Discontinued due to real life issues, such as not taking care of my health. Currently adds just one companion from Fallout 1. Does not to my knowledge break any other companions or quests(I fixed that problem, somehow.)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
Make bug fixes if you want, just make your bug fix dependent on my mod. Make expansions if you want just make your expansion/addon dependent on my mod.
File credits
I used Seddon's tutorials to guide me through the process of developing this mod.
Donation Points system
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Changelogs
Version 0.2
Fixed all problems with the mod. Dogmeat works again. Dialogue menus are accessible. Everything should work.
Donations
No donations accepted
Current state/changelog: Currently adds just one companion from Fallout 1. Does not to my knowledge break any other companions or quests(I fixed that problem, somehow.) Ian is now voiced, the voiced dialogue though is temporary in it's current state. Once the whole mod is done, the older dialogue will be replaced with higher quality voices.
Features: Companions added - Ian from Fallout 1's shady sands
Planned Additions: Companions to be added -All the other ones from Fallout 1 and maybe 2 -Voices once all companions are made (so once Fallout 1 companions are added, I'll add voices to character lines. Then once that is done, I'll consider doing Fallout 2's companions)
Info on Ian: To find Ian, go to sanctuary. No quests at the moment. I am not sure if I will add any as he did not have any quests in Fallout 1 to my knowledge.
Credits: I followed Seddon's tutorials to learn all about the dialogue things/making companions.