File information

Last updated

Original upload

Created by

SpringHeelJon

Uploaded by

SpringHeelJon

Virus scan

Safe to use

138 comments

  1. nexhex
    nexhex
    • supporter
    • 4 kudos
    From the description tab of this mod:

    This ENB - Requires Binaries 0.468

    Is that still the case? I can't seem to find that specific one. I can find a newer version though. Is that ok as well?
    1. ceccaz
      ceccaz
      • member
      • 0 kudos
      +1
    2. VESPERTARS
      VESPERTARS
      • member
      • 1 kudos
      just use v0.496 if you've already downgraded your game to 1.10.163. If you still playing with fallout 4 v1.10.984 then use enb v0.501.
    3. grandvil
      grandvil
      • member
      • 8 kudos
      Going to post this as a caution. Binaries v0.496 and above break this ENB. Find the recommended binaries.
    4. avve202499
      avve202499
      • member
      • 0 kudos
      So if  v0.496 won't work where can one find the 0.468 version?
  2. BochiNibuku
    BochiNibuku
    • premium
    • 1 kudos
    I love this enb, but it puts this weird pixel grid or makes some sort of dithering way more visible whenever I use it, and it becomes all I can notice.. Has anyone been able to solve this?
  3. hakureiyuuki777
    hakureiyuuki777
    • member
    • 0 kudos
    This is a great preset, but the only thing that bothers me is that when it's enabled, tires and debris end up looking slick and glossy.
    1. hakureiyuuki777
      hakureiyuuki777
      • member
      • 0 kudos
      Sorry, I figured it out myself.
  4. DEEJMASTER333
    DEEJMASTER333
    • premium
    • 324 kudos
    Great ENB
  5. Augustus2277
    Augustus2277
    • member
    • 1 kudos
    Hello Author, do i put the d3d11.dll and d3dcompiler_46e.dll for the enb series into directory and then tick your mod in MO2?
    1. bp42s
      bp42s
      • premium
      • 785 kudos
      d3d11 +  d3dcompiler_46e and this mod's files both go in the game's dir
  6. drumtilt
    drumtilt
    • member
    • 3 kudos
    Color me confused. The ENB settings have most things disabled. Even things the description says this does. Like the SweetFX sharpen that are apparently in the postprocessing.fx. Which is off. Oddly I can't actually disable sharpen, which I don't want. Moreover the description says this doesn't use ENB to achieve its postprocessing, it uses an ESP instead. What ESP would that be? If you mean Lightweight Lighting, then what's this for? :) Also, I tried changing many of the variables in this enb. No effect. For example, DOF doesn't react at all (also doesn't seem to be present at all). Black levels, white levels, all have no effect. Basically, I can't see a huge difference between this and a completely default/empty ENB setup other than this has nearly everything turned off. What, probably massively obvious, thing am I stupidly missing?
    1. aristidetorchia717
      aristidetorchia717
      • BANNED
      • 13 kudos
      I'm also trying to remove the massive and ugly sharpen effect but can't seem to be able to. It definitely is the enb though as toggling it off removes the sharpen effect. 
  7. comatosedragon
    comatosedragon
    • premium
    • 17 kudos
    It's all subjective of course, but this is the best FO4 enb preset I have ever used.

    I'm using it with Clarity+ True Storms (with zero tweaks); and the image quality is phenomenal.
    1. grandvil
      grandvil
      • member
      • 8 kudos
      Are you getting any shadow issues with your guns? And reflection issues in the shade?
    2. comatosedragon
      comatosedragon
      • premium
      • 17 kudos
      No, I have no issues like that.
    3. grandvil
      grandvil
      • member
      • 8 kudos
      Now this is bugging me, I did a full install of everything that this mod needed and it still has a gun shadow bug, I wonder what this issue is.
    4. grandvil
      grandvil
      • member
      • 8 kudos
      now that i look at it, shadows in general are incredibly dark. i have no problem with lightweight lighting so i have no idea why this would be the case, even the cubemaps for metallic armor and weapons disappear when under any shadow or shade from any light source and has no sheen whatsoever, if you have any visual hiccups like that, pls let me know, i need to try and document this.
  8. elik435435
    elik435435
    • premium
    • 0 kudos
    Great work! :D
  9. Valrogg
    Valrogg
    • supporter
    • 2 kudos
    Using this with Lightweight Lighting using the latest ENB available (v501). Minor tweaks and still looking good as always.

    If you don't want to tweak this, there's a good option here on Nexus Visceral ENB for Lightweight Lighting , I tried it and is really good too.

  10. worseman666b
    worseman666b
    • supporter
    • 1 kudos
    i have an issue where vault suit gold trims turn pitch black under darkness or rain. now this seemed like a normal cubemap issue but turning off the enb restores the proper trim reflections and such. is there a setting or some workaround for the black trim problem while keeping the enb on?