
  2. Tyreevasco
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    Got a problem here, maybe someone can help. I never received the Minutemen Radio even though I've had the mod installed since I first started the game. Then I found out it never appeared in the load order ("plugins") on Vortex. I've re-installed it but it still won't appear in the load order. Does someone know a sollution to this? Thanks!
  3. KruegerMerc
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    Thanks a lot. I suggest making a link to the original Takeover mod (as Requirements), because I found out about this mod when I read the posts for the original one trying to solve the "Brand New Refreshmen" problem. And for this I had to read several pages.

    Did I understand correctly that with this, raider buildings remain in the construction menu even after the bosses are destroyed? Wasteland Warlord perks I mean. Who can confirm? Thank you.
    1. Myrystyr
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      I believe I put a link to the original mod in the ReadMe, that should be enough to point people in its direction . . .

      Yes, if you go the Raider route through Power Play and Wasteland Warlord, there are new recipes in the latest versions of this mod (see sticky above for when I added them) that will allow you to keep building those workshop items after wiping out the raider gangs in Nuka-World.
    2. DragonClaw52
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      I think OP meant for you to put the original as a requirement so that people can find your mod more easily, I ended up installing the original when your version is just straight up better. If it wasn't for LOOT telling me to use your version instead I would not have found it.
  4. fickledame
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    Is there any way to use this mod if it was installed after being given the Open Season quest please? The quest hasn’t been done, it’s just open and I don’t have the radio. I would love to play this but sadly was given the quest many game hours ago so I can’t go back.  
    1. Myrystyr
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      So far as I can tell, based on the experiences of my playtest characters, I'm afraid not; at least, not safely. In order to run correctly, and thus give you the command radio, the Battle for Nuka World quest requires the Open Season quest starting to trigger it (see images). While you can use a console command to add the command radio, that might not work properly. Until I get better at working with quests and scripts the way they are set up with the Creation Kit, or if someone more experienced offers to help, we're stuck with what hxhunter15 wrote. Your best option might well be to go back to a previous save, or wait until going to Nuka World with your next character before installing this mod.

      If you really do want to get your hands on the command radio with your current character, try the following:

      1 - Create a new save, so you can go back to the previous one if this doesn't work
      2 - Hit the tilde key to open the console
      3 - Type in the following:
      help "nuka world command radio" 4 note
      (This should give you the 8-digit record for the radio)
      4 - Then type in the following:
      player.additem XX00213F 1
      (XX will be the first 2 digits of the record according to your load order, for me it is currently 3B)
      5 - Hit the tilde key again to exit the console
      6 - Open up your pip-boy and see if the command radio is there

      You should get a message that the command radio was added, and it should appear at the top of the Misc tab of your Inventory. Using the command radio should then allow you to toggle corpse removal and contact the Minutemen or Brotherhood of Steel. You may also experience increased lag in the exterior cells of Nuka World, so consider saving the game inside interior cells.

      If the radio doesn't get added, there's not much we can currently do about it; although you might find that the War Chest does appear and Corpse Removal occurs automatically. If you know your way around console commands better than I do, then the Battle quest is XX0018D9 if you want to try SetStage 10 or whatever might force a quest to start.

      Or, and this has happened to me (see images), you might find that if you start Open Season normally and then install this mod, the quest Battle for Nuka World will immediately start the moment you kill one of the gang bosses. Although the command radio still doesn't appear.

      Even if you can't get the Battle for Nuka World quest to run, and thus don't get any Minutemen, the updates to this bugfix will still have some effect. After the end of Open Season, for example, the traders will change their tattered rags for a variety of clothes.

      Hope this helps, and feel free to give us a follow-up on your experiences in Nuka World with this mod.
    2. Azusa12138
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      O!M!G!This post save me. If I read the archive before going to nuka-world, I need to replay 48 hours (real time) to catch up with the current progress.
    3. CVLTE
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      after getting radio holotape via console command, pressing ' [ Order: Call minutemen ] ' doesn't do anything
      Do i need to finish whole minutemen quests to do takeover?
      -edit-
      nvm I only downloaded optional file lmao that was the reason why
    4. aserwinokan104
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      damn im cooked
  5. Starwaster
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    Does this fix the bug where guys in power armor will decide to exit their armor?
  6. Demonlord091
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    About how long does it usually take for the Brotherhood of Steel to arrive in Nuka World? It seemed to be taking a while, so I wandered off to the couch and read a book for 30 minutes or so. Came back, killed some things, and they still hadn't shown up. Did I miss something? Maybe I asked for too many of them to show up or something.
    1. Myrystyr
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      It takes a few days in-game for your army to arrive; you'll get a message box (one you'll have to OK out of and not a top-of-the-screen message you might miss) to notify you of their arrival. Check the Data/Quest tab in your pipboy, the Battle for Nuka World quest should have a "Wait for your army to arrive at Nuka World" objective. Basically, once you call for the Minutemen or BOS all you can do is wander about and wait for the message; the best thing to do is keep playing the game. When you do get a message that your army has arrived, they won't actually appear until you use the Command Radio to give them orders - either attack immediately or wait until you kill one of the gang bosses. When they do arrive, your Minutemen/BOS will spawn in near the main entrance to Nuka Town. Regardless of how many you called for, only up to 25 will be active at a time - this is a script limitation to prevent the game from crashing or your framerate dropping to single digits - and as they get killed off replacements will spawn in until you get a message that no more reinforcements are available. And as I noted in the 0.85 ReadMe, "if you don't receive a message immediately upon making a selection in the holotape menu, be patient and exit from your pip-boy or terminal" - depending on how many other mods you have installed, it may take a while for the scripts to run properly and the quests to update before any messages pop up. If you're still having problems, you might want to consider reverting to a save made before starting the Open Season quest and trying again. It might take as long as an hour or two (or more) real-time for the army to arrive, or you might be able to have your character wait/sleep for a few days game time. When you do get the message that the army has arrived, I recommend saving the game as the battle you're about to have can get quite lengthy, involved and intense. Remember, the in-game role-play here is that the Minutemen/BOS need time to get organised and travel overland; at least 2-3 days game time has to pass between you calling in the army and them actually showing up. Hope this helps and enjoy your game.
    2. Demonlord091
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      Good to know. going over your readme is the reason I started the quest indoors. There's really not much to do in Nuka World anymore since I finished all the Raider stuff before calling for mass murder. Guess I'll just look for any areas I missed and hope the scripts work after some time.
    3. Demonlord091
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      The scripts most definitely worked. The Brotherhood showed up and beat the tar out of the raiders. I do seem to have encountered a problem back in the normal Commonwealth, but I'm not sure if that was a side-effect of Nuka World or from a mod.

      After rescuing Preston (I left him alone until after Nuka World to keep from making him mad) and getting back to Sanctuary, as long as you free Nuka World he'll talk to you, but for me he asks if I'm ready to help with the Sturges quest and just stares at me for eternity. No dialogue prompts are showing up and thus I can't progress one of the very first Minutemen quests.
    4. Myrystyr
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      Well this mod only really touches the Open Season quest from the DLC and nothing from the base game, so Preston's problem is probably beyond the scope of this mod bugfix. I do know there are some quests and dialogues that sometimes don't work properly if you don't play the game a certain way, e.g. for one of my characters I had to use a console command to get Ada to give quest dialogue after I built the Robot Workbench. Best I can suggest is to use Edit to see if any mod conflicts with or disables that Minuteman quest and/or its dialogue. In particular, the Unofficial Patch should catch most problems like that, as should mods that alter the Minutemen, e.g. We Are The Minutemen. In any event, congratulations on securing new territory for the Brotherhood.
    5. Demonlord091
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      Personally I'd bet on Sim Settlements 2 being the cause. That one touches a lot of stuff that tends to bug out for odd reasons.
      Thank you for making this fancy mod to improve the Open Season experience and fix the original mod's bugs. It was interesting watching a bunch of power armored goons beat up raiders.
    6. Narthsidious712
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      @Demonlord091 How did you get your BOS scripts to work mate?
    7. Demonlord091
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      Just waited a while from what I remember. Start the quest while inside of a building and hope for the best.
  7. TONIMELONI891011
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    Does this still work with the next gen update? I havent seen anything much about it here
    1. Myrystyr
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      In theory this should work with the next gen update . . . unfortunately, I haven't been able to test it - my game is playable, albeit with some stuttering, and I'm in the process of rearranging my load order before attempting my next playthrough. All my previous characters are now retired.
    2. TONIMELONI891011
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      Fair, I didnt actually make a full playthrough as my gamr loved to crash outdoors, gonna restart, but this mod is still on my list to use!
  8. LD2560
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    I'm a bit confused. Have the Institute and Railroad been added as options already? Or, does it still need to be done?
    1. Myrystyr
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      Adding the Institute and Railroad are currently beyond my modding skills, and real-life issues over the past year have prevented me from modding or even playing as much has I'd like. In the interim, the BOS Auxiliary Forces addon I made can be adapted to include other factions. It might not be what we want, but until another modder steps in and carries on from my work it's what we have for now.
  9. Atlas055
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    ¿Los Minutemen controlarán, por ejemplo, Nuka Galaxy si se la doy a una de las bandas?
  10. ImmortanJoel
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    Something I'm confused about. 

    Do you have to be a minuteman general? How far into the BoS do you have to be to summon them? If you're both, do you get to choose which faction you use?

    Also, do I still need to install the original?
    1. Narthsidious712
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      I've play tested as the minutemen to find that my mod is working perfectly till the end. Though I do not have the BOS option for the final assault (which is the play through I want to complete the DLC in) I can only call the Minutemen and corpse option. Im lvl 100+ and still haven't launched into the institute either.

      To tack on your question on how far do you need to go through the BOS story line I went as far as getting Liberty prime up and running & the confrontation of Danse being a synth. Checked my holotape option to see if I called call the BOS into nuka world, still Nothing.
  11. Narthsidious712
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    Can anyone please help me acquire the BOS option within the Nuka radio, I seem to only have the minutemen option. The mod runs perfectly fine I've even ran a save to have summoned the minutemen for the final assault. Wondering do I need to progress into the BOS story line? I have not yet jumped into the portal to the institute and I'm lvl 100+. I've acquired the various add on's (Auxiliary text additions for BOS). still nothing popping up on the holotape other then Minutemen & Corpse option.My Mod list is not that big so I don't believe it to be an issue, but I may be missing something in opening files or something.