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Foxel

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greenFoxel

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  1. greenFoxel
    greenFoxel
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    Changelog version 2.1 :

    - Fixed the "little blue men" that could sometimes appear outside workshop mode for several plots
    - Bus Stop : Corrected a bug where the bed could sometimes spawn during construction stage.
    - Crate & Crate Hotel : The number of settlers that can use them has been fixed.
    - Crate : corrected the themes.
    - Fixed some descriptions
  2. justcallmedots
    justcallmedots
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    mod no longer works on NG version of the game. It simply wont load when i do COC qasmoke and i did give it a good 5 minutes wait. the game simply freeze forever with this mod enabled.
  3. TheDivineHustle
    TheDivineHustle
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    Does this currently work?
  4. localidiot1
    localidiot1
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    Mod no longer playable
    1. brazenvoid
      brazenvoid
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      Ignore
  5. Pellape
    Pellape
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    This just looks amazing. I also did take a peek peek at your video and will check out your other mods as well. SS2 just rocks.
  6. bellatoris1026
    bellatoris1026
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    I'm coming back to FO4 after a long hiatus (there was no SS2 chapter 2, let alone 3 last I played) and saw your add-on is the most recent I'm seeing. Do you happen to know if the new chapter 3 causes any incompatibilities? And not just for yours, but generally? I have no idea how the sausage is made so I don't even know what does and doesn't break stuff.  
  7. wipeout
    wipeout
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    Thanks for an essential SS2 mod! Is the new v2.1 safe to upgrade to from 2.0 on an existing save?
    1. greenFoxel
      greenFoxel
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      Yes it is !
      You might just want to refresh some old plots when you see them to have the fixes took in consideration by the game :)
    2. wipeout
      wipeout
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      Thank you very much!
  8. jtzeal
    jtzeal
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    i used to Know the answer but brain damage here. What might the Benefits be for me to download the 'loose files' version????
    1. greenFoxel
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      If you are near your limit of BA2 archive (wich is random) you can use loose files wich will allow you to not have to deal with the BA2 archive limit :) 
      Ofc this only happen once you have a LOT of mods. 
    2. jtzeal
      jtzeal
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      thanks So Very Much. my big issue now is the mod limit. i'm at 254 and like to stay under 250. and i still have 'need'  of at least a half dozen more. when Skyrim came out i tried learning to use things like wyre bash to combine mods and how to change mods to esl's.
      but like, i got old and brain damaged so that stuff don't stick no more. so i just keep replaying these games with different mods searching for the Perfect Load. (probably a guy thing)  
  9. vixsyn
    vixsyn
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    Those Pulowski pods are just too damn cute. Thanks!
  10. carneymaster11
    carneymaster11
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    This one embodies alot of what i would like to see in sim settlements series. building up to a great place. not starting out with a brick building at tenpines. how anyone lugged an entire brick building is beyond me. but slowly building up to something like this is good. 
  11. tomfrost435
    tomfrost435
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    How does this work with city planning?