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* This mod is now compatible with the Power Play quest (ironically a good way to thin out the gangs before the Battle for Nuka World)
Mechanical Issues Resolved:
* Unnecessary edit to DefaultPatrolLinkedRef is removed - version 0.8 onwards - see images for why this was a bug
* Quest aliases that generate warnings and error are removed - version 0.8 onwards
* Radius increased on sandbox packages used by Minutemen - version 0.8 onwards - revised in v0.84
* Loose files packed into an archive - version 0.8 onwards
* Idle normally used by Dogmeat removed from zjs_OS_WastelandTravelers Formlist and two appropriate NPCs added - v0.81 update
* AI package zjs_OS_NukaTownStroll changed from Patrol to Sandbox with radius 4096 Near Self - v0.81 update - see images
* Raider settlement objects unlocked by the Wasteland Warlord perk now available after Open Season - v0.82 update, revised in v0.84
* DLCTraderOutfitNoCollar now uses a custom levelled list instead of Tattered Rags - v0.82 update - see images
* Levelled lists used by Wasteland Traveller outfit expanded and adjusted - v0.82 update - see images
* Keyword type for zjs_OS_RelaxKeyword is changed from Recipe Filter to Quest Target - v0.83 update - see images
* Selected quest aliases removed from edited version of DLC04RaiderKickout aka Open Season - v0.83 update
* New patch for Unofficial patch made for compatibility with above edit - v0.83 update - no longer required as of v0.85 main file
* Conditions imposed on all stages of zjs_OS_Main for compatibility with DLC04MQ05 aka Power Play - v0.83 update
* Nuka World Command Radio is now a holotape that can be safely removed from inventory - v0.85 main file
* Stage 20 of zjs_OS_SettlingNukaWorld will now complete the quest - v0.85 main file
* ReadMe includes selected notes regarding compatibility with other mods - v0.85 main file
* Previously unused layer zjs_OS_Triggers applied to cell edits - v0.85 main file
* Dirty edits removed and Quick Auto Clean applied with Edit - v0.85 main file
* Crafting recipe for Nuka World Command Radio in case it is not added to inventory - v0.851 optional update
* Brotherhood of Steel revised messages based on Auxiliary Forces sample module - v0.852 optional update
Optional and Miscellaneous Files:
* Unofficial Patch compatibility, ESL-flagged, two versions; moved to Old Files
* BOS Auxiliary Forces, addon module for original to current versions, customising the Brotherhood option
* Archive only, 0.80 ReadMe included, for use with versions 0.80 to current and the original mod
* Original ESP Renamed, for comparison purposes in Edit and/or the Creation Kit
* Main File version 0.80 and Updates moved to Old Files
Maintenance Reports and Other Issues:
* Worldspace 06053c58 Cell 06054375 Has Water when this is not flagged in DLCNukaWorld.esm but other nearby cells do
* Removal of persistent raider corpses that remain in the streets of Nuka Town long after the Battle is over - check quest scripts
* Add the Institute and Railroad as options for taking over Nuka World - quests and scripts will need to be rewritten
* Add other factions, e.g. friendly Children of Atom, and allow for custom factions, e.g. Nuka Cola Museum fans - see also BOS addon
* Cell block 2 sub-block 3 red conflict with Unofficial Patch regarding two placed NPCs can be ignored for mod to work
* Investigate moving the War Chest somewhere more appropriate - propose sinking by a few pixels in future update
* Adjust selected Command Radio messages to match sample BOS Auxiliary Forces module - see v0.852 optional update
* Revise "amirite" message box to less intrusive message, or remove entirely - quest and script will need to be rewritten
* Location Reference Type XX00106A zjs_OS_nukaGang - unused record in esp
* Message XX017185 zjs_OS_BOS_Arrived_Paladin - unused record in esp
* Message XX017186 zjs_OS_BOS_Arrived_Sentinel - unused record in esp
* Message XX017187 zjs_OS_BOS_Attack - unused record in esp
Playtest Characters in Screenshots:
* Lisa Dixon - Institute Director, completed all DLCs, had already started Open Season before mod was installed, lost 3 hours to crash
* Nicole Morgan - Minuteman General, completed main questline with the Railroad, completed Far Harbor, completed Nuka World with v0.83
* Claudia May - Completed main questline and all DLCs as Minuteman General, original version of mod installed before Open Season started
* Natalie Smith - Completed main questline with the Brotherhood of Steel, completed Power Play with version 0.85, the Overboss of Steel
Additional Notes:
* User-submitted images will usually be approved within 24 hours of being uploaded
* If you experience any lag, crashes or similar issues with this mod installed, please read the comments below for possible solutions
* Permission and encouragement is given to use this bugfix as the basis for further development of the mod
Did I understand correctly that with this, raider buildings remain in the construction menu even after the bosses are destroyed? Wasteland Warlord perks I mean. Who can confirm? Thank you.
Yes, if you go the Raider route through Power Play and Wasteland Warlord, there are new recipes in the latest versions of this mod (see sticky above for when I added them) that will allow you to keep building those workshop items after wiping out the raider gangs in Nuka-World.
If you really do want to get your hands on the command radio with your current character, try the following:
1 - Create a new save, so you can go back to the previous one if this doesn't work
2 - Hit the tilde key to open the console
3 - Type in the following:
help "nuka world command radio" 4 note
(This should give you the 8-digit record for the radio)
4 - Then type in the following:
player.additem XX00213F 1
(XX will be the first 2 digits of the record according to your load order, for me it is currently 3B)
5 - Hit the tilde key again to exit the console
6 - Open up your pip-boy and see if the command radio is there
You should get a message that the command radio was added, and it should appear at the top of the Misc tab of your Inventory. Using the command radio should then allow you to toggle corpse removal and contact the Minutemen or Brotherhood of Steel. You may also experience increased lag in the exterior cells of Nuka World, so consider saving the game inside interior cells.
If the radio doesn't get added, there's not much we can currently do about it; although you might find that the War Chest does appear and Corpse Removal occurs automatically. If you know your way around console commands better than I do, then the Battle quest is XX0018D9 if you want to try SetStage 10 or whatever might force a quest to start.
Or, and this has happened to me (see images), you might find that if you start Open Season normally and then install this mod, the quest Battle for Nuka World will immediately start the moment you kill one of the gang bosses. Although the command radio still doesn't appear.
Even if you can't get the Battle for Nuka World quest to run, and thus don't get any Minutemen, the updates to this bugfix will still have some effect. After the end of Open Season, for example, the traders will change their tattered rags for a variety of clothes.
Hope this helps, and feel free to give us a follow-up on your experiences in Nuka World with this mod.
Do i need to finish whole minutemen quests to do takeover?
-edit-
nvm I only downloaded optional file lmao that was the reason why
After rescuing Preston (I left him alone until after Nuka World to keep from making him mad) and getting back to Sanctuary, as long as you free Nuka World he'll talk to you, but for me he asks if I'm ready to help with the Sturges quest and just stares at me for eternity. No dialogue prompts are showing up and thus I can't progress one of the very first Minutemen quests.
Thank you for making this fancy mod to improve the Open Season experience and fix the original mod's bugs. It was interesting watching a bunch of power armored goons beat up raiders.
Do you have to be a minuteman general? How far into the BoS do you have to be to summon them? If you're both, do you get to choose which faction you use?
Also, do I still need to install the original?
To tack on your question on how far do you need to go through the BOS story line I went as far as getting Liberty prime up and running & the confrontation of Danse being a synth. Checked my holotape option to see if I called call the BOS into nuka world, still Nothing.